Jump to content

Sgt Schultz

Members
  • Posts

    884
  • Joined

  • Last visited

Everything posted by Sgt Schultz

  1. I use them as streetsweepers to take care of casualties my troops do not have time to deal with. The higher level HQs are back anyway, so I send their XOs between the HQs and the front line boys to take up the medic slack. This keeps a plan moving even if an ambush vapes a squad or two. I think we need a coffee urn and typewriter mod for the XOs to carry. EDIT - A real idea would be to add an "unload" command so XOs/etc can drop all the goodies they scavenge into a truck or halftrack. Then others in need could stop by the store and acquire.
  2. How about a variation on a theme? Variable TRPs Editor/Purchase defined by titles like ..."Recent", "Aerial", "Registered", or whatever. Each type gives a different amount of time and accuracy bonus. Let's say as an example the "Registered" is our best TRP type and gives full bonuses like what we have now. A "Recent" would give less of a time bonus and be less accurate. Rarity points for TRPs to make it worthwhile, along with variable standard pricing. "Registered" could eat into your Tiger points. A designer could put only certain types of advantages on the board for each side, instead of giving the fingerprint of an angry god to anyone with a TRP. Unless that is what is called for of course. ME allows "Aerial" or "Recent" TRPs only. What say ye? -
  3. Before we get the torches lit and the pitchforks sharpened, I have more info on the subject.. and an opinion or two. ALTHOUGH you cannot cancel 'pack up', it is not the end of the world if you want to remain in place. Once "PU" has been issued, you can press "deploy weapon"(light it back up) and give a target command. The full pack up time is required ... BUT .... at the end of that time, the gun is back in action instantly and firing within seconds. You do not have to re-deploy, with the time penalties involved. So the bad news is... if you issue the "Pack Up" command by mistake you are hosed for the full time. The good news is you can insta-deploy after paying the "oops" penalty. Opinon time. 1. Unintentional on BFC's part. It may have fallen into the stuff that was at the tail end of dev resources... and didn't get checked. Any beta testers try to pack up and cancel during beta? 2. Coding issue that the brain in a jar didnt tell anyone about. Maybe it cannot be cancelled for some odd reason. Or, to reasonably calculate how to halt and reverse the process is more resource intensive than feasible. 3. From my perspective, I could live with it. You don't make a decision like packing up a camouflaged gun and bringing up transport lightly. Once you start that process, you have to do everything in reverse again to deploy again. So as long as you change your mind after the halfway point of packing up, you are ahead of the game since there is no deploy time if you change during packing. If you see a burning need to change before pack up time is done, well it kinda sucks to be you. I hear things like that happen in wartime. Be mindful of your surroundings. -
  4. I found a few things during my endless hours of AI plan testing for towed guns that may have bearing. Hope something helps. I have yet to test packing up, as just getting the AI to tow and deploy properly is enough to drive me mad. 1. IF any member of the crew is showing as 'moving', then deploy will not be initiated. They all have to be completely settled in before they start any other action. Tight spots in trees will make a single crewmember wander all over the county before finding a spot. 2. The crew members have a "deploying" action descriptor, which will let you know what they are doing. (edit... just a few deploy but everyone chips in to pack up) 3. The 'limbered' tag will stay until the moment the gun is fully operational. 4. The 'deploy' and 'pack up' times in the UI do not change during those actions. They are for reference only. 5. I will have to test the 'pack up' action to find out if it can be cancelled or not. Be back in a few... EDIT - Back and I found GaJ's problem. Test was conducted with German PaK 75mm. "Pack up" CANNOT be cancelled. Once you tell them to pack it up, nothing short of death will stop that process.
  5. I have been told I am forty-nineteen(by a woman ofc). Physically 49, emotionally 19. Just because I made her watch a turn file over and over... and over.
  6. I would be willing to wager the Puma would not have this issue. Spend the points, get the kill. I agree that the 20mm should have at least let go a few bursts, then backed away quickly with a nice 'nervous' rating.
  7. Static Operations and persistant damage to all Operation/Campaign maps for the duration. Reinforcements option every minute instead of every five.(para drops) Tank riders.(the russians are coming) Adjustable artillery ammo loadout in editor.(more smoke without more HE) Editor clues as to base structural integrity of structures. Multi-level water.(I want my dam and reservoir back) Click-n-drag path points for path adjustment, rather than re-do the whole thing. "Dig-in" command at setup for perma-hulldown. Normandy without glider and 'chute flavor objects is just ... wrong. Assault Boats. Bailey bridges. More groups.
  8. The hedge foliage is thinner, shorter, different colored(mod-dependant i suppose) and as stated above; hedge has a flat base while low bocage has that hump. The best way to really get used to the difference is to crank up the editor and lay a few of each in rows near each other. ... give me a minute ... BRB Back ... hedge ... low bocage ... combination of the two ... Once you see them next to each other the differences becomes more apparent. When a designer doesnt want to give a full break in bocage, a single tile of hedge can work.
  9. Possible reasons for this behavior... He was running to that cute French girl he met two villages back. Got fed up lugging mortar rounds across Europe, and just quit. Was lonely and heard the love call of a sheep. Glimpsed a Winery off in the distance and thought no one would miss him. Looked at who was directing the mission and decided to take a break. (j/k) --- There is no telling how detailed BFC went with behavior modeling.
  10. How the sausage is made - LOS check from outside in - LOS check from inside out - The reason for the lopsided LOS is the tank has a spotter higher up than the Jagd.
  11. OK, got home and ran the editor through its paces. The Low Bocage with the man-width entrance built in is our friend. They peacefully coexist with a 3 bush selection. Placing a few bushes on the outer slope helps as well. I used double D trees inside the ridge with the bush/bocage combo on the ridge. JpzIV outside could not see a PzIV inside unless the tank had no bocage in the way.... but the Tank could see the JPzIV. Naked - With trees - Ground level same direction - more to come ...
  12. To improve the 'thicketness'(concealment) of an area with the tools at hand, one may wish to delve into the elevation editor. A line of locked tiles set to the main forest elevation just inside the treeline. Then a line of locked tiles along the edge at one elevation higher. Then a line of locked tiles back down one, outside the high locked tiles. One and two bush along the lower outside. Three bush along the rise. D trees just inside. I have to go to work, so if someone wants to make it and show it before I get home to do so, feel free. That should reduce LOS into the trees nicely.
  13. Duck, the closest thing you will get to that is playing a scenario in scenario author test mode. You play one side, the AI plays the other, and you can see everything all the time. Normal unit LOS rules apply, only you the player see the enemy. It's still rather boring but makes great movie clips, as you can structure the scenes and then hit the red button over and over(in wego mode ofc) for more 'takes'.
  14. Rather than necro an old thread from pre-release, I thought I would just start anew. Now that it's been out a while and we are back in the WW2 groove, what kind of music are listening to before or during your play or design time? For a while just after release I was staying with my usual lists of bluesy, folky(John Hiatt, John Prine, Steve Goodman etc) stuff to keep me calm while I learned the editor and the new game. Lately however, I find I cannot really get into my designing or test plays without a little more 'immersion'. Now I have always preferred Heer, and design my battles around their trials and tribulations. I re-discovered the perfect music to get me right in the zone. Or even better version .. One critic even described it as "Music to invade Poland to..." French may be the language of love, but German is the language of anger. --- So what are you folks listening to? 40's music? Hogan's Heroes Theme? Your regular playlist?
  15. Setting ground conditions to anything more than "damp" and then piling on some brush, bushes, etc will make most folks think twice.
  16. Probably "D". Great for thickets and swamps.
  17. Aye, I suggested ammo crates available for purchase in different calibres and amounts.
  18. It's not a compass. It's a view direction indicator for folks that easily lose their orientation in the game... that just happens to look like a compass. The "needle" is the compass and the compass is the needle if you want to truly nit-pick about functionality. As for locking it down so it always points North... it would probably be possible to switch the two and make them act 'normally'.
  19. OK GaJ, how about something like this then ... Off-map only, 81mm for both sides with reduced ammo. By using the "Scarce" or "Severe" settings for artillery ammo, target selection becomes a tad more important. With no on-map mortars, plinking point targets is not possible. Would this be acceptable for retaining a usable amount of support without become the finger of an angry pagan god?
  20. Are you stating a preference for no indirect fire at all, no off-map large tubes but allow off-map mortars or no off-map at all but allow on-map mortars? Can't make it if I'm not sure what thou wants. Once my present project is finished I am looking to create a small battle, so this concept could dovetail nicely.
  21. I completely agree if we are talking about scenarios, or QBs with pre-arranged parameters between opponents. A random QB with someone ... not so much. Unless you have your tactics down cold, a historical purchase could have difficulty with a gamier purchase, especially if the gamey player knows his business. Tweaking can yield very nice benefits for a reasonably small increase in price.
×
×
  • Create New...