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Seedorf81

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Everything posted by Seedorf81

  1. Wasn't it possible in WW2 to direct mortarfire with just the help of mapcoordinates? I mean, why do you need a LOSspotter if you know the coordinates from, for instance, a crossroad or a house that you cannot see directly, but that you can see on your map and want to have shelled? The mortarcrew knows how to read a map and they most surely know how to put rounds on coordinates, so wtf is this **** with the game having to have a direct line of sight on your target? (And so unevenly killing my spotters.) If I'm hiding behind a hedgerow or in a foxhole I can still read a map and use a radio, and an experienced soldier can determine if the rounds are falling correctly by listening to the sound of the explosions.
  2. Eh, sorry. Fourth line: "replace the HQunit" has te be "reposition HQunit".
  3. Though I'm too lazy to do "extensive testing", I can state that I'm under the impression that there is a bit of truth in Zels77's remark about leaders unevenly often getting hit. In fact, there's another thing about leaders - and spotters - that has been quite remarkable in my perception. It seems that while playing the AI (I never played a human opponent), units with a spotting ability deploy more a often in a position where they CANNOT spot, than units that have no ability to call in arty. For instance, when I deploy three squads and a HQunit randomly along a hedgerow, it still seems to me (after months and months of playing) that it is usually the HQunit that can't see the enemy on the other side of the field, while at least two of the squads can. Maybe it's only my perception, or maybe I'm just brilliantly stupid at placing units, but it happens annoyingly often. In order to get mortarfire on the enemy, I need to replace the HQunit and hey, there goes another useless minute in which the enemy has just time enough to scoot. So: Spottersunit spot less then others???
  4. Well, in order to be really "in" the game during the replayphases, I don't want to see anything that isn't "authentic" or distracting. Especially at "dawn/dusk and at night"gamemoments the light from the UI bothers me. It isn't a big issue, but still, I thought that switching the UI off, it was a gamepossibility that I had missed.
  5. Well, that ain't too nice, I think. I must have been reading 'bout the removal of the UI on another gameforum, I suppose. A real shame that it can't be done in Normandy. Thanks for reply, LukeFF.
  6. hello, Some time ago I asked the boys from techsupport whether I could hide the UI during gameplay. The answer: "I am not aware of such a possibility." But I seem to recall that somewhere earlier in the Forum there was someone who mentioned that removing the UI during gameplay is possible. Been searchin' and searchin' , but cannot find the thread in which this remark was made (at least, according to my memory). Does anyone know anything about this? Thanks, Seedorf81.
  7. Maybe it's me, but the Sherman, Stuart and Pz IV do sound a bit like my lawnmower. Crappy lawnmower that is..
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