Jump to content

Hister

Members
  • Posts

    1,962
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Hister

  1. Heya, thank you for this bit of info! You heard him folks, CM spam the Austrian!
  2. Ah so it's not only me eh. Good to know. Thank you for the report. Is there a way to install old drivers back again?
  3. I want to clarify that the more intensive tearing of the screen is perpetrated by te new drivers and not by the specialized OpenGl command. I previously said ingame Vertical synch set to on or off doesn't make any difference in frames but I now see it does, especially in the bigger scenarios.
  4. I downloaded 388.13 driver version and found the mentioned option that wasn't there before. Tested the game and am getting the same framerate, game is not any more smooth but what is noticeably different is I'm getting way more screen tearing now, so much so that I had to enable the ingame vertical sync.
  5. Finished the first mission again - this time with predictably muuuuch better results. Start of hidden spoiler text: As I said before this time I used only 2 tanks and 1 platoon of soldiers on their halftrucks with one additional scout team from another platoon, the dedicated sniper and forward observer team. Due to much slower pace and less units to accomplish tasks with I almost ran out of time. Managed to finish everything when I only had 4 minutes left. Knowing where the enemy was was of big help of course. One funny occasion was when I proceeded to the first occupy objective and then all of the sudden an enemy armored car came down the main road behind the back of all my units. I haven't experienced this before because we have put a hole in it before that could happen I guess. It was like little David against the Goliath fight but the Goliath aka me won this time, hehe. That little car had so many targets too choose and could have mowed down one of my squads that was camping totally exposed in front of him but that little devil preffered to choose more beefe targets and started plinking at my halftracks but got quieted after a few seconds with my one tank that was just barely able to shoot at it with the projectile flying down the length of the road just next to my halftracks who were neatly positioned in line behind the aforementioned tank. Was quite a sight, ha ha. Due to doing more work with my 2 lead tanks in order to preserve my mechanized infantry chaps they carried the brunt of the enemies wrath - one tank is down to only 7 HE ammo now and the other is quite badly beaten up (see attached photo). It was hit 3 times. Once from a tank and twice from the AT gun. The first hit partly damaged tracks, optics and radio, the second one made a big hole in the upper hull from the AT gun (that did zero damage to the tank and the crew, must have been really lucky there, eh!?) and one smaller dent in the glacis which caused armor spalling but fortunately no injuries of the crew. They do stand their ground these mark 4's after all. Before I considered them to be no match - pretty much one hit and that's it. Am respecting them more now. End of hidden spoiler text.
  6. I don't understand much of what you are saying but it sounds exciting!
  7. Isn't this what all users experience? I for sure did experience this non stop and I play the same way as you. It gets a bit better when I limit the frames to 60 as suggested in this thread a few posts above, try it and see if you get more smoother gameplay that way. What you described happening almost goes away now that I capped the frames at 50 on "reasonably sized" scenarios (with ingame 3D quality model set to fast and 3D texture quality set to whatever you want). The terrain drawing distance blurred line is now right next to my nose (depends on what 3D model quality setting you use, I use very low tier one and capping the frames below 60 halfs the already close drawing distance) but I decided to play it this way for now because the experience is way smoother. No stuttering, no imput delays, no waiting for terrain to load, no degradation of visuals that game automatically makes when it feels the comp is having a hard time churnung them frames, etc. The positive aspects ourweight the negative. Plus I tried upping the 3D texture quality to the best and it works without losing any frames or only a few and getting gorgeous up-close visuals that way. Again, on not too big scenarios. This said this is only experience I acquired yesterday while playing CMRT. Need to do more gaming to see how these new changes fare in other titles and in other missions. Does anyone know how if at all vehicles and soldiers are affected with each tier of 3D model quality setting? The drawing line distance is the most obvious one but I am struggling to see what details you lose on the tanks for example when you go lower tiers then balanced. Is there any difference in that between tiers at all? Years ago I think I remember seeing it but dunno about now.
  8. Yes, ha ha. If you check his posts in this thread you'll find it. It surprised me because not a while ago he said human eyes cannot see frames above 30 fps. Bottom line is 60 frames is not the upper limit as you claimed if the 1000 frames claim is a miss or not.
  9. This is what Steve posted in this thread on the matter: https://us.battle.net/forums/en/overwatch/topic/20749876977
  10. BTW, does Nvidia Inspector override all the specific program settings in the Nvidia Control Panel? I've set the Nvidia Inspector to globally cap the frames at 60 but does doing so nullify all the other custom settings I have set for the my games for example?
  11. OK, deal. Whoever reads this spam the heck out of the Austrian. He needs to get CM aware.
  12. Human eyes can see up to 1000 frames per second. Scientific fact. not every person but some do. But going beyond 60 frames won't be of much help if you have 60Hz monitor - you will still see them as 60 frames due to the limit of the monitor. I tried it and it does help somewhat. Thank you for the nice functioning suggestion.
  13. Ah I see. I saw him replying to one post so there's hope.
  14. Did he write that?If so can you pass me the link please?
  15. I only bumped into his channel a few days ago. Yes, many of his points he makes in the video are ticked by CM. And he also asks that if someone knows of the game that delivers many of those points he should be notified about it. This video is not recent so I'm not sure if he monitors comments from his previous videos much especially since he has so much content available and above 100k views per video... He is practically my neighbor - not sure if he lives in Austria or in Germany now but he is Austrian. He is also a school-case example of how German and Austrian mind works - it's very analytical and methodical as are his videos.
  16. That's why he will be pleasantly surprised when he will spot this game because this will widen his visual capabilities repertoire.
  17. I did under the same link I provided. I go by the name Nejc and Trusnovec is my surname. Let's cross our fingers he sees it.
  18. Yes, exactly, that is why I am perplex he hasn't come across with it yet. He could have used it as a tool to create his informative videos.
  19. CM game series comes pretty darn close to the perfect war game. I am really surprised this prolific youtuber hasn't come across Combat Mission games yet. Also do check his material - he has some great value stuff.
  20. I'm not changing the elevation of the camera. I stick to the ground all the time, pan the camera around my starting unit and when I return at the starting viewpoint position my frames are much lower then when they used to be at the start. If I stay at the ground at the start of the mission and just go simply straight forward and then return to the starting position with the reverse movement nothing changes, frames remain the same. As soon as i pan to the left or right or change elevation frames drop. It's a funky thing that thing. Yp. That's why I have sub 25 frames issues when I get irritated while playing it even for short timespan and others don't.
  21. Thank you Steve for taking the time to make such a detailed addendum. Yeah, CM is ahead of it's time, no consumer hardware can run it the biggest stock scenarios at 60 frames or more which is the 3D gaming norm novadays. I'm satisfied I've come forward with my issues, I'll defenitely have an easier time deciding what hardware to buy - Ryzen is out of the picture really, Intel only for CM games (and all the others which resort mostly to one core per CPU). 13 frames on Freesync monitor producing the same result as 60 frames on a classic non sync'ed monitor!? I am personally reserved to believe until I see it myself but then again I have no experience with these monitors so you might be fully right c3k (of course each eyes see things differently, as I said for me going below 25 is a horrible experience, some can play at 15 no problemo). Steve what I noticed and is always present is what I already mentioned but would like to put it forward because it wasn't directly tackled by you in my initial posts. When I start the scenario I have much higher frames, if I go with the camera just straight forward from the starting position those frames remain high. then I pan camera around 360 degrees and return to the same starting camera position and my frames drop from 20 to 70%. That is consistent in the scenarios I played. Do oyu maybe now why does this happen? It seems for a tech simpleton like me this is a "memory leak" issue. Is it WAD or is something off with this?
  22. I started with Atari console, 386 PC came after it. Got hooked on gaming for better or worse since then.
  23. Doesn't the user1000 describe the problems 4.0 engine brought to the infantry units perhaps? If he would play the germans he would have a very similar experience. 4.0 is bugged.
×
×
  • Create New...