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JM Stuff got a reaction from Shady_Side in Tips for playing.
I like very much this thread "chucky",very kind of you to take the time to explain and to share.
Cheers
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JM Stuff got a reaction from Aragorn2002 in New Module
Here you have your famous lobsters that I never understood in a forum, only this one are already on the earth !
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JM Stuff got a reaction from Aragorn2002 in JM´s Corner
News from today
Bergan in Bergan out !
Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?
Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝
so the faces part 1 already finished and all what we need to have happy Paras !
EDIT
I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
...and they are not finish, also Brothers arms are coming
Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !
EDIT just forgot to show the correct haircut hahaha !
enjoy
JM
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JM Stuff got a reaction from Aragorn2002 in JM´s Corner
Polish Paras !
Very difficult to put in the middle !
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JM Stuff reacted to kohlenklau in CM EARLY WAR PBEM CLUB
I will meet you at the park out in front of your apartment building. I am wearing a trench coat and dark glasses. Be careful. I think they are on to us...
I will PM you!
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JM Stuff got a reaction from kohlenklau in CM EARLY WAR PBEM CLUB
Hola Oberbefehlshaber Phill
I am very interrested to have a mod of the early war, this open us lot of possibilities of countries but also see new vehicles and lot of news things from this period.
I would enjoy to play, when is finish, so
why not give my contribution of certain part of this project, and this will be for me a pleasure.
If you aren't starting something about french uniforms, I propose to have a view on, I think I could have a couple of textures. just let me know :
which mds that you choose in cmfi
Your red line
Your time line
All of reserve that I can do really something usefull.
Cheers
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JM Stuff reacted to Brille in Tips for playing.
Smoke:
1.)
If your avenue of advance happens to be the same direction as the wind you can use that to your advantage.
Place a smoke fire mission (or lay smoke via tank smoke rounds or smoke grenades) and watch how the smoke "walks" slowly in the wind direction. If the wind is not that strong it will stay relatively dense for quite a distance.
So you can advance your troops directly behind it.
But be careful that those rounds are not WP (white phosphorus) rounds because those will disperse very quickly even without any wind.
2.)
With vehicles that have "smoke mortars" or "Nahverteidigungswaffe" (for the germans) build in, you can lay lanes of smoke. Simply give one of this vehicles several short movement commands, each 20 to 40m apart and put on each of them a "pop smoke" command. On each way point it will pop out up to 3 smoke grenades.
In comparison to external smoke dischargers (who have maybe 1 to 3 charges - ww2 standard at least), smoke mortars can be reloaded from within and they have a huge amount of smoke bombs. So you can put multiple lanes of smoke with one vehicle.
Directing fire:
1.)
If a squad is in a house/cover you can direct/switch their fire.
Give them a target command and a pause like 30 seconds. Then give them a movement command on their exact same location and draw another target on another enemy position.
So they will fire for 30seconds on one enemy, then they move maybe slightly to get on target and then they will fire the rest of the turn on the second enemy unit.
2.)
Always keep in mind that you will negate any cover arc or target command with the "face" command.
The thing I often do is "hunt" into a position (like going up into 1 or 2 story building) while putting the hunter on a short cover arc to not reveal himself for distant troops or go prone on first enemy sight. After the unit has reached its position I either can give him another cover arc at the last way point or a face command, which means that he is free to engage on the spot.
3.)
A rare thing players seem to be aware of or use is the cover circle, a addition or alternative to the cover arc.
Especially if you don't know from where the enemy is coming from and you don't want to reveal your tanks to simple infantry, you can activate the "armor arc" and press shift. Now you can draw a circle around the tank on the distance you want. (or draw it over the entire map to be sure :D)
It works the same with the normal cover arc too.
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JM Stuff reacted to laurent 22 in Churchill pack snow
I don't use the mods for landscapes and architectures in FI (I mainly use backgrounds mods with BN, and SF2). On my PC the landscapes are not bland, so I don't intend to rework them. You can find some FI terrain/buildings mods here:
https://cmmodsiii.greenasjade.net/?cat=28
Sexton snowy (Aris' mods)
View:
https://www.mediafire.com/view/vcrw7s4x9hod1xw/Sexton_snow.jpg/file
Zip:
https://www.mediafire.com/file/a5iqfkkon16x711/Sexton_snow.zip/file
Zip White:
https://www.mediafire.com/file/kd3pkma6ju6hevl/Sexton_white_snow.zip/file
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
I think the B2F have a good pictures of what the troops and vehicles were really, this is why I took some infos about this movie only the Polish are not very long in movie.
but better and better I have to change my plan with camos CW (brit can pol).
Can you make a short update about this 2 differents zone
MG camos faces helmets berets
Us
CW
Norm camos faces helmets berets
Us
CW
For me is important to have the distinction of the différents situations of uniforms, before I let go the mod on the Cmods !
Thanks in advance
Cheers
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
Ah, ok happy to know this, I didnt know, adn doubt that everyodys know this also, and will check parts of the movie, "A bridge too be dirty" , and when this come from thrue, I will send all the Cies to the showers before jumping !
Edit Agree with this, this wil be int this case 2 kinds of faces, only a little little dirty and some really dirty !
Understanding, "the night all the cats are grey".
Dont worry criticism exist to be used and allowed to make better a job in details.
Just prove the first sentence above choosing camos faces or not !
Thanks rob I go back
JM
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JM Stuff reacted to chuckdyke in Engine 5 Wishlist
That's for me one of the purposes for the two men scout team. Place a way point near the bocage and a way point on the other side. The engine finds a way to get through. You can do it on slow the worse thing what can happen is your scouts will be exhausted. Lots of times you can spot rabbit or murder holes, I suspect the designer uses them for ambushes or triggerpoints.
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JM Stuff reacted to PEB14 in Guess your best. CMFI Battle Pack...
OK my guess wish here: the BP will be dedicated to post-Dragoon operations; one campaign will feature the French forces battling their way inside Marseille.
😍
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JM Stuff got a reaction from Phantom Captain in JM´s Corner
News from today
Bergan in Bergan out !
Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?
Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝
so the faces part 1 already finished and all what we need to have happy Paras !
EDIT
I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
...and they are not finish, also Brothers arms are coming
Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !
EDIT just forgot to show the correct haircut hahaha !
enjoy
JM
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JM Stuff got a reaction from Phantom Captain in JM´s Corner
Polish Paras !
Very difficult to put in the middle !
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
Polish Paras !
Very difficult to put in the middle !
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
News from today
Bergan in Bergan out !
Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?
Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝
so the faces part 1 already finished and all what we need to have happy Paras !
EDIT
I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
...and they are not finish, also Brothers arms are coming
Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !
EDIT just forgot to show the correct haircut hahaha !
enjoy
JM
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JM Stuff got a reaction from Suchy in JM´s Corner
News from today
Bergan in Bergan out !
Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?
Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝
so the faces part 1 already finished and all what we need to have happy Paras !
EDIT
I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
...and they are not finish, also Brothers arms are coming
Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !
EDIT just forgot to show the correct haircut hahaha !
enjoy
JM
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JM Stuff reacted to WimO in How To: Create pop-up messages in CMx2
I am reworking some of my 82nd Airborne in Normandy scenarios and creating new variants for the purpose of 'trying' to assemble them into a single campaign. Along the way I decided to add some pop-up messages like, "I don't like this sir", and "I think we should fall back sir". I do this using 'Touch' objectives set to 'unknown to both' and type in the aforementioned message. Then when the player moves a pixel soldier onto or over that touch objective, the message will pop up. No guarantee however, that the player will notice it.
I wish there was an option to select the colour we want to use for text labels and messages. The red labels are horrific at times.
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JM Stuff got a reaction from Falaise in JM´s Corner
New today !
Bergan backpack
tomorrow Camos faces rope around body, burlaps on the helmets, reworking on uniforms details, later... things like the us Airborne already in CMMODs
Valid for BritCanPol Paras and Gliders.
Cheers
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JM Stuff got a reaction from RockinHarry in JM´s Corner
I say first thank you to myself, because I love what I am doing for myself 😝, and also to share if by peoples interrested.
So now Objectif 2
Tell me about the size and things that have to be or not from the bag !
Left original size of the british backpack , the other you know ! !
JM
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JM Stuff got a reaction from RockinHarry in JM´s Corner
New today !
Bergan backpack
tomorrow Camos faces rope around body, burlaps on the helmets, reworking on uniforms details, later... things like the us Airborne already in CMMODs
Valid for BritCanPol Paras and Gliders.
Cheers
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
no is only lot of work and time to downloading game check and modified it 😊
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
Thanks like all the times I do my best, and like what I am doing.
> I will show the details behind next time
>I have just to check the size that I can have the correct one like you discribe
>I can adjuste the hight like you mentioned
You dont know and nobodys of the forum how work a mod and how is work in Blender, but in Blender I dont have the soldier in the front of me to apply lef and right things, so long we dont have access to the famous .mds, mds is the file representing the whole peoples or soldiers in the game, but I see only the behaviour of the Blender result, when only I start another scenario and check how I have to move the things to apply in a correct way, not to high not to much down, not to much on the side correctly straight this cost time and many many restarting your game, waiting that your game load, with or without mods installed, this cost nerfs and patience, just saying the procedure, this is why a help is very welcome, but I like what I am doing, when I see a good result.
>front ammo pouches can be modified yes
>so just let the pistol holster and ammo pouch from holster, right ?
>taking out the braces will be more complicated because the braces are already include on the picture of each Paras unifome, this will cost too much time to have a correct aspect, that I have to erase the brace on the picture, and I dont know if there is one picture of Paras uniforms without braces, I dont think so.
>i can take the braces from the bergan to "hidding the usual braces on the Paras picture uniforms.
> I dont change nothing about the chinstraps, the game do it itself it was a surprise for me but I am happy with, the game read the smod_american_chinstrap-para, and smod_british_chinstrap on the same tme from the brz files, and apply the textures to both in the same way, just read also after my Z folder to apply the modifs, I found this interresting, and this give more variety of colours, without, that, I do something myself, so this will stay like the picture that I show you, this will be so cool to have 2 possibilities from chinstraps but is not possible to have the chinstrap open and close on the same time, because exist only one mdr chisntrap file, we can use a open chisntrap in another battle but not on the same time that the closing one.
So I will try to make like I did for the Us Airborne anf gliders togethers, with a open and a closing chinstraps, but only one can be used on the same time, sad but not possible, BFC have to created another mdr file for this.
So that it for now, I have already much to do, thanks to yours detailled advices rob.
JM
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JM Stuff got a reaction from quakerparrot67 in JM´s Corner
New today !
Bergan backpack
tomorrow Camos faces rope around body, burlaps on the helmets, reworking on uniforms details, later... things like the us Airborne already in CMMODs
Valid for BritCanPol Paras and Gliders.
Cheers