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Everything posted by Hister
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He he! It was either vodka or a totally green driver or both...
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Great AAR! Now heading over to read Bil's point of view. Will be lot's of fun to.
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Unsere Mutter, unsere Vater
Hister replied to Danny Chung's topic in Combat Mission Battle for Normandy
Ah, sounds like a typical USA movie covering WW2 then. -
I have no clue. Sorry, just had to do it, he he.
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Will try and see if it suits me. Edit: For bush-1-bb you should have added those pink flowers - I guess 3 pixels per flower would do the trick wouldn't it? You should also make bark on the same file darker if you compare it with bush-1-bark color. Great new addition especially when it comes to bocage, doodads and foliage! Thank you.
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CM:BN Screenshot Thread #2
Hister replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Hi hi hi, that's funny. -
Day of Defeat Sound Mod [WIP]
Hister replied to General Jack Ripper's topic in CM Normandy Maps and Mods
Have a jolly good time on that business trip - we'll be patiently awaiting your return. -
CM:BN Screenshot Thread #2
Hister replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Has anyone heard if those things are getting into the 3.0 iteration of the engine? -
CM:BN Screenshot Thread #2
Hister replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I miss dead bodies in vehicles as seen in APOS. -
You should give it a fast order. Quick made him stop and started engaging the Stug when it was spotted. Edit: Emued by SLIM.
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CM:BN Screenshot Thread #2
Hister replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Erwin, what GPU do you have? -
CM:BN Screenshot Thread #2
Hister replied to Battlefront.com's topic in Combat Mission Battle for Normandy
He he, missed that Sherman... -
Well, if those bullets come stright from that ordnance box then they can by all means be clean. Thank you Rambler - will apply as soon as you get it online. How much is missing still?
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It depends which mod you are referirng to. I suggest you expand the vanilla .brz files and save them somewhere as a reference which you can then check out and compare. If vanilla and modded file have both the same name then mod file will be shown in the game (if you put it in the "z" folder of course.
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CM:BN Screenshot Thread #2
Hister replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Cool. That German had a very close call! -
Day of Defeat Sound Mod [WIP]
Hister replied to General Jack Ripper's topic in CM Normandy Maps and Mods
That's true bu is not what I meant - sound's volume decreases automatically when you go away from it with the camera and vicus versa. I thought that was what SLIM was tinkering but then again it's easy to misunderstand each other. -
Day of Defeat Sound Mod [WIP]
Hister replied to General Jack Ripper's topic in CM Normandy Maps and Mods
Posting this from my mobile phone. Sound volume is done automatically in-game. German voices mod exists, even 2 if I'm not mistaken. Download all existing sound mods to have a better overview of what has already been done - there are two very good ones. Looking forward to hearing what you come up with. -
Note to all Nvidia GPU owners!
Hister replied to Hister's topic in Combat Mission Battle for Normandy
I doubt it. It's not about quality of 3D models (in my case there are only two levels of vehicle 3D quality differences) but has more to do with how far in the the distance 3D objects (like hay stacks) and ground textures are shown. Lower the setting sooner those objects disappear from the view and vicus versa. The biggest FPS hit happens when you go from improved to better. You can play around with the 3D model quality in actual game not having to exit to main menu at all. You have two designated keyboard keys for that role: I have "+" and "-" set for the task (not sure if they are the default ones, check it out) so that I can lower or improve that setting on my whim when in the scenario. Handy tool actually. There is a little bug though with it. When you increase 2D model quality from fastest onwards game does everything as expected but if you downgrade the quality (in my case if I press "-" button) the quality does not scale back and it remains at the previous level. I have to go all the way down to fastest before it return to proper quality level. Maybe something for Phil to look up. -
I'm Alive, But My (Perishable) CMBN Skills?
Hister replied to John Kettler's topic in Combat Mission Battle for Normandy
Welcome back John. I haven't used QB much - enemy AI always gets those assets put on strange places. I don't like it. -
Yuhuuuu - I like this answer! ;D
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1.* uniforms in 2.* do I have this right?
Hister replied to Sequoia's topic in CM Normandy Maps and Mods
Not sure about that but I know for sure etxtures are different aka the visual layer on top of 3D model. -
+1 to that request!