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Seedorf81

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Everything posted by Seedorf81

  1. Lookin' good so far. I went around the left, but less coordinated. Questions: - How much arty do you still have? - How do you get rid of the UI in your screenies? Like your DAR-style very much, a pleasure to watch.
  2. If buying this game is the only "jolly" thing you're going to spend your precious money on, you can do that. The amount isn't large enough to go bankrupt over, and your financial survival doesn't depend on a single manageable spending. However, if you decide to buy the CMFI bundle, you will have to ask yourself whether this indulgence towards your (not so needy) needs is a one time and survivable thingy, or if it is a sign of an uncontrollable and reoccurring urge to comfort yourself by spending money that you cannot afford to spend. The latter wouldn't be so good. I haven't bought CMFI/GL (because I'm still waiting for this never coming MARKET GARDEN game), but I can assure you that you won't regret buying a Combat Mission game. IMHO it's always worth the price.
  3. Man, I saw the title of this thread and for an instance my heart jumped with joy, because I honestly believed it was the BF announcement that Market Garden finally had arrived. Talk about painful disillusions..
  4. Boy oh boy oh boy, that map (picture 12.4) of the Arnhem bridge and the adjacent 2nd Battalion (upcoming) battleground is mind-blowingly good!
  5. Unbelievable, the difference is huge. No 3D and it's just one of those boring war pictures.. With this stereoscope view it's still the same picture, but it draws me in like I don't know what.. Wish all ww2 pictures could be like that.
  6. Noob, :D (And this text is just because I need at least ten digits in my reply..)
  7. Boys, brilliant sense of humor! Waiting for so long for this Market Garden Module and still being able to see the humor in all of this, fantastic.
  8. Picture??? I don't get it. What picture:eek:? Which picture:eek:? why picture:eek:?
  9. Bill, As always very nice screenshots with efficient markings and to the point explanations. Me like. Three questions: 1. Would you please be so kind as to inform me which grid-mod you are using? 2. Can you provide us with an overall-picture? 3. What's your opinion on the uncanny PzkwIV loss-ratio? Bad luck, maybe? Or bad positioning (sorry, no offence intended ), or are the IV's already obsolete at this stage in the war? And if you succeed in not losing more then another two Tigers, then I'm in awe. (I'm playing Wittmann now and it feels like I'm gonna loose everything.)
  10. Nope. Not possible. What you can do is search the repository for other floating icons, which may be more to your liking, but the size of 'm remains. Switching them off by ALT-I, yes, shrinking no.
  11. There's a documentary somewhere (The Historychannel mavbe? it's somewhere on Youtube..))about an US WW2 officer who was in charge of a unit that recovered and repaired damaged and destroyed US-tanks. He describes how they had to remove the remains of dead tankers.. I cannot imagine how the people that had to bury the mangled bodies of battlefield-victims ever could have a reasonable emotional life again..
  12. Congratulations Bill. I envy your patience and the clinical way in which you "dissect" the battlefield as well as your opponent. Question: If you had Gaj's forces at your disposal for defense, how would you have deployed/used them?
  13. Sometimes after a battle I want to identify the enemy son-of-a-youknowwhat that stalled my advance by killing so many of my men. Offcourse, I can cycle through the all the units, but that can take a while if it's a large battle. So after the battles I would like to see the killed as clearly identified as the living. Please..?
  14. Don't know if anyone mentioned this already, but the possibility to position troops a little better. For instance, at (some?) rectangular corners in bocage or in a hedge you cannot position troops. You have to choose an actionspot to the left or the right of that corner. That sometimes sucks because when troops were positioned in the corner, they can cover two sides (front and side), while when away from the corner they cover just their front. Solution would be smaller action spots? Would make positioning and waypoints and cover more accurate.
  15. You make me smile, C3K, big time. Those AAR's are getting better and better and if this trend continues TV's will soon be obsolete.
  16. Oh yeah, the "clunk" of a fired tank-shell's casing, dropping on the tankturretfloor was one of the nicest mod-surprises in all my CM time. Couldn't believe my ears..
  17. Love your previous version, gonna try this one for sure. How about Mord's sound-mods, should I remove them as well?
  18. Yes, you've got a point. That is, if the recon-force has some survivor(s) left..
  19. Like I said, dire straits.. The way ATguns get mauled when in "normal" positioning, (see Bill "The Butcher" against GAj in recent Gustav Line AAR), my option may give the crew a chance of at least gettin' some.
  20. Not necessarily so. A few carbines and hand-grenades from the AT-crew can do a lot of damage. Not to mention the HE from the AT-gun, if the crew has one man on the sneaky-peaky lookout, so the AT-round can be changed in time...
  21. Can't you silently sneak that M10 to Tame or any other Victory Point?
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