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Sgt Schultz

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Everything posted by Sgt Schultz

  1. Thanks for the screen grab. I didnt notice that before.
  2. Your quite welcome Para. It is starting to come back to me the more I delve into the forums and my old CMBB maps and scenarios. I agree completely on the 2 up, 1 back tactic as well. It is how I play at every level from fire team to Battalion. You want fresh reserves, not scraped-up leavings and rattled ammo bearers. Since this was a defensive battle, here is my personal thoughts on possible improvements. Hindsight is 20/20 and all that. Again, no judgement on our esteemed host should be implied. I am WEGO, and he is RT. he knows better how it goes in that world. He also made the brave choice of no armor. Mobile A/T assets. In any defensive battle, one may wish for a "fire brigade" unit that can help, then move quickly to help somewhere else. In the WWII world we all about to embark(or re-embark) on, this means a high-velocity 75mm gun carried by a tracked vehicle. Even if it is a single tank, it can make the difference. Use all your assets. If you get a truck, keep it somewhere out of sight, but close enough for transport and ammo supply duties. Artillery has been and always will be the sharpest teeth of any military formation. Buy the best you can possibly squeeze into your budget. I would personally rather have a dozen well-aimed rounds of 120mm mortar fire than another platoon. Kill the enemy's morale before he even gets close and the battle is half-won. Look for and exploit keyholes. That wonderful LOS that goes past trees and between two buildings to the most likely entrance to the objective. Find a way to make the enemy stop/slow there so the long-range asset can take the shot. Wire FTW. Recon. Each flank gets a dedicated(read stupid) "volunteer" to go out and look ahead of the lines. Dash to closest cover and hide, then back up and look.
  3. If what I am reading is so in regards to pre-spotting of visible units after setup but before start is true, then I may have a suggestion for why Tyr got pasted on his right by the prep fire. There were units too far forward. 1. Foxholes in CM1 were visible before the occupying troops were visible.(assumption that they still are) 2. Units in trees had to be a certain number of meters back before gaining much in the way of concealment. 3. The units did not BEGIN the battle hiding. This should in NO WAY be seen as a critique of the man who is giving us tasty eye treats. I saw the way he was burning through setup to give us a reasonably concise show, and there were many incredible things to see. My personal CM1 setup method for any unit in trees is to push it back until it cannot see out... then move it forward just a few meters. I want the darkest blue line I can get without it turning red. I am assuming there is a new tile arrangement that may alter this method in the CM2 engine, since i kept seeing little squares light up during setup. Before saving my file at setup, I always, always, always grab every unit for the great group hide command. When the battle starts.... THEN I unhide only the relevant units. Every unit needs a covered arc, but that is just not going to happen in realtime play. ----- Great work on the videos. Thank you. ----
  4. Greetings grog-land. Impatient question, seeing as I will have the game when it releases I know but .... Can we purchase sandbags along with wire/etc? If not, may I suggest them? Perhaps in pre-stacked bunches 1 meter high by 10 meters long in assorted configurations. single line 90 degree corner 45 degrees of arc Foxholes and trenches are all very nice, but it may also be nice to wrap up a tactically important building, or make a safe passage zone between buildings, or increase foxhole/trench protection for those important spots. Plus watching tanks roll over them will look cool. ---
  5. I lucked into this. Left after CMAK figuring they would go down the timeline(they did). Last week I thought to check up and see how the folks at Battlefront are doing.. and if they were ever planning to go back to WWII with maybe a new engine. I don't think I could have timed this better if I had tried. Pre-order in. I cannot wait to get my hands on the map editor. .... Where is Fionn? --- Raises hand for CMBB pre-order club.
  6. Don't get me wrong... I loved the videos and agree that realtime is the way to go to show an entire battle as it unfolds. I was suggesting that perhaps one of the testers could just run a WEGO movie with some of the better eye candy events all set up to happen in one movie. Then just edit together the little clips of each event. I don't care about flow at this point. It's like fireworks .. I want to go oooo ... aaahhh .... oooo. A building falling under artillery fire. A focus on a single close combat between squads. A tank doing a shoot-n-scoot over uneven ground to show track deformation along with gun and hull recoil effects. Halftrack deploying troops. ATG breakdown/move/setup sequence. You get the idea. ----
  7. Loved the video, and greatly appreciate the effort sir. As someone who left Battlefront-land after Afrika Korps and did not return until last week I see some interesting opportunities. Us old skool grognards are going to have a field day with the Shock Force boys who expect the "act of angry pagan god" weapons systems. As long as it is WEGO that is .... I was astounded that the author was able to keep the situational awareness that he did in a company level realtime environment. Bravo sir. I kept cringing at all the missed opportunities I saw as the battles progressed, but there was no way I would have seen even half of them if I had attempted a realtime battle. The Amis would have rolled over me while I was still deciding on where to send my schrek teams, or as I watched a neat little firefight in some random corner of the map. If you could do a few turns of WEGO for a video, it may help with showing folks just what is involved with the screens as you go through them. No rush you understand. I wanted so bad to watch a building drop as I heard them come down. I caught a glimpse of one falling as the view scanned over the town. Thanks again. My pre-order is done, so you are what we have until release date sir. ----
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