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JM Stuff

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  1. Like
    JM Stuff reacted to Vacillator in Flavour objects   
    Further evidence of the correct spelling, if we needed it 😆.
  2. Like
    JM Stuff got a reaction from Vacillator in Flavour objects   
    But you don't know also the "calimucho" or callimucho certain said Kalimucho sorry and Kalimotxo also ,! This is in the North of Spain. And I did not hear  that from Wikipedia 😉.
    Also very fresh and good taste, and easy to do yourself, depend only what you are mixed with, I could invite you on Wiki, but? ....you will do it automatically 
    Edit and we are staying in the good thread with this flavour savour... 😝
  3. Upvote
    JM Stuff reacted to Artkin in Flavour objects   
    flavor objects provide cover and infantry interact with them. Depends on what type they are. Infantry will crouch behind stone fountains and shoot from there
  4. Like
    JM Stuff reacted to Blackhorse15A in Engine 5 Wishlist   
    Hold fire command button, and open fire (although Clear Target is basically that) setting an ambush with sectors of fire being very short is a hassle - a simple hold fire would be much easier.
    Minefield instead of a single mine. As a way to place the mines, could be a 50m long box with mines inside it at some density to match doctrine. Perhaps even with frat fences built in. Would make defense much easier to set up.
    Hescoe barrier walls, T walls, concertina wire in modern games.
    Squads and Fireteam moving in formations rather than gaggling everywhere. Would need some commands for file, wedge, vee, online.
    Set a sector of fire or targeting *at* a waypoint that doesn't take effect until you reach the waypoint.
    Instead of having to always select the highest BN level formation and back off from there- build up from a smaller unit. You can already add single vehicles and small teams into a formation - if there was a command to add a HQ level (which ties into the chain of command flow) we would be able to build up a task org/ORBAT
    Or, perhaps have an option for what level of formation to show. So instead of BN level, click a button for CO and only see the company type formations.
    Resupply vehicles. Make acquire something that can happen automatically at a resupply vehicle/unit. Move a unit there and soldiers will reload up to max combat load without having to go through the acquire command.
    Medical ambulances. An ability for any unit to move wounded (to a casualty collection point) then have ambulances that can pick them up, and if they make an exit point the wounded have much higher chance of not dieing.
    Wreckers- allow recovery of vehicles. If evaced out to a exit point (or hooked up at mission end) the vehicle can be repaired for next mission in a campaign.(less important than medics given the shorter timeframe of the battles)
    Terrain objective that is the opposite of occupy. Gain points for making sure enemy never reaches it
    If this then that branching in AI plans!!!
    Export the elevations from the map as a greyscale bmp or some other elevation matrix file
    Export the map as an image file- without us having to take screenshots
    In scenario editor- be able to edit text right there instead of export, open in another editor, save, re import. For the one line text- like scenario title - be able to move cursor around without backspacing and deleting them retyping.
    For Deploy in the scenario editor- a way to save/set the camera start position instead of just being the last position when the deploy was ended. This would help with going back in and making edits without having to go back and make sure camera was moved back to desired start position every time you make a tweak or check something.
    Clean up the AI plans and what happens "in" a step. Could probably move some things to be clearer what is set at start of step (perhaps move to prior step for entry) and what happens at end of step.
    Know how we can combine teams back into squads - what about something like that for platoon, or even company level?? But not like the squad combine that actually makes them group together- more just a UI thing. Default now is that icons are shown at "squad" (and team/crew) level. If we bump it up to platoon level then one icon would be shown over the center of each platoon, and clicking it selects the whole platoon (like double click the HQ) so you can easily give commands to the whole unit. Maybe even bump up a level for Company icons. Just a way to declutter the UI and early in a battle when moving whole platoons around it could ease things. Simple button/keypress to move the display level up and down the chain of command.
     
  5. Like
    JM Stuff got a reaction from Shady_Side in Tips for playing.   
    I like very much this thread "chucky",very  kind of you to take the time to explain and to share.
    Cheers
  6. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    ok rob thanks you very very much about all, and do my best of it, I am for the time of another project, so when this one is finish  I will come back to the airborne, one later and check in details !
    thanks to stay linked 
    JM
  7. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    Just a little thing today !
    you have the possibility to open your favorite CM game by clicking on a scenario, to do this, point a scenario somewhere on the game launch file, in the command "open with" but do not check the box "always open with " your game will launch but you will have to resume the scenario in the choose list.
    This is not exceptional because it is only a link to a file, some like that already exists for other files or your pc, but it can be useful if you are working on a scenario or campaign and not always returning to your main game directory, it's just a time saver, another trick could be simply to creating a shortcut Cm Normandy, Fortress Italy... (.exe) in your scen camp directory.
    Cheers
  8. Like
    JM Stuff got a reaction from chuckdyke in Tips for playing.   
    I like very much this thread "chucky",very  kind of you to take the time to explain and to share.
    Cheers
  9. Upvote
    JM Stuff got a reaction from Aragorn2002 in New Module   
    Here you have your famous lobsters that I never understood in a forum, only this one are already on the earth ! 
     
     
     
  10. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    News from today
    Bergan in Bergan out !

     

     
    Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?

    Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
     

    Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝

     
    so the faces part 1  already finished and all what we need to have happy Paras !
     
    EDIT 

     
    I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
    ...and they are not finish, also Brothers arms are coming
    Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !

     
     

     
     EDIT just forgot to show the correct haircut hahaha !
     

     

    enjoy 
     
    JM
  11. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    Polish Paras !
     

    Very difficult to put in the middle !
  12. Like
    JM Stuff reacted to kohlenklau in CM EARLY WAR PBEM CLUB   
    I will meet you at the park out in front of your apartment building. I am wearing a trench coat and dark glasses. Be careful. I think they are on to us...
    I will PM you!
     
  13. Thanks
    JM Stuff got a reaction from kohlenklau in CM EARLY WAR PBEM CLUB   
    Hola  Oberbefehlshaber Phill
    I am very interrested to have a mod of the early war, this open us lot of possibilities of countries but also see new vehicles and lot of news  things from this period.
    I would enjoy to play, when is finish, so 
    why not give my contribution of certain part of this project, and this will be for me a pleasure.
    If you aren't starting something about french uniforms, I propose to have a view on, I think I could have a couple of textures. just let me know :
    which mds that you choose in cmfi
    Your red line
    Your time line
    All of reserve that I can do really something usefull.
    Cheers
  14. Upvote
    JM Stuff reacted to Brille in Tips for playing.   
    Smoke:
    1.)
    If your avenue of advance happens to be the same direction as the wind you can use that to your advantage. 
    Place a smoke fire mission (or lay smoke via tank smoke rounds or smoke grenades) and watch how the smoke "walks" slowly in the wind direction. If the wind is not that strong it will stay relatively dense for quite a distance. 
    So you can advance your troops directly behind it. 
    But be careful that those rounds are not WP (white phosphorus) rounds because those will disperse very quickly even without any wind. 
     
    2.)
    With vehicles that have "smoke mortars" or "Nahverteidigungswaffe" (for the germans) build in, you can lay lanes of smoke. Simply give one of this vehicles several short movement commands, each 20 to 40m apart and put on each of them a "pop smoke" command. On each way point it will pop out up to 3 smoke grenades. 
    In comparison to external smoke dischargers (who have maybe 1 to 3 charges - ww2 standard at least), smoke mortars can be reloaded from within and they have a huge amount of smoke bombs. So you can put multiple lanes of smoke with one vehicle. 
     
    Directing fire:
    1.)
    If a squad is in a house/cover you can direct/switch their fire. 
    Give them a target command and a pause like 30 seconds. Then give them a movement command on their exact same location and draw another target on another enemy position. 
    So they will fire for 30seconds on one enemy, then they move maybe slightly to get on target and then they will fire the rest of the turn on the second enemy unit. 
    2.)
    Always keep in mind that you will negate any cover arc or target command with the "face" command. 
    The thing I often do is "hunt" into a position (like going up into 1 or 2 story building) while putting the hunter on a short cover arc to not reveal himself for distant troops or go prone on first enemy sight. After the unit has reached its position I either can give him another cover arc at the last way point or a face command, which means that he is free to engage on the spot. 
    3.)
    A rare thing players seem to be aware of or use is the cover circle, a addition or alternative to the cover arc. 
    Especially if you don't know from where the enemy is coming from and you don't want to reveal your tanks to simple infantry, you can activate the "armor arc" and press shift. Now you can draw a circle around the tank on the distance you want. (or draw it over the entire map to be sure :D) 
    It works the same with the normal cover arc too. 
     

     

  15. Upvote
    JM Stuff reacted to laurent 22 in Churchill pack snow   
    I don't use the mods for landscapes and architectures in FI (I mainly use backgrounds mods with BN, and SF2). On my PC the landscapes are not bland, so I don't intend to rework them. You can find some FI  terrain/buildings mods here:
    https://cmmodsiii.greenasjade.net/?cat=28
     
    Sexton snowy (Aris' mods)
    View:
    https://www.mediafire.com/view/vcrw7s4x9hod1xw/Sexton_snow.jpg/file
    Zip:
    https://www.mediafire.com/file/a5iqfkkon16x711/Sexton_snow.zip/file
    Zip White:
    https://www.mediafire.com/file/kd3pkma6ju6hevl/Sexton_white_snow.zip/file
     
  16. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    I think the B2F have a good pictures of what the troops and vehicles were really, this is why I took some infos about this movie only the Polish are not very long in movie.
    but better and better I have to change my plan with camos CW (brit can pol).
    Can you make a short update about this 2 differents zone 
    MG camos faces helmets berets
    Us
    CW 
    Norm camos faces helmets berets
    Us
    CW
    For me is important to have the distinction of the différents situations of uniforms, before I let go the mod on the Cmods !
    Thanks in advance
    Cheers
     
  17. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    Ah, ok happy to know this, I didnt know, adn  doubt that everyodys know this also, and will check parts of the movie, "A bridge too be dirty" , and when this come from thrue, I will send all the Cies to the showers before jumping !
    Edit Agree with this, this wil be int this case 2 kinds of faces, only a little little dirty and some really dirty !
    Understanding, "the night all the cats are grey".
    Dont worry criticism exist to be used and allowed to make better a job in details. 
    Just prove the first sentence above choosing camos faces or not !
    Thanks rob I go back
    JM
  18. Like
    JM Stuff reacted to chuckdyke in Engine 5 Wishlist   
    That's for me one of the purposes for the two men scout team. Place a way point near the bocage and a way point on the other side. The engine finds a way to get through. You can do it on slow the worse thing what can happen is your scouts will be exhausted. Lots of times you can spot rabbit or murder holes, I suspect the designer uses them for ambushes or triggerpoints.
  19. Like
    JM Stuff reacted to PEB14 in Guess your best. CMFI Battle Pack...   
    OK my guess wish here: the BP will be dedicated to post-Dragoon operations; one campaign will feature the French forces battling their way inside Marseille.
     
    😍
  20. Like
    JM Stuff got a reaction from Phantom Captain in JM´s Corner   
    News from today
    Bergan in Bergan out !

     

     
    Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?

    Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
     

    Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝

     
    so the faces part 1  already finished and all what we need to have happy Paras !
     
    EDIT 

     
    I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
    ...and they are not finish, also Brothers arms are coming
    Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !

     
     

     
     EDIT just forgot to show the correct haircut hahaha !
     

     

    enjoy 
     
    JM
  21. Like
    JM Stuff got a reaction from Phantom Captain in JM´s Corner   
    Polish Paras !
     

    Very difficult to put in the middle !
  22. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    Polish Paras !
     

    Very difficult to put in the middle !
  23. Like
    JM Stuff got a reaction from quakerparrot67 in My Stuff s today !   
  24. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    News from today
    Bergan in Bergan out !

     

     
    Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?

    Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
     

    Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝

     
    so the faces part 1  already finished and all what we need to have happy Paras !
     
    EDIT 

     
    I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
    ...and they are not finish, also Brothers arms are coming
    Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !

     
     

     
     EDIT just forgot to show the correct haircut hahaha !
     

     

    enjoy 
     
    JM
  25. Like
    JM Stuff got a reaction from Suchy in JM´s Corner   
    News from today
    Bergan in Bergan out !

     

     
    Just a remark about the brace on the left dont be correctly showing also the asked pistol and ammo pouches , dont know why ?

    Just a problem with added some braces, everybodys will wear it, also when the bergan is not present !
     

    Just officer has to have a special uniform without braces that I have to ask to be created by Joop, Cardin, St laurent... I dont know who I have to contact, kdding...😝

     
    so the faces part 1  already finished and all what we need to have happy Paras !
     
    EDIT 

     
    I think now My guys look a little more "british" they have the "touch" that I want, wihout the burlaps and for some, open chinstraps but already wiht some gloves with a little too much color, that I have to working on,
    ...and they are not finish, also Brothers arms are coming
    Airborne French CZ NL BE no SAS troops, will come, but also Canadian Polish and the regular infantry !

     
     

     
     EDIT just forgot to show the correct haircut hahaha !
     

     

    enjoy 
     
    JM
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