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Everything posted by Hister
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The CM Theater thread! post cinematic RT vids here.
Hister replied to Vinnart's topic in Combat Mission Red Thunder
Talking about how many frames per second you are getting out of the game on your hardware. It looks like around 15 frames to me. Which is way to low for me to be able to enjoy the game. -
The CM Theater thread! post cinematic RT vids here.
Hister replied to Vinnart's topic in Combat Mission Red Thunder
Umlaut, getting 15 or less frames on that vid? I can't play CM when frames drop below 20. -
Write him a PM yourself - you'll have a bigger chance of a responce.
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Preview of the first Battle Pack
Hister replied to JonS's topic in Combat Mission Battle for Normandy
Oh that's cool JonS! I tried playing the new campaign but the amount of trees in the first map is making it unplayable for me for the graphical fidelity I want to have. Will lower the 3D quality model to see if that fixes it somehow. Trees in general present a true goh for my rig also on tiny maps... Thanx for all your work though. -
Preview of the first Battle Pack
Hister replied to JonS's topic in Combat Mission Battle for Normandy
I just entered the game serial I got with the battlepack and all my modules and packs have been activated. No need to activate each module separately. -
Preview of the first Battle Pack
Hister replied to JonS's topic in Combat Mission Battle for Normandy
Probably just a last minute blunder. It's still an early morning there at the time of this writing - they will probably sort it up when they wake up. -
Preview of the first Battle Pack
Hister replied to JonS's topic in Combat Mission Battle for Normandy
You just need to add ".zip" to the downloaded file name and you can then extract it and proceed with the installation. -
Preview of the first Battle Pack
Hister replied to JonS's topic in Combat Mission Battle for Normandy
All works fine for me. -
Preview of the first Battle Pack
Hister replied to JonS's topic in Combat Mission Battle for Normandy
Yeah, 3.12 patch is included. About to install it now. -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Hister replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Ha ha, so funny! Chaaarge. Erm hiyahop horsy, move already! -
A point about Map Borders and Routing units
Hister replied to CHEqTRO's topic in Combat Mission Final Blitzkrieg
Oh cool! CMBN was my baptism of fire so don't know about how it worked before. -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
So I've experimented with the nvidia inspector setting the frames to 35 to see if that would offset the drawing distance that becomes very short with the half refresh rate setting on (Steve suggested going one frame above 30 would aleviate the problem). Unfortunately my test showed going above 30 doesn't fix the problem or atleast going 35 doesn't since I haven't been able to lock my frames to 31. Locking the frames forces you to go into the game settings and set the 3D model to one level higher because locked frames make your drawing distance or blur line as called by some almost right in front of your nose (ie camera position) and looks downright ugly.- for example if you want to have the balanced quality setting of drawing distance while locking the frames to 30 or 35 you need to set 3D model quality to improved in order to get it draw in the same distance as balanced without the frame lock. The downside is that upping 3D model quality setting then in turn decreases your overall game performance. Duh. So is it better to lock the frames or not? It's a fine act of balancing and nothing is set in stone. For each map/scenario size/density you have to experiment and see what gives you better results. For example, for me in the Market Garden module "Sheriff of Osterbeek" scenario if I lock the frames I then need to set the 3D model quality to improved in order to get a satisfying drawing distance. But with that I then can't turn shadows and shaders on if I want the FPS to not drop below 25 (where I already notice game to run to slow for my taste). With locked frames game runs smoother though since there is not so much frames fluctuation and my FPS stays around 25-30 all the time. Other option I can do is that I don't lock the screen and leave the 3D model quality to balanced. With that I can then turn shaders and shadows on but then get more obvious stuttering due to high FPS fluctuation from high teens to fifty something frames depending on what direction my camera is facing. So it comes down to personal taste. Experiment and see what makes your gaming experience better. If you are one of the lucky champs whose hardware rig and driver combo is received well by the game such compromises are not necessary but for all of us who are not so lucky there is the constant balancing act of compromises. -
OK, thanx for clarification!
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Twitch Stream of Combat Mission: Final Blitzkrieg today
Hister replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Vehicle textures look the best so far. Is there any way CMBN stock vehicle textures will be updated to the new standard? They look to washed out as they are now... -
A point about Map Borders and Routing units
Hister replied to CHEqTRO's topic in Combat Mission Final Blitzkrieg
Count me all in for the idea. Broken units reaching the map border should dissappear. How to code what general direction they should move to? Maybe not needed - just give the option to mappers to set areas where broken units can retreat. Possible to do? -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
It locks it to 30 fps. Nvidia inspector allows you to set it in 5 fps steps of your choice. Setting it to 31 supposedly removes the much shorter drawing line. But I can't find the option to set it in increments of 1, only in 5. -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
must be since shops in Italy and Slovenia sell them with stock coolers still. i5 4690 with stock cooler sells for 210€ in Italy. -
What happens with the ballistics when hot or cold respectively? Bullets drop sooner/later?
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Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
Yeah, I now run it at half refresh rate too. 3D model is set to improved to at least remedy a bit the short drawing distance ie the blur line that comes with the setting. Will make some tests if my rig is able to hold 30 fps if I set it to even higher. Suspect it wouldn't on bigger/dense maps, I'll see. Can't seem to figure out how to set fps to 31 in nvidia inspector as suggested by Steve to remedy the shortened drawing distance. I can only set it to 35 and that doesn't seem to help. Got to test it once more to be sure. -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
Oh, didn't know Intel doesn't disclose stock fans with their CPU's but your point remains somewhat questionable when you compare their prices and gaming output. I can argue that FX 9590 (costs 220€ here) is in lower league gaming wise then i5 4690 (costs 210€ + add whatewer cooler you buy). i7 CPU's are overkill for average gaming. Yeah, I've got my eyes set up upon hyper 212 evo - seems the best bang for the buck. Unfurtunately my hardware provider in neighbouring Italy (where costs of computer hardware are about 30% less then here in Slovenia) is not selling them any more. -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
Stock Intel CPU fans run way quiter then AMD ones. I can't bare the noise so I need to get me the extra 3rd party fan to get rid of this annoyance which adds money to the equation which in the end makes Intel CPU's a better choice also for desktop rigs. You can check how loud stock 6300 FX fans are on youtube... -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
yeah, as I said. Avoid AMD if possible. -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
Hope that is really the case but in my future upgrade none of the AMD stuff is finding it's way into my rig. I hate stock AMD CPU being loud as a jumbo plane landing km from my house for example... -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
AMD GPU's are atested lower compatibility with CM games due to less support for openGL drivers. I have AMD 6300 FX and have a hunch having same level i3 CPU would make the game run better. Avoid AMD by all means. -
Is FB more optimized than the others?
Hister replied to Nercon's topic in Combat Mission Final Blitzkrieg
That indeed gets rid of a lot of shimmering in the game. Setting it to 4x or 8x supersample doesn't seem to make any FPS drop with my rig. Pairing it with Anisotropic filtering set to 16x even enhances the effect for real crisp visuals.