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melm

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Everything posted by melm

  1. Just find that now in CMSF2 Milan 3 performs top-down attack like TOW-2B in CMBS. In Wiki, I didn't find source claiming Milan 3 has top-down attack mode but tandem warhead. Can anyone help to provide some source to justify it?
  2. It seems it is not for LAV III TUA usage as there's no grenader launcher mounted(Smoke grenade shall be 76mm x8). And TUA is a TOW platform, not IFV, I don't think these are for INF's extra ammo. Besides, crews don't have grenade launchers for their rifles. I am wondering what they are and what they are for.
  3. Purchased German Fennek with MG3 in Quick Battle. Same thing happened. Muzzle flash and tracer not align with the barrel. I won't upload the screenshot again. It's about the same as the first thread.
  4. T-72AV TURMS-T killed two chally with one shot! I doubt it will happen in real life. APSFDS must get broken inside of the first target.
  5. I've found some silhouettes of Uncon have not been properly done yet, with big square around the pic.
  6. Could you post a screenshot? I played some UK scenario and saw they have NVG over the head.
  7. If I remembered correctly, the designer suggests players play with RTS mode, not WEGO.
  8. I don't think TF Thunder Mission 1's minefield is IED minefield since it's very easy to spot the minefield. I think it's just misunderstanding of safety passage of vehicles through MF. But it's good to know the feature of IED minefield from the testing. GJ !
  9. Ah I happened to see one with Kontakt-5, although in 2015.
  10. You mean they are there in game, but not used in missions?
  11. Thanks Mike. I haven't seen any Syrian Civil War photo showing Kontakt-5 either. I used to think that's for balance in SF and SF2. If possible, by any chance, I'd like to see T-72B introduced into the game with vehicle module.
  12. is using Kontakt-1 ERA, the same as T-72AV. I checked the manual. It says T-72AV TURMS-T uses 3rd generation Kontakt-5 ERA, so it should not be the same ERA on T-72AV. I remember in SF1, T-72M1V TURMS-T(which named as T-72AV TURMS-T in SF2) uses wedge-shape deployed Kontakt-5 on the model. I don't know this model error changes the protection of the tank or not.
  13. Through several battles in TF Thunder campaign, I found that Syrian tank crew all lack their unit avatar. Will they be added with patches?\ And, special forces AT unit is using the avatar of "regular" or "conscript" syrian AT unit.
  14. According to my experience, the best way for TF Thunder Mission one is driving these strykers one after one through the very edge of the entrance, I mean very. Remember to use plenty of waypoints to give your vehicle no chance to deviate from the desired route. I make most of my strykers through but one which made a weird left turn to the minefield. Or perhaps mines can be cleared by the given 155 arty. I didn't try that though.
  15. That's strange. I lost one stryker to AT mine in TF Thunder Mission 1, but I already marked three tiles(I didn't bother myself to mark the one one on the left side of the road). Red Warning is already yellow though. Plus, I used "move" order.
  16. I think I've read somewhere in the manual that if the mine is marked, veh can safely cross the minefield by slow. However, it is not the case when I am playing the first mission of TF Thunder.
  17. My bad. I didn't check the email but only the order status on the website. Yes, now I saw the download link in email although the website status is still "processing". I am going to download the file. Thanks.
  18. How long does the order "process" to finally get "complete"?
  19. So that means the scenarios in respository for the older CMSF no longer works for the upcoming CMSF2?
  20. I've got this dialog box while trying to launch the demo. My screen resolution is 1920x1080. Ths "display size.txt" in demo folder shows "0 0 0", which I suppose means the resolution of the desktop. No idea how to fix it so far. Tried run with administrator and run using high-performance video card. Both doesn't work. Same dialog.
  21. Thanks for all these tips. They really opened my mind for thinking more about the combined orders.
  22. This happens frequently for me playing CMBS. The breach team doesn't want to enter the room from the newly destroyed wall, but somewhere else that I can't tell.
  23. Russian now created a new airborne IFV - BMD-5. https://sputniknews.com/military/201609091045130577-bmd-5-russia/
  24. I think new feature from engine v4 doesn't require two teams are from the same squad. Correct me if I am wrong.
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