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nik mond

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Everything posted by nik mond

  1. I was gonna ask why we can't Lasso units in this game, as in hold the mouse down and box the unit or units for selection.....but I think I will defer that comment for now.
  2. The example of Sept 1944 Metz in the original post. Ther 462nd Volks Grenadiers who engaged the 137IR were not a typical VG. They were formed from what was left of the Wehrmacht 462nd Infantrie Division, which was refit into a Volks Grenadier Division. Although now a reserve unit, they were considered a preferenced formation and were augmented by regular Wehrmacht veterans. The battlebook in the link does not mention the 462nd which I find odd since their AO linked with the 19thVG and both were engaged against the 137IR and other elements of the 35thID at this time. What you had were seasoned soldiers in a defensive position free to launch fighting patrols in familiar territory.
  3. I think the AI auto surrenders a little too easily and I would like to see this as a selectable variable for scenario designers. I have a mini campaign I made where the AI is playing rear guard with defending phase lines. The last line of defence is never engaged because the scenarios ends prematurely. Its wrong I agree to have to chase down the last man. But I think it would be OK to take on the last 3 paks, 2 mg42 teams and a Bn Hq all within C2 of each other with intact morale. Enough possibly to change the outcome of the battle because of the superior position of the defenders. Anyways the OP was about player AI and that question was answered.
  4. One work around for this would be to have the armoured units as CORE so the attrition would affect them. But the infantry support would not be core units and just manually replicated into each battle by the designer, perhaps including pre-cooked percetage losses. Also these replicated units could be renamed using the same name from battle to battle so the player would have a sense of continuity through out the campaign. So that is do-able as it stands now.
  5. M43 tunic camouflage was not as common as camo smocks and hooded smocks (parkas). The game only has tunics right now. The most numerous pattern worn on M43 tunics was hbt peas dot such as by 12SS hitler jugens. The second most common tunic pattern IMO were the oak patterns. And this was a very distant second. Yes it was almost exclusively SS. With the Germans there are exceptions. I have seen photographs of some Panzer Lehr grenadiers wearing pea dot M43 tunics. But I have yet to see evidence Heer wearing Oak. I did consult with some scale model painters on this subject in the past. Yes there are lots of uniform mods to pick from. Can never have too many they are easy to swap.
  6. No, they were the original holders of the weapon. But, I had set the strength of the units to 50% for the first battle. If you set an MG team to 50% they get the MG the first battle, but it seems that flag is lost when the guy goes to the next battle. This was likely not tested.
  7. I had a core forward observer transfer OK to the next battle. He had an Mp40 now he has just a pistol. I had a lone LMG 34 team survivor transfer to the next battle but he left his MG behind and showed up with a rifle. I wanted attrition to follow the core units in this campaign, and yes single team survivors are being transferred correctly but their weapons are not. I am sure I set resupply to 100%. Any ideas?
  8. I made a campaign and it is linked OK. I created a core file to load my core units. Imported core units into battle 1 scenario and battle 2 scenario. The core units can even be seen in the deploy and purchase unit screen of the editor after they are imported. They are correctly seen as [core unit] in the purchase unit list of each campaign's scenario. I can even position them in the editor. I compiled the campaign. No core units show up in any linked scenario. Just not there. I can't figure out what I missed.
  9. Hans could never figure out why the Americans called him a Kraut, until one day....
  10. Maybe they just see it as a completely different game and just not interested in anything else. A 12 year old game will never remotely resemble the new rendition, Every improvement, tweak in graphic resoluton, improved sound, and AI efficiency, just turns it into something else. You keep hearing the same song, if it aint broke don't fix it. Fine. personally I have never played the same game longer than a year and a half, but thats me.
  11. Have lots of bridges and place anti tank guns to shoot under them from the other side of the map.
  12. De Savage I thought you gave me the holy grail but no, my scenario is still ending way too early. I set allied parameter to 95% enemy casualties. And have the axis target unit sitting on an unknown objective worth 750 points. The game ends with the target squad squad not panicked and untouched flanked by two packs also not panicked. 37 of 120 enemy still alive. I'm still going to test and try other parameters.
  13. I have including both an SS brz file and a Heer brz file. So use one OR the other. Although Camo wraps for Heer is rare, its there anyways. I went with full body pea dot wraps. Tank destroyers/Engineers have no collar tabs. And Heer have the traditional cap badges vs SS as below. Its on the Gaj site. Will submit in the repo too.
  14. The problem is when infantry try to pass under the bridge and levitate up to the top of the bridge. I try and avoid using this concept because of that. Although as stated it can be made to look good. Using the proper elelvation tile and texture it is possible to eliminate the ground deformity even on railroad tracks.
  15. OK, with matching trousers or without? I can't really decide..... I know I know, panzer crews are rarely seen in corporeal form, just a head out of a hatch, so why bother.
  16. I was experimenting testing dugouts and created little scenarios. This involved some simple AI plots and parameters. Oddly one side is competely wiped out to a man and the scenario does not end. OK, go to menu and end it, but shouldn't it end when the last man is killed? And then the other extreme. Scenarios seem to end prematurely. One side has lost much of its force, but it is still firmly holding objectives with intact squads and weapons, the scenario ends before time expires. Sure its scored according to its parameters, but very anticlimactic.
  17. By design the U.S Force is a rather generic rifle company. The armoured attachments are individual platoons answering to their platoon commanders. The approach is from the East and a little snafu.
  18. Single player, Human must be Allied vs AI Axis. Also the river can be forded anywhere by the infantry. But vehicles can only use bridges.
  19. Looks really good. It appears the red PEI dirt has been removed for a more arid gray loam. I like the affect and will definitely give this a try.
  20. When the commander/gunner of an M20 gets shot nobody else seems interested in defending the vehicle. Kinda reminds me of the Hummer in BHD where nobody wanted to man the 50 cal. I think this may be an oversight as the halftraks do a good job at rotating anyone other than the driver into gun tub. Since there is a co driver and a rad op in the M20 they should step up I would think.
  21. Do flavour objects provide bullet cover, LOS cover, and even blast wave or shrapnel protection? If so is it literal or an abstraction. I've been doing some testing on my own and its somewhat inconclusive, hard to test actually.
  22. I'm gonna take a stab and say LOS through bocage is limited to 15 degrees (or some number) right or left of center. The second picture is closer to center if that makes sense.
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