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Showing results for tags 'commonwealth'.
So i started playing with the commonwealth forces and had a few questions with them. Is it better to keep each squad as three teams and split with that to move around or is it better to combine the squad to make two teams and then spit with that to move around(to get better fire output from each team). So far I am finding commonwealth squads very anaemic in terms of fire power in the ww2 titles. The americans tend to do well at mid to close ranges cause of the m1, the germans are great at long ranges thanks to the mg and the russians are very good close up cause every second person gets an smg
For King and Country How can I live among this gentle Obsolescent breed of heroes, and not weep? Unicorns, almost, For they are falling into two legends In which their stupidity and chivalry Are celebrated. Each, fool and hero, will be an immortal -Keith Douglas, 1942 For King and Country is a CMBN Commonwealth campaign that follows the actions of the 1 Regiment Sherwood Rangers Yeomanry from their landings at Gold Beach on the Normandy coast on June 6th, 1944 and the hard fought battles through France until June 26, 1944. I have tried to keep it as historical as
I'm trying to help my dad with CMBN installation. Here are the separate file components he had; - CMBN disc -CMBN Commonwealth Forces Disc -CMBN upgrade V2 - CMBN Operation Market Garden Disc - CMBN Upgrade 3+4 Windows bundle Downloaded files. After having trouble downloading version 4, I finally managed to get it installed, however his two add on modules were not present. I read some of the forum and tried to figure out how to do it. I understood that they needed to be reactivated, yet I couldn't find the activate modules shortcut, nor could I find it when s