PhantomApple
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Everything posted by PhantomApple
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Not sure where exactly to put this, so apologies if this is mis-posted. Is there a way of extracting your key from your install of SF and/or it's Modules, Normandy and/or it's modules? I know I have been able to do it with other games in the past, with or without 3rd party applications. And I am pretty sure I have done it with every non-dos or enterprise installs of Windows, as well as other apps.
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How can CMBO be considered the peak of realism of squad level combat when the squads were abstracted. A 1:1 ratio is sort of a pre-req to be considered realistic IMO.. If you were talking about armor, you might have a case, but trying to argue that infantry combat is superior is a stretch (again)IMHO. That being said, I am struggling to get out of the second mission. It seems MUCH harder than vanilla, which in turn was MUCH harder than any Shock Force module. This jump, to me, is harder than the jump from Marines to Brits. IDK if it's just me, but I am legitimately scared of snipers...for the first time in any of the CMx2 releases to date.
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First test with Fireflies vs King Tiger
PhantomApple replied to slysniper's topic in Combat Mission Battle for Normandy
Edited out - too slow of a typer -
How did you approach mission 3 (on iPad ATM, can't check)? It's still night and your racing ahead to exploit the breach, expecting to face a nrpew force plus remnants from the previous mission? ******spoiler****** I believe it's a ME, as it's the first time troops are coming at you. There is a bridge in the middle pf the map and they are supported by tanks. I couldn't figure out where the best place to meet them is. Any hints would be appreciated.
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US Rocket Artillery
PhantomApple replied to Statisoris's topic in Combat Mission Battle for Normandy
IIRC, Steve said quite early they weren't going to chase QB unit costs. General statement not specific to this, again IIRC. -
Foxholes post first patch
PhantomApple replied to PhantomApple's topic in Combat Mission Battle for Normandy
I was hammered sideways:) -
Targetting from waypoints.
PhantomApple replied to James Crowley's topic in Combat Mission Battle for Normandy
I actually didn't like CMx2 until this was added in SF. -
Foxholes post first patch
PhantomApple replied to PhantomApple's topic in Combat Mission Battle for Normandy
Did conealment buff get expaind....huh...now I'm thread jakkin Need to generally know, so we can get effective out of our foxholes and not be destroyed. 2nd issue is setup. Knowing at what point an animal can spot u is critical. -
Was reading the change log, and notIced that troops in foxholes received a concealment boost. Just curious how much that boost was?
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please disallow pre-planned arty
PhantomApple replied to poesel's topic in Combat Mission Battle for Normandy
IDK what the rules would be cept no setup bombarding and perhaps limiting scouts. Scouts isn't a huge deal as there is a price you pay IMHO, but ya can't think of many. -
German fortification plans?
PhantomApple replied to Boche's topic in Combat Mission Battle for Normandy
IIRC there was a diagram posted earlier, but for the life of me I don't remember the thread. -
please disallow pre-planned arty
PhantomApple replied to poesel's topic in Combat Mission Battle for Normandy
House rule takes care of this w/o nerfing pre-planned barrages. Just talk to your opponent before shots are fired. -
Trees on roads block LOS
PhantomApple replied to Rokko's topic in Combat Mission Battle for Normandy
Nice catch. -
Advancing in open ground...
PhantomApple replied to Dellinger327's topic in Combat Mission Battle for Normandy
Plz do give it out I'd like to aim a game to this mission to give a try -
A few minor/ general questions...
PhantomApple replied to Dellinger327's topic in Combat Mission Battle for Normandy
Welcome to the fight! #2 TRPs are like fixed placements but can be positioned anywhere on the battlefield. You get to place them at deployment. And this forum (and SF) are a wealth of info. (minus the insult hurling peng threads which are amusing) High five Edit: the interface may be a bit of a shock. There are a few of normandy related AARs now on YouTube, that may ease the transition. -
Re-joining squads
PhantomApple replied to PhantomApple's topic in Combat Mission Battle for Normandy
Been busy but dug up the screenshots: Both the below are moving to the same action spot After a length of time they still haven't merged: This happened a couple of times, but I have umpteen screenshots and they take forever to load. If anyone has any screenshots feel free -
Troop and Equip Scale Size
PhantomApple replied to smyrnaoutdoors's topic in Combat Mission Battle for Normandy
Can you effect resolution by adjusting desktop resolution? I remember playing a few games that worked like that. If so, lowering resolution will help, but visual appeal would be shattered. -
Re-joining squads
PhantomApple replied to PhantomApple's topic in Combat Mission Battle for Normandy
Aye. It's not every time mind you. I am not sure if it happens with Germans, which don't have a 3rd fire team. If it does, my theory is wrong. Main reason I thought it had to do with 3 fire teams is I have yet to see it fail when I split the parent unit, and issue orders for all 3 teams to merge at a single action spot. I have a save I made when the issue prompted me to come to the forums. When I am done with the mission I currently am on I'll post SS. -
Tank anti- bocage attachment
PhantomApple replied to pcelt's topic in Combat Mission Battle for Normandy
Yes. It's either July or aug -
Tank Damage Question
PhantomApple replied to weapon2010's topic in Combat Mission Battle for Normandy
What scenario is this? Sounds like fun. -
On map mortar teams can be resupplied via ammo bearers, and IIRC from another thread, Mortar halftracks carry extra ammo. You have to be pretty vigilant about on map mortars, as you found out they can go dry pretty quickly if left unchecked. One way to slow them down is use the target light command (again, info from another thread). Off-map mortars work as other Arty. In campaigns, often times arty is shared with other formations in your AO. The briefings aren't always good about letting you know. This leaves you slinging shells that you need in the next mission.