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Vein

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Everything posted by Vein

  1. Hadn't planned on releasing any unit or vehicle texture mods. Mainly due to the fact that they are constantly in state of flux. These others I released because if I don't release them now they wouldn't have shown up for another three of four years (like my shock force ones).
  2. I played around with a more yellow version but after seeing a real burning vehicle the flames looked really red, sooo.... May do a version that's more yellow though, simple enough. We'll see.
  3. You're welcome! I have uploaded most of the bits separately so if you like one thing but not the other you don't have to fiddle around with the unpacker and what not.
  4. I haven't replaced this though
  5. OK. I have uploaded all my mods to the repository. They are: Veins_sounds_CMBN_v1 - new weapon sounds, couple tank sounds, new artillery and explosion sounds and a few others. Veins_tracers_CMBN_v1 - New red tracers, unsurprisingly Veins_smallarms_muzzleflash_CMBN_v1 - New small arms muzzle flash Veins_tank_muzzleflash_CMBN_v1 - New big guns muzzle flash Veins_skies_CMBN_v1 - New skies and clouds Veins_flames_CMBN_v1 - New flames Veins_explosionsandsmoke_CMBN_v1 - New explosions and smoke
  6. I'm pretty sure those MG42 files are used.
  7. Here are some animated examples of my upcoming effects mod for CMBN. These are up 4mb each so if you have a slow connection you may have to wait a few minutes for it all to cache. These show the following: Tank muzzle flash Small arms muzzle flash explosions smoke Fire They won't be released until after the full game comes out and I get a look at what's in the final build. NB to CMSF users. These are modified/improved versions of the CMSFMod Moon - any chance of sub forums al la CMSF?
  8. I have Win7 64 and I have to set the priority of the game to 'High' in task manager or the game crashes after loading. Try that if you haven't already.
  9. I am using an updated version of my effects mod, skies mod, saturated terrain textures, tweaked water, tweaked uniforms, and all new weapon sounds (but you can't see those ) Once the game proper comes out I'll probably put them up on the repository. it feels a little... ungrateful to put mods up before the game comes out. To be fair though, BF have done an excellent job with everything.
  10. Well done on a great demo BF! Sterling work! Erm... this didn't happen in Shock Force! Stupid tin machines (mutter mutter). Take out my tank then surrender!? Stupid Geneva convention (mutter mutter). Mmm, me like tanks. The good old days.
  11. To right click with a Mac mouse... click the right hand side of the mouse. You DO need to set up the mouse for it though in preferences IIRC. The Mac mouse has seemingly one button but registers left and right clicks.
  12. If the Gun is tagged as an infantry weapon (like the support weapons?), then for another team, or the same team, to acquire it couldn't you theoretically use the same code/animations that are used in CMSF to acquire support weapons from downed squad mates. This takes a certain amount of time (where the guy does the 'looking for his specs' animation). This would prevent it from being too gamey, as you would need to have your team fiddling around with the Gun for an amount of time before they got it working again. Which would be risky for them. I'm OK with it either way. Just a brain fart.
  13. Good job with the foxholes Dan. Great job considering the limitations you had.
  14. Aha! Cool. That does then make it a little worrying that tanks go through one another.
  15. I don't know. I know it has been mentioned (and playing CM:SF confirms this) that the SPOTTING is from action point to action point and NOT from model to model so...
  16. Is this not because there is still an amount of abstract positioning going on. Although the units are 1:1 their position within a single 'action spot' is abstracted. So the tanks could both be in the 8m sq (I think) action spot but not in the exact position as depicted by the 3d models. I'll add another 'I think' in here just to ram home my uncertainty.
  17. 29th Now! It's already slipped 3 days since this morning! If this continues we'll NEVER see its release! :eek:
  18. Which, funnily enough, is what we will be using for aircraft carriers in the not too distant future.
  19. I noticed that. Very happy that they have mixed them together (ankle and full length) rather than go either/or. They have really pushed the boat out with this release and it shows. Great work guys!
  20. Heh. True enough. Too much wine and spare time on my hands. The loading screen was something I did for myself a few months back to stoke my own fire (so to speak). The other splash pages I knocked up 'under the influence'.
  21. Steve's given the go ahead now to post these. Normal caveat applys that things shown here may not be the same as in the released version. Steve
  22. I came across a download link for CM:BO on some game blog in 2000 and knowing nothing about it downloaded it. It MAY have been a pirate version. I downloaded it thinking due to its size and the fact that there was no serial number requested that it must have been a demo, but there was definitely a campagn there (So sorry for that!). Although I enjoyed the stategy and the pace etc, my artist's eye never really got comfortable with the 'lego' people and I wasn't a fan of all the abstraction going on, so I uninstalled it and confined it to the trash bin. Something about it stayed with me though, and as I got more and more disillusioned with the other 'strategy' games I thought I'd hunt it down (and buy it this time), and then I came across all the pre-release media for Strike Force on the battlefront site. Now THIS is more like it I thought. I've played it ever since, I've got all the modules and Afghanistan, have pre ordered CM:BN. Battlefront have in me a customer for life.
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