Sailor Malan2
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Everything posted by Sailor Malan2
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Wood Bunker Being Attacked by MMG
Sailor Malan2 replied to Holien's topic in Combat Mission Fortress Italy
If you are setting an ambush it is vital to set a covered arc and hide, otherwise any target will give your position away. Also I am sure I have seen effect with MG on a bunker, but maybe I am misremembering that. -
Still disliking Artillery
Sailor Malan2 replied to GerryCMBB's topic in Combat Mission Fortress Italy
So don't stop in the same place! I have not seen this BTW... you can usually work out a potential LOS for spotters. I often see the AI shell the field where I was... just don't be there when it does. Even in Defence, you can move. Unless it is an actual 'must hold (like the objective)' once your position is located it is much less effective, so bug out to the next one.. -
Wood Bunker Being Attacked by MMG
Sailor Malan2 replied to Holien's topic in Combat Mission Fortress Italy
What is wrong with a team trying to suppress a bunker? If the reverse was true (team encountered a bunker and just sits there) I think the complaints would be worse. The MMG might inflict suppression. As you said, you can tell them to stop next turn. If they didn't fire they might be dead by then (OK not in this side on case but generally). Anyway wooden bunkers aren't that tough and I have seen casualties in that sort of position. -
The idea of an aerial spotter in a CM scenario (even the biggest) is just not credible... You try telling the position of the front line on the ground whilst flying in one of those. There are there for spotting rear area artillery positions, road traffic, etc. They are not yet another variation on Gandalf's staff blasting fire and death in Elvish... Battlefront are doing a good job of avoiding WW2 as seen in the movies. Let's keep it that way.
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Mortar bombs falling sideways?
Sailor Malan2 replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I am reminded of those 'first world problem' jokes! "My mortar graphic has the wrong font for the stenciled on logistics data. The game is broken!" Good spot though! Has anyone checked all the other transient graphics - might as well get them all in one go! -
IIRC, Sikh troops were allowed a dispensation not to wear a helmet in combat, due to their religious beliefs. Thus, not all Sikhs would necessarily wear one (although most did), but I do not believe other Indian/sub continent troops did. I have heard it said that the turban provides adequate head protection for minor knocks and bangs. It is probably less good vs a bullet, but the battle bowler would only keep spend rounds out and ricochets. so for all practical issues I think it is about the same...
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The name: with "Blitzkrieg" in it
Sailor Malan2 replied to DavidFields's topic in Combat Mission Final Blitzkrieg
You may be over thinking this just a tad! -
Command order suggestions?
Sailor Malan2 replied to weapon2010's topic in Combat Mission Battle for Normandy
I can see a flaw with a 'target tanks' only command. Drive a soft vehicle around until it actually sees the ambush - no danger of it getting shot! Think I don't see a need myself. -
Things in ASL that aren’t in CMx2
Sailor Malan2 replied to coop_71's topic in Combat Mission Battle for Normandy
Nah - move them in with you. Get them out and look at them occasionally. Have 'discussions' with your Significant Other about 'that old junk'. Then you are in my world. Although not with ASL - I am talking SL! -
Things in ASL that aren’t in CMx2
Sailor Malan2 replied to coop_71's topic in Combat Mission Battle for Normandy
"ASL - World War 2 as seen in the movies" Nuff said... -
Do Target Arcs & Hide = Ambush?
Sailor Malan2 replied to MOS:96B2P's topic in Combat Mission Battle for Normandy
If you are well concealed, why would you hide? Just use covered arc to stop them firing at too long a range. The issue surely only arises when you need to hide the ambushers.- 38 replies
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- target arcs
- hide
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Don't worry, you aren't the first, you wont be the last, and you probably aren't even the latest... someone else will have done it by now
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Me too. Same at night... Set up screen to make the orders easy but watch with immersion
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Destroying buildings in WW2 CM
Sailor Malan2 replied to kevinkin's topic in Combat Mission Red Thunder
Biggest issue with SL CoI etc was fires spread too fast. Fire could spread in wheat fields in minutes it seemed. Rarely if ever in Europe can that happen. I do not recall any accounts of actions in RL where fires in other than a specific building had an effect on the battle other than a little smoke, or a worst a very local obstacle -
Oh, and Market Garden has been investigated rather well over the years. Take a brilliantly innovating and surprising idea, and then ensure you make every possible error in the planning process, throw in a Panzer Korps (I'll let you have a knackered one!), and then have bad weather and various operational issues. Due to the above, MG was a 'unlikely to be worse than' result. If a few things had gone better (even with II PzK) it could have been different.
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Ah, just looking at 2 Para- why didn't you say? So a battalion, mostly on foot and having to cover 8 miles, ran out of supply. And a US para Btn wouldn't. Right, as I don't have the info, please could you provide comparative ammo and other kit for US and UK para btns, Compensating (of course) for the actual loads of 2 Para vs intent.
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Because, like me, it never occurred to them it was needed? I work on the theory that the incoming ones belong to the bad guys? Or are you after 'realism'? In which case where is the 'tracer only on high velocity tank and AT guns?
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RT Unofficial Screenshot Thread
Sailor Malan2 replied to mjkerner's topic in Combat Mission Red Thunder
Not quite true: 4 hours of driving carefully across lots of CM maps to find which one the defender is actually on. Then withdrawing the recce and actually fighting the scenario. -
RT Unofficial Screenshot Thread
Sailor Malan2 replied to mjkerner's topic in Combat Mission Red Thunder
I can't speak for Russia (but just wait a few minutes for grog to show) but Brit/CW recce regiments (both Armd and Inf) were specialists. The equipment and skills were different. It was never the aim that recce should fight in a sustained manner (not to say they didn't fight - one counter to ambush units declining to open fire when you suspect they're there is to engage their suspected location; it takes superhuman courage and determination not to open up when fired upon, and anyway it is probably suicide because one day they will have seen you). I am talking about the specialist armd car and light scout vehicle users not just the recce platoon of a line unit or that 2 man 'scout team' you generate from a squad... -
1st AB held out for 9 days, having (as you pointed out) had some key non-arrivals in the first wave, and almost no resupply. Of course they ran out of stuff! Please indicate examples of a division sized units that were not short of stuff after being isolated (or at least partially out of supply) for 9 days. The only way I could think this would possible is if they happened to have an all round defense of a major supply dump when cut off!
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RT Unofficial Screenshot Thread
Sailor Malan2 replied to mjkerner's topic in Combat Mission Red Thunder
Yes! The skill in recon forces (especially mechanised) is to not have too many people exposed if fire is opened, and to have a reasonable chance of being missed when it is. Then move about to note where the fire comes from (including the forces behind the screen) and get out and back to cover to tell someone. This is 'classic' or British style recon (which they were pretty good at. There are some variations - German style, which is more likely to take on the screening elements first encountered to find out what is behind (or even break through thin defenses), and US style recon, which is more like 'once fired upon, bring all firepower to bear to blow a hole in whatever is behind the screen'. Very stereotyped, but basically, light recon vehicles are there to be fired on. It is a very incompetent defender who gets seen before they open fire on a moving a/c. Really good defenders let recon move through without being spotted and ambush the main element. There are numerous cases in NW Europe of recon thinking a town is empty then Germans popping up later. -
Subtle Vein's ones. If I want to know where fire came from I go to the affected unit (view 1 or 2, locked to unit), and the tracer is easily enough to give direction. If not, I accept it as fog of war. As soon as you zoom out, only automatic fire is visible, and only if you look hard, which is how I want my battles - stock tracers make Star Wars (iv) look subtle and underplayed on weapons fire!
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Oh, and without the need for so many spoilers
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You will find that doing a specific shooting range test will gather more objective info faster and with more accuracy than asking people for their opinions. People will tend to answer if they perceive anomalies whereas those who don't, wont. And perception is notoriously biased.If I had a £1 for each thread that claimed the game produced wrong results that then showed (via range tests) on average it produced expected ones, but with a scatter that encompassed unexpected ones, I would have enough to buy CM all over again! (Even with $20 vehicle packs )