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Boche

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  1. Like
    Boche reacted to MOS:96B2P in Custom 3D Models and Mods Compilation   
    +1.  Nice!!!
  2. Like
    Boche reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Here's a preview of the current iteration of the mod in action courtesy of @Aquila-CM:
    PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors). 
  3. Like
    Boche reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    M48 Patton Tank

    In Action:
    - textures again are vanilla CM textures but you can apply some Camo scheme and a more detailed track texture to make it look better. Textures also can be reassigned in Blender.
    - track/turret works
    - commander open up in decent looking place
    - use it for the T55 and the M60 can be renamed to a T62 replacement
    - removed cupola and commander MG and reworked the AA MG (can be removed too in blender)
    - project file included
    I nearly gave up on this one as turret, hull, and range finder were molded into one piece. I had to slice them into pieces. I recorded the process and will upload it for educational purposes.
    https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
  4. Like
    Boche reacted to Sgt.Squarehead in Possibly Interesting New Perspective For Scenario Designers   
    Given the countless comprehensive mods already circulating, this:
    https://foreignpolicy.com/2018/09/21/the-coming-crime-wars/
    May have a lot of potential as a source for scenarios. 
  5. Like
    Boche reacted to Nektoman in Semenovka master map   
    Size: 2600x2600 m
    Semenovka is an eastern suburb of Slavyansk. In 2014 , during the struggle between Ukrainian army and DPR militia, it became a battlefield. In june it was the last supply route for the DPR forces in Slavyansk who controlled it until the withdrawal. 
    https://www.dropbox.com/s/f8vt26mk622h75o/Semenovka.btt?dl=0
     
     


  6. Upvote
    Boche got a reaction from zmoney in Campaigns   
    All but the brit and dutch campaigns have been updated, so far.
  7. Like
    Boche reacted to Liveload in Tal Malah   
    Thanks guys! I really appreciate the support. 🙂
    I've learned a lot since I laid the first tile down on Tal Malah. All of my maps are going to reflect this in the campaign, and stand alone once the campaign is done. Here's an in-progress shot from the west side of Kafr Nabudah in the meantime:

  8. Like
    Boche reacted to Combatintman in Heaven & Earth: Project discussion thread   
    Latest from Son Tay …

  9. Like
    Boche reacted to IICptMillerII in Combat Mission AAR: Consulate Crisis   
    THE CANADIAN CONSULATE
    Elements of 1st platoon, B Company cautiously advance to the outer wall of the Canadian consulate. The surrendering MP’s are captured and processed, brought to an EPW (enemy prisoner of war) collection point on the beach and held under armed guard by some of the combat engineers.

    Local security is established along the West wall, and the Marine assaulters are called up to breach a hole in the wall. The assaulters are equipped with demolition charges that can be used to breach walls and structures and are also equipped with thermobaric warheads for the two SMAW launchers. The breach is made in the wall, revealing a doorway leading into the compound. The Marines prepare to breach and clear the Canadian consulate.

    Note: the explosion from the breaching charge looks like it should be fatal to the Marines. The explosion effect is merely cosmetic. The Marines suffer no casualties or ill effects from their own breaching charges.
    The Marines stack up at the doorway through the wall breach. Immediately they can hear commotion inside, indicating the complex is occupied.

    Moments later Regime MP’s being running right past one of the Marine security elements on the South West corner, oblivious to the Marines location. They appear to be trying to escape from the consulate before the Marines enter it. When they stumble into the Marine security position, their withdrawal turns into a panicked rout. What follows is nothing short of a slaughter.

    The Marines engage at point blank range with rifle fire and hand grenades. There is no return fire. The fleeing MPs are overcome with terror and don’t bother shooting back. Theyre quickly put out of their misery.

    At the same time the slaughter on the street is happening, a team of Marines enter the consulate. For a few moments, all is quiet. Then there is an explosion of gunfire. A Marine is immediately wounded, but the fire is quickly returned.

    With both of his comrades killed, the surviving MP decides to throw down his rifle and surrender. Moments later, the Marines rush the room and take down the prisoner. The prisoner turns out to be the radio operator for a MP company command element. The corpse of the MP captain is lying on just nearby. The radio operator is processed and brought to the EPW collection point and noted to be a possible intel asset. The bodies of the company command element are searched for any important documents/intel.

    The entire consulate is searched for survivors, as well as to secure any sensitive items that remain. After a thorough search, CPT Pulido passes up the disconcerting situation report: none of the consulate workers are in the consulate. They must have been moved to a new location by the Regime. Evidence in the form of bullet holes and a few blood stains are found as well, indicating that there may have been some kind of struggle when Regime forces stormed the consulate. That, or there was indiscriminate killing. Sensitive items such as documents, hard drives and portable electronics such as laptops are recovered. All other electronics (printers, scanners, shredders, etc) are destroyed in place, and the consulate is officially declared secured and sanitized.
    All of this information is passed up to higher headquarters. The fate of the Canadian consulate workers is unknown, though they are now presumed to be in Regime captivity. Theater intelligence assets are given the additional task to search for any sign of the captured consulate workers. It is unclear what the Regime intends to do.
    The fate of the consulate personnel is concerning, but no longer a concern of the Marines. B Company is instructed to hold firm at the Canadian consulate while A Company continues to make its way to the US consulate. When the US consulate is secured and evacuated, all forces will collapse back to the beach at the same time.
    Its up to CPT Amato’s A Company to reach the US consulate so everyone can ‘get the hell out of dodge.’ Thus far that has proven easier said than done, and that trend appears to be continuing. Both the Global Hawk and U-2 sensors show more Regime infantry slowly massing in the neighborhoods adjacent to the US consulate. Time is of the essence.
  10. Like
    Boche reacted to Combatintman in Heaven & Earth: Project discussion thread   
    Sh1t the bed mate … that's an area about four times larger than I would have gone for if I'd made that map. Good luck with that tree placement 😉 
  11. Like
    Boche reacted to Kuderian in TACai rocks!   
    The scenario is Battlegroup Attacks! by George MC. (Thank you Sir!).
    A mix mechanized Syrian and U.K. force face off in Syrian hilly terrain in a PBEM with myself as Red force.
    A BMP-2  seizes the opportunity to take a pot shot at a Challenger 2 with it's AT-5 ATGM.
    N.B. The only orders I gave to the BMP-2 were as follows;
    1.  Reverse out of the Wadi around 20m to gain LoS.
    2. Face towards blue Challenger contact.
    Everything else is the TACai's automatic orders.

     
     
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  12. Like
    Boche got a reaction from General Jack Ripper in Shock Force 2 Unofficial Screenshot And Video Thread   
    You must. The closest ive seen the military portrayed on TV:
  13. Like
    Boche got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Topography of the Lang Vei SF camp area finished. Map size is 3840x4720. Now to get started on decorating it  



     

    upload pic
     
     
  14. Like
    Boche reacted to Rinaldi in [AAR] UK - Recipe for Disaster AAR   
    The AAR comes to an end, probably with excellent timing given the Rome to Victory AARs have now begun! Thank you to all who followed with interest, I will post a .pdf of the amalgamated posts in a couple days' time.  
    ___
    1843-1846:
    The Challengers take a battle position near the original BP3 while they wait for the smoke mission, ordered from the Palace observation point, to fall. They promptly spot and engage a pair of T-72s in the vicinity of EA1 upon taking their position. The enemy now appear completely dislocated at this point; even as the T-72s pull back into EA2 and the immediate surroundings, BMPs are seen speeding towards the vacated BP1. They are rushing headlong into 1st platoon’s alternate battle position in the reverse slope and are handled easily by the warriors interposed between the buildings.
    A lone platoon of Syrian infantry remains in good order and pushes onto BP2, though are kept at bay by the riflemen now in position at the palace with ease.
     By 1845, the smoke is falling and building in a gap between rocky mesas, masking the counterattack which kicks off shortly after at 1846. The column is motoring forwards, putting down marching fire, when the battle ends.

    The Challengers spot and rapidly engage - with catastrophic effect - the T-72s that had minutes earlier pulled back into EA2. 

    Dismounts from the 3rd Platoon fire on the only Syrian unit still maneuvering aggressively, keeping them a comfortable distance from their positions. 
    Debrief:
    A short, sharp battle, though many lessons to reiterate none the less:
    The battle is a good example of why having a plan, even a skeletal one based on little information, is important. Likewise, alternate positions are imperative – even if they are found ‘on the fly.’ Topping this point off: there is almost always an alternative position, no matter how barren the terrain seemingly appears. Know when to pull back. Admittedly, it could have been a done a bit earlier from BP1 – which to my surprise was the main effort of the enemy, rather than on my right like expected. It was simply too tempting to keep the dismounts at BP1 on line and putting down fire on the enemy dismounts. This only really served to expose them to overwhelming return fire from Syrian small arms, BMPs and eventually, artillery. It was good fortune that they did not incur more losses in such a position. An artillery fire mission over a wide area would’ve sufficed to smash the slow moving, dismounted thrust. A defense against a combined arms attack is an intricate dance in separating armour from infantry transports, the transports from their dismounts and then destroying each in turn with assets best suited to do so. In this case, these assets were Javelins, Warriors and Artillery, respectively. Active counter-recce can sometimes be as easy as trusting your gut at fleeting glimpses of movement and putting down an area-of-denial fire mission. Fires don’t have to kill enemy observers or scouts, merely compel them to continue to displace. A scout dodging shrapnel is not reporting on your dispositions or guiding in fire. There are lessons to learn from the Syrians, too: 
    The initial thrust on my right flank was disquieting but broken up by javelins. Had more weight been thrown behind that initial thrust I would’ve found myself very hard pressed – could the Warriors have stopped a company’s worth of BMPs at that position? I’m doubtful. The enemy attack on the left was also disquieting for a short while, before it rapidly became shambolic. The enemy dismounted attack was not a bad idea in theory, certainly it had sufficient overwatch elements, though it could’ve made use of artillery before rather than after it commenced. Further, the supporting BMPs taking the forward slope of the small rise they took position on was a fatal decision to the supporting effort. The enemy clearly had a lot of indirect fire assets. It was used anemically in the initial bombardment, coming down in small quantities for only a short time. It was also poorly templated: the best positions I could take were obvious and yet no fire was put on them. A stronger initial suppressive fire would’ve allowed for a much further forward dismount point. Infantry dismounting 300m away from my positions, rather than 800m away, would have likely put me in checkmate. Situation at end of battle & Total Losses:
     


    The butcher's bill at battles end. 
     
  15. Like
    Boche reacted to Rinaldi in [AAR] UK - Recipe for Disaster AAR   
    As promised here is a link to a compiled .pdf of the AAR: https://drive.google.com/open?id=1QtvMj5-T6CbqvQnR-6utl-nmpMH1rhM9 
  16. Like
    Boche reacted to JohnO in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  17. Like
    Boche reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Welcome to CM modding Geezer. 
    Your knowledge and experience will come in handy for sure. Glad to see several people here getting into custom models modding. About the Glider .obj I´ll send my email contact via pm. If you run into questions or troubles you can also contact me on Discord Aquila#8952 as I am not often around here lately.
    No worries. You and everyone else feel free to discuss and present your projects or ideas here.
  18. Like
    Boche reacted to Combatintman in Heaven & Earth: Project discussion thread   
    Yes they will - banged a couple of large shell craters and a couple of junk Flavour Objects down … thanks for the idea and have a like.

  19. Like
    Boche reacted to IICptMillerII in Combat Mission AAR: Consulate Crisis   
    MSR LIBERTY

    3rd platoon, A Company commanded by 2LT Branch is the lead platoon making its way towards the US consulate. They just turned onto MSR Liberty when the BMPs movement was spotted. CPT Amato informs 2LT Branch of the newly developing situation and the increased urgency to get to the consulate. As if on cue, one of the squads of 3rd platoon takes fire from point blank range.

    It’s a single soldier who wildly mag dumps. No one is hit by the fire and the soldier is quickly killed by a Marine, but this is another close call of many that has also halted all forward movement towards the consulate. If this keeps up its only a matter of time before casualties are suffered, or worse the relief force is so delayed that the consulate is overrun.
    Mere seconds later, a BMP comes screaming down a side street and into an intersection just 60 meters away from 3rd platoon. It appears to be trying to get close to the US consulate and is oblivious to the Marines.

    One of the Marines quickly shoulders and fires his LAW rocket and hits the BMP in the rear, stopping it and setting it on fire. Disoriented Regime infantry begin spilling out of the back and into a hail of fire from the Marines.

    Not all goes in favor of the Marines. Just to the left of where the BMP was taken out is a two story building occupied by Regime soldiers. They open fire on 3rd platoon caught in the open in the middle of the street with at least one PKM machine gun and cause two casualties. The building is too close to the Marines location to call in an airstrike, so the building will have to be taken down the old fashion way. 3rd squad moves into an adjacent building and engages the enemy at very close range. At the same moment that 3rd squad moves into the adjacent building, a team of Regime soldiers who apparently have a similar idea come face to face. A violent, point blank range firefight develops.

    The team of Regime soldiers is killed, but so is a Marine. Casualties are starting to mount for the Marine Landing Party.
    A second BMP appears at the corner of the intersection, but before it can fire a Marine with a LAW hits it in the lower front chassis. The BMP driver panics and tries to reverse but instead spins in a circle. In a last desperate act, it pops its smoke dispensers, but the effort is futile. Another Marine fires a second LAW into the side of the BMP, destroying it.

    3rd platoon has had a hell of a time on MSR Liberty, and the consulate is still half a kilometer away.
  20. Like
    Boche reacted to Combatintman in Heaven & Earth: Project discussion thread   
    Not an exact match but you get the idea:

    Compound and road orientation was an issue for this one hence the imperfect match, but good enough for government work as they say.
  21. Like
    Boche reacted to Combatintman in Heaven & Earth: Project discussion thread   
    Secondary School:

     
  22. Upvote
    Boche got a reaction from A Canadian Cat in Combat Mission AAR: Consulate Crisis   
    AFAIK the javelin was launchable from inside a building even in SF1.
  23. Like
    Boche got a reaction from ncc1701e in Tal Malah   
    One of my pet peeves with scenarios is time limits, Often i find them too limiting. When I run infiltrations, and assaults in real life they take way longer than the two hours alot of the long scenarios give you. I would always ask for atleast 3 hours... 
  24. Like
    Boche reacted to IICptMillerII in Combat Mission AAR: Consulate Crisis   
    Apologies for the delay. I'm hoping to pump out the next few updates over the course of the coming week. Glad to see there is continued interest!
  25. Like
    Boche reacted to ncc1701e in Tal Malah   
    Playing Qasabiyeh - Blue Attack is quite fun as Blue. Nice scenario. I do not want to give some spoilers. But, after my second attempt, I am still running out of time. 50 minutes is quite short since I am a very cautious player. But, I have not used all my artillery assets... so back for a third attempt. 😏
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