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Jammersix

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  1. Like
    Jammersix got a reaction from Howler in Acquiring Items from vehicles   
    They also don't move nearly as fast.
     
    Aquire the Javelin, lose the ability to use "Fast". Aquire the whole load, and lose the ability to use "Quick".
  2. Like
    Jammersix got a reaction from Zveroboy1 in Your one golden Tactical Rule   
    The fast button doesn't disappear before loading up. It disappears as a result of loading up.
    Take a Stryker squad. Pick up everything in the Stryker. Jump out, hit fast. Then hit quick. Let us know what happened.
    The worst offenders are exactly what you'd think they'd be: three Javelin missiles and the AT4s. Then comes all that 7.62 ammo.
    7.62 ammo is also the least useful-per-kilo. It's the last ammo to get used, so the squad carries it the longest, and the squad uses it at a maximum rate of one round per shot, and that's if the squad has a Marksman that uses it. Otherwise, the squad is acting as bearers for MG teams, and will never get rid of it unless they're standing next to an MG team when it runs low. And MG teams rarely run low. Because, well, you'd have to fire your machine gun to run low of ammo. Furthermore, if the MG team is next to both a vehicle and the bearer squad, it looks to me like it will take ammo from the vehicle before it will take ammo from the squad. Some sort of weird "respect" for the player's choices. So I never remove 7.62 from vehicles, and train my MG teams to set up near vehicles, any vehicle, and run towards a vehicle if they run low on ammo. If an MG team actually fires at the enemy, I award them all ARCOMs for doing so, and if they actually fire at the enemy enough to run out of their basic load, I upgrade it to a Bronze Star. A posthumous Bronze Star.
    There is one more side to this argument, something I noticed a while back, and have been turning over in my mind, without either a reasonable way to test or a method to measure the results: does ammo impact a decision to fire?
    Units (any unit) rarely if ever fire their last shot. (Except for missile teams. Javelin and Stinger teams will cheerfully fire everything available. Then they go face down in the mud, put their hands over their ears, and chant "nope, nope, nope, not me, not me, I got no ammo!" until the scenario ends. ) They want to hang on to the last of their ammo in case something worse happens. I've seen what I believe supports that premise, but I haven't figured out a way to determine whether or not there is a continuum between "I'm not firing my last ammo unless I have to" and "we have a ton of ammo! Fire!"
    If that's true, it would seem to me that it's an additional benefit of lots of ammo, although it's probably a small one relative to the penalties imposed by weight.
    I know that in Shock Force, before it was abandoned, there was very little penalty for extra weight, and I know they intended to do something about it. In Shock Force, if I could get it to load, I had a policy of taking everything that was shiny off of vehicles, because any weight penalty was so low. Now I have the opposite policy, I don't take anything except Javelin launchers and Stingers unless I already need them.
  3. Downvote
    Jammersix got a reaction from A Canadian Cat in Because Bradley   
    I'll stop as a favor to you, Sublime. They've never been "good" to me, and I've never cared about his mood. He's in our thread about our game, rather than where he should be about his issue.
     
    Now someone get over to second platoon and fix their radios.
  4. Downvote
    Jammersix got a reaction from A Canadian Cat in Because Bradley   
    Steve, have a seat. You're not helping.
  5. Downvote
    Jammersix got a reaction from A Canadian Cat in Because Bradley   
    "If there's a real problem, blame the customer."
  6. Upvote
    Jammersix got a reaction from gnarly in Because Bradley   
    It's been pointed out to me that I should have a plinth in the park.
    So black granite, with a roman ogee cut into it. Shouldn't need polishing more than twice a day, unless kids are present.
  7. Upvote
    Jammersix got a reaction from DougPhresh in Thinking about getting Black Sea or Red Thunder   
    My suggestion is that if you run a Mac, wait until they fix it.
     
    Although you could be waiting a long time, they never did fix the 81% bug in Shock Force.
  8. Upvote
    Jammersix got a reaction from Vanir Ausf B in Because Bradley   
    I believe something simple, in bronze, something tasteful, no more than three stories high, no more than eight Bradleys and four Abrams is appropriate. Lights, of course, at night.
    I would prefer to forego a plinth and have a small park, perhaps six acres, no more than ten, with a football grid, a baseball diamond and some basic concession stands.
    Out of respect for the dead, the concession stands should be closed during the Saturday night fireworks displays.
  9. Upvote
    Jammersix got a reaction from Baneman in Because Bradley   
    I believe something simple, in bronze, something tasteful, no more than three stories high, no more than eight Bradleys and four Abrams is appropriate. Lights, of course, at night.
    I would prefer to forego a plinth and have a small park, perhaps six acres, no more than ten, with a football grid, a baseball diamond and some basic concession stands.
    Out of respect for the dead, the concession stands should be closed during the Saturday night fireworks displays.
  10. Upvote
    Jammersix got a reaction from Doug Williams in Because Bradley   
    Old age and treachery will overcome youth, strength and skill every time.
     
    Edit to add: I agree. I don't care about winning or losing, this is a lot more fun than playing the computer.
  11. Upvote
    Jammersix got a reaction from Vanir Ausf B in Because Bradley   
    Old age and treachery will overcome youth, strength and skill every time.
     
    Edit to add: I agree. I don't care about winning or losing, this is a lot more fun than playing the computer.
  12. Upvote
    Jammersix got a reaction from sburke in Because Bradley   
    Old age and treachery will overcome youth, strength and skill every time.
     
    Edit to add: I agree. I don't care about winning or losing, this is a lot more fun than playing the computer.
  13. Upvote
    Jammersix got a reaction from gnarly in Because Bradley   
    Notes to self:
     
    Bring anti-air.
    Bring scouts.
    Bring backup UAVs.
    Forget the snipers.
    Forget the breach teams.
    Fire stops coming from the building when it collapses.
    No, I'm not going to rescue you.
    Sublime likes armor, but he likes infantry more. A lot more.
    Don't ignore spotting rounds. Really.
  14. Downvote
    Jammersix got a reaction from A Canadian Cat in Because Bradley   
    Because I have never been able to get a PBEM game to work with Black Sea.
     
    I've put in three tickets on it, and it has been "referred to the Mac programmer" for suggestion.
     
    That luminary has yet to contact me or respond.
     
    Battlefront is not interested in fixing the problem. They have a long history of this behavior, going back to Combat Mission 1.0. (Now everyone currently involved will point out that they weren't born when Combat Mission 1.0 was released. While that may be true, the lack of support has been present in every single release since then.)
     
    One has merely to recall the 81% bug in Shock Force, the furor it caused, to recognize the pattern.
  15. Downvote
    Jammersix got a reaction from A Canadian Cat in Because Bradley   
    Actually, if you don't run a Mac, you know that you have "several" Mac opponents.
     
    You don't know how wide-spread the problem is.
     
    If I'm the only one having problems, (I'm not, I'm just the most vocal) then it's obviously something with my computer, and I'd be interested in help fixing it, from any source.
  16. Downvote
    Jammersix got a reaction from AkumaSD in Because Bradley   
    Because I have never been able to get a PBEM game to work with Black Sea.
     
    I've put in three tickets on it, and it has been "referred to the Mac programmer" for suggestion.
     
    That luminary has yet to contact me or respond.
     
    Battlefront is not interested in fixing the problem. They have a long history of this behavior, going back to Combat Mission 1.0. (Now everyone currently involved will point out that they weren't born when Combat Mission 1.0 was released. While that may be true, the lack of support has been present in every single release since then.)
     
    One has merely to recall the 81% bug in Shock Force, the furor it caused, to recognize the pattern.
  17. Upvote
    Jammersix got a reaction from Blazing 88's in AIs for huge maps   
    I'm interested in Red AIs for the two biggest maps. Lots of AIs.
     
    I like Quick Battles, I like building my own force, and I like playing U.S.
     
    So if one of you geniuses built lots and lots (more is better) different, scattered, diverse, weird, huge, wise, foolish, uninhibited, classical, strange, standard, completely unhinged Red force OBs and AIs, life would be grand. Use all the points. Follow the doctrine or break all the rules. Call in the airstrikes or dig the infantry in. Order a cavalry charge with the armor or set perfect ambushes.
     
    I have demonstrated rather clearly that I have absolutely no talent for building AIs. Playing one of my AIs is like listening to a dog with one nut stuck in the gate "sing". My AI commanders wait patiently for the enemy, and when they see them coming sit down for a nice cup of tea. Then the survivors throw up their hands and leave.
     
    So I need a real AI commander to go wild.
  18. Upvote
    Jammersix got a reaction from MOS:96B2P in Acquiring Items from vehicles   
    They also don't move nearly as fast.
     
    Aquire the Javelin, lose the ability to use "Fast". Aquire the whole load, and lose the ability to use "Quick".
  19. Upvote
    Jammersix got a reaction from LUCASWILLEN05 in CMBS Repository is up.   
    And please, god, separate the campaigns from the scenarios when you fix the repository.
  20. Upvote
    Jammersix got a reaction from agusto in Repository   
    Please, god, segregate the campaigns from the scenarios.
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