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Kauz

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  1. Won´t work with this game engine.... Because the trenches in this game work more like "Splittergräben" or in english "slit trenches". They only provide protection if your unit is hidding (laying down). If they do not hide, then they will kneel in the actual modelled, so called, "trenches" and expose all from their head down to their balls (only the legs are protected). In real life you can stand in trenches and only expose the top of your helmet down to your eyes and maybe your nose while you are fighting the enemy. Until this issue is not solved defense positions in general and
  2. Let me guess.........82mm rocket spam... May be you are lucky next time and the AI buys instead of 10-30 of Katjusha 82mm rockets "only" 20-60 strafing PE aircrafts for 16 bucks each ___ But let us talk serious.....i understand your issue....but dispite the very often funny (or even absurd) money-relationship of some units.....i find it OK that the AI at least fires artillery at attack or assault missions. Only at Probe or Meeting engagement the AI should not use artillery at the beginning.
  3. The first hit was the 4th round....not the 3rd. I only said the the 3rd round had same accuracy like later shots ...if you look at the picture i posted I guess in the game an exponential learning curve (range finding process) is implemented which always work the same way.... In general....: -I leave it open to discussion if a conscript T-34 should be able to find the correct range after the second round he shot (at a distance of 2250 meters). -I leave it also open to discussion if the sidewards spread of the 85mm rounds should be that small. -And i leave it also open to discuss
  4. Additonally two screenshots: Details of the hit decal: http://www.directupload.net/file/d/3660/qjmukxfq_jpg.htm Here a screenshot from the bullets points of view: http://www.directupload.net/file/d/3660/lm54r45f_jpg.htm
  5. Hello, i remember CM:AK were 88mm guns were not able to produce more than about 8-10 % hit probability at 1300 meters. The guns/tank guns had a very limited range. Now i was quite happy to see that in general the range increased in CM:RT. On the other side i had the impression that tanks could quite easy/fast find the correct range/aiming in CM:RT ..... I wanted to get some impressions about: - time or no. of shots to get right range - penetration power (here: 85mm gun) - armor quality (here: Jgdpz IV late) For a start: I had a single occasion which made me extreme cu
  6. one thing which was not important in CMBB became most important in CMRT ...suppression.... It is enough for me to suspect an enemy in an area .... to let me order suppression in this area.... no matter if i want to conquer this area while producing this suppresion-fire or if i just defend an area and do not want to move further
  7. By the way.... on several occasions i could observe that the casualties in the halftrack which are caused by smalls arms fire (i am not talking about the HT-gunner now) seemed to be produced due to armor spalling. I do not know if it is plausible that such small rounds (with there low impulse) are able to cause armor spalling in a half track...... Anyone an idea/suggestion about that?
  8. Yep, i also have in mind that the 7,92x57 IS "sS"-standard rifle round (~3700 Joule) is able to penetrate: ~6,0mm steel (or ~ 17 mm iron) @ 0 meter ~5,0mm steel (or ~ 15 mm iron) @ 100 meter ~3,5mm steel (or ~ 10 mm iron) @ 300 meter Luckily the halftrack is not made of iron..... So angled 8mm steel will produce another outcome even for a 7,62mmX54R which is in the same equivalence class like the 7,92X57 IS. The only option to penetrate this armor is to use for instance 7,92mmX57 IS "S.M.K" (8-10% of production?) instead of the standard "sS" round. And this round was more like
  9. I attacked nobody ... But you are right the HT-shield seems not to be simulated the way like the SG43-shield. (btw. till now i did not see richochets at the SG43 shield....only impacts....these impacts seemed to cause after minutes of firefight sometimes a damage of the SG43 in general...it could not fire anymore) But back to the HT shield...: I see impacts at the SG43....and the gunner is laying behind the shield not even looking through the iron sight hole but still able to fire. This wise he is more or less immortal even if i fire with heavy machine guns at shorter distance....
  10. like i mentioned... open-field positioned russian medium/heavy machine gunner lays completly behind the gun-shield without exposing anything. and he is able to shoot....!!!!! So why the half-track gunner is not doing the same way?...why he has to expose his head for shooting?
  11. I understand your point... But it changes not the point that the SG43 gunner (and if i remember right the Maxim too) in open field lays down (in contrary to the HMG34/42) and hide his complete body behind the shield. This bring up the discussion point why a half-track gunner has to expose his head above the gun-shield, while a russian medium/heavy machine gunner positioned in open field is able to fire his gun without exposing his head above the gun shield.
  12. Additionally: May be it is a completly a problem of exposure. The main problem is, that the open-field SG43 let the gunner lay down.-....and this wise he is completly covered ...No small arms round was able to penetrate this shield. On the other side...yes....there are hits at "weapon mount" of Half-track and it looks like the shield could exist....but its protective power is obsolete may because the gunner exposes his head above the shield....a thing the laying SG43 gunner does not.
  13. *sigh* Thank you Kauz for bringing this issue to my (our) attention. I (we) will have a closer look. Edit: A thing which could be relevant in case you want to try it on your own is...: The SG43 was established in open-field....this wise the SG43 gunner is laying behind his gun and is completly covered by his gun shield. This wise no penetration of the shield and so no killing of the laying gunner behind is possible.
  14. There was once a discussion about the protection ability of Halftracks against small arms in general. I can only support the issue, that PPSH, Mosin-Nagant, SVT40 and DP28 should not be able to penetrate a halftrack at 8mm angled areas because a standard rifle round is maximum capable of penetrating 5-6 mm of steel. A submachinegun round is maximum able to penetrate less than 1-2 mm But the issue i am here is another one.....: I made several tests and recognized that for instance a SG43 medium machine gun has a gun shield that works while german Halftrack does not have a working one.
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