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Posts
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Everything posted by Hister
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Beau Guillot, The Road To Mont First Mission (Redux)
Hister replied to Lanzfeld's topic in Combat Mission Battle for Normandy
I had similar small casualties. I usually advance with my men on the right and left-most parts of the map and not in the middle where hedges are. -
Day of Defeat Sound Mod [WIP]
Hister replied to General Jack Ripper's topic in CM Normandy Maps and Mods
Go SLIM, go SLIM! -
This is the best urban map I've seen to date - very atmospheric and "bustling with life" in comparison to other maps.
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What Battlefron needs to do...............HIRE ARIS
Hister replied to Silkwraith's topic in CM Fortress Italy Maps and Mods
Childress, you want Aris to realize he is being milked over the fence or what!? -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Hister replied to GreenAsJade's topic in Combat Mission Fortress Italy
If anything Bil should have added more fields on that map then currently exist and try to mimic the terraces that existed there. -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Hister replied to GreenAsJade's topic in Combat Mission Fortress Italy
Oh, I didn't know GaJ is gay! -
Italy as a geographical area has all sorts of grass type, from very lush to semi arid. Grass in predominantly farming area around immidiate vicinity of settlements would not be left unattended. It would be either grazed by cattle or cut by farmers for hay. I don't know when peasants from that particular front area were deported away - the longer they would be away the longer the grass but it also depends on the time of the year fighting took place. Looking at old photos from the area I'm a bit surprised lush tall grass has been chosen by Bil - maybe just because of practical gaming results and not for flora correctness.
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The Scottish corridor - A amazing Job
Hister replied to slysniper's topic in Combat Mission Battle for Normandy
@Blackcat: 2.1 patch brought improvements regarding tougness of buildings and reseliance/better cover and concealment of troops inside them. Before this patch it was too easy to kill soldiers inside. Some building types do seem to be slightly too tough as is sometimes the case with the bunkers. -
The Scottish corridor - A amazing Job
Hister replied to slysniper's topic in Combat Mission Battle for Normandy
Hmmm, one was shoot at from the side while the other from the front and no projectile went through the slit. In both cases crew inside was alive and kicking. -
I wouldn't take that shot with the ATG - the only thing it could achieve is hit the TC in his head and for that job your mortar team is better suited. After the shelling will be going on around it he will have to reposition that beast and it might not have a LOS on your ATG any more. No tto say it could also hit the top of the tank! Thus your ATG will be spared to live longer and actually hit something that it can penetrate! You have only 3 ATG left, together with 4 TD's - those guns are your spine without which you are a goner. OK, you still have zooks but with the systematic approach Bil has I doubt it you would manage to get them in their firing range. OK, grass is high and dense so there might be a window of opportunity for zooks to score a kill but that would be my last desperate resort. I am aware of the fact your ATG can be spotted any time by Elephant but if you start shelling it and thus making it's LOS obscured by the smoke and dust Bil would probably had to move it out of harms way. Lure it away with any other less important asset and you gain an upper hand in all this. Shooting on a regular tank with that ATG is whole another story though - I wouldn't have hesitations to do so myself. Am eager to learn what results you get from the ATG being spotted tests... Hmm, someone tell me if I went over the line here with my suggestions - are such allowed? I'm just capitalizing on what GaJ sees so no breach of disclosure rules I believe right? Edit: Ah, GaJ posted before me...
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Is the sniper dead or still kicking? If he manages to get out of this alive then send him to that KW scout from behind and shoot at him from point blank distance. That should negate sniper's injury, he he. Is it time perhaps to make testing with injured sniopers? Perhaps their injured inaccuracy is overdone?
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Photorealistic Caen area map: Juvingy to Fontenay
Hister replied to Broadsword56's topic in CM Normandy Maps and Mods
Cool but try to paste the area where damaged buildings are positioned with artillery shells. Looks more plausible that way. It's a common "mistake" map creators omit. -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Hister replied to GreenAsJade's topic in Combat Mission Fortress Italy
it's more likely that 2 HT's got penetrated by a singl ATG shot and the 3rd HT got hit by a MMG and reversed back. It's just that Bil hasn't posted that turn yet. I lost track of how many casualties each of the players has sustained so far. Anyone counting? -
GaJ, can your remaining left flank ATG see where sunken road area is? If not then you can only use left flank TD in case armor heads that way and overcomes your defences, right? How exposed can your central TD's be when they are needed either on the left or the right flank aka how safely can they reposition? Hope you would be able to utilize them when the need arises since those are your spine force. Good performance so far GaJ - thanx for great entertainment!
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The Scottish corridor - A amazing Job
Hister replied to slysniper's topic in Combat Mission Battle for Normandy
What the hell is going on with my Churchill's then!? They both spent their ammo shooting into them from cca. 150m and 70m and no kill. -
The Scottish corridor - A amazing Job
Hister replied to slysniper's topic in Combat Mission Battle for Normandy
Would be someone so nice to make an actual test with bunkers being shot at? I can't get the bunker destroyed nor their occupants killed with those two starting tanks. Reading that some people have no issue with this this should be a prime case for possible bug! -
Best Computer to buy for CM:BN
Hister replied to claystone's topic in Combat Mission Battle for Normandy
Assembling your own rig yourself is always cheaper then buying approx. similar pre-assembled rig where I come from (Slovenia). Same case is in Italy where I bought my components from and didn't even need to pay tax (purchasing via own firm from Slovenia in Italy enables you not have to pay tax so every component is 21% cheaper then what casual Italian buyer has to hand out). -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Hister replied to GreenAsJade's topic in Combat Mission Fortress Italy
In situations like this I just love I live in an ex socialist country - college fund is not needed since state pays for all the costs. Happy this habit survived merging the old system with the neo-liberal one.