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Battlefront is now Slitherine ×

Hister

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Everything posted by Hister

  1. He he! It was either vodka or a totally green driver or both...
  2. Great AAR! Now heading over to read Bil's point of view. Will be lot's of fun to.
  3. Omph - Aris is back!!!! Done with the house Aris? Will we be seeing you more now these days? Macisle - this work of yours should be stickied by the devs.
  4. Yeah, after egtting some action with it I see bocage to be too bright in it's colour and contrasts too much with the rest of the foliage.
  5. You are crazy Macisle! Superb job! It'll look even more real with all those texture mods out there. It's apparent that game does not portray ditches and reefs well but otherwise manages to do a decent job with the overall scenery mimic.
  6. Ah, sounds like a typical USA movie covering WW2 then.
  7. I have no clue. Sorry, just had to do it, he he.
  8. Will try and see if it suits me. Edit: For bush-1-bb you should have added those pink flowers - I guess 3 pixels per flower would do the trick wouldn't it? You should also make bark on the same file darker if you compare it with bush-1-bark color. Great new addition especially when it comes to bocage, doodads and foliage! Thank you.
  9. Have a jolly good time on that business trip - we'll be patiently awaiting your return.
  10. Has anyone heard if those things are getting into the 3.0 iteration of the engine?
  11. You should give it a fast order. Quick made him stop and started engaging the Stug when it was spotted. Edit: Emued by SLIM.
  12. Well, if those bullets come stright from that ordnance box then they can by all means be clean. Thank you Rambler - will apply as soon as you get it online. How much is missing still?
  13. It depends which mod you are referirng to. I suggest you expand the vanilla .brz files and save them somewhere as a reference which you can then check out and compare. If vanilla and modded file have both the same name then mod file will be shown in the game (if you put it in the "z" folder of course.
  14. That's true bu is not what I meant - sound's volume decreases automatically when you go away from it with the camera and vicus versa. I thought that was what SLIM was tinkering but then again it's easy to misunderstand each other.
  15. Posting this from my mobile phone. Sound volume is done automatically in-game. German voices mod exists, even 2 if I'm not mistaken. Download all existing sound mods to have a better overview of what has already been done - there are two very good ones. Looking forward to hearing what you come up with.
  16. I doubt it. It's not about quality of 3D models (in my case there are only two levels of vehicle 3D quality differences) but has more to do with how far in the the distance 3D objects (like hay stacks) and ground textures are shown. Lower the setting sooner those objects disappear from the view and vicus versa. The biggest FPS hit happens when you go from improved to better. You can play around with the 3D model quality in actual game not having to exit to main menu at all. You have two designated keyboard keys for that role: I have "+" and "-" set for the task (not sure if they are the default ones, check it out) so that I can lower or improve that setting on my whim when in the scenario. Handy tool actually. There is a little bug though with it. When you increase 2D model quality from fastest onwards game does everything as expected but if you downgrade the quality (in my case if I press "-" button) the quality does not scale back and it remains at the previous level. I have to go all the way down to fastest before it return to proper quality level. Maybe something for Phil to look up.
  17. Welcome back John. I haven't used QB much - enemy AI always gets those assets put on strange places. I don't like it.
  18. Not sure about that but I know for sure etxtures are different aka the visual layer on top of 3D model.
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