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Snowstorm

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Everything posted by Snowstorm

  1. I'm not going to nitpick each of the specifics here, but generally I like the overall idea, Al. Thumbs up.
  2. Nupremal, Your point is well taken. However, I think it is something that can be done...AFTER an expansion is done by Hubert and team. I think it would not be too big of an issue for them to make changes to the techs to simply expand the levels to 10 instead of 5. Then, they could create different icons to account for the different upgrades this would create to the different units. In addition, they would have to change the belligerent levels (as you mentioned) to account for this as well. Another change (after I thought about it for awhile) is too add, subtract, or change the Decision Events for the new expansion. Sure, it's work, but the overall game remains the same. Alot of playtesting would be needed, but I'm sure there would be plenty of volunteers....:cool: Playtesters, Hubert, feedback on this would be greatly appreciated when you are able.
  3. Of course, if one created the ultimate super campaign (a Civ-like 75 year campaign from roughly 1900-1975), air tech could literally start at L-0 (example Wilbur Wright's plane) and end at L-10 (F-15). Obviously such a super campaign would require very careful playtesting to make sure one could not create an F-15 in 1930. :eek: As you said JJ, tech would have to come very slowly and perhaps be effected by how fast one developed industrially and production wise. Timing in such a campaign would have to be fine tuned carefully. In fact, I can almost sense the sparks flying off the mod masters' heads right about now.
  4. Excellent idea, JJ. I would think this would be very doable (most definitely a GREAT idea as a major expansion to SC Global). :cool: Hubert, I would think that all one might have to really do is go a bit retro with the unit's abilities in the early scenarios (such as 1904 or 1920), maybe even add upgrades past the increment limit of 5, alter alliances around to match the scenarios, but otherwise it doesn't seem to need a great deal of changes to make this work. What do you think?
  5. Eh....this doesn't necessarily mean shipping is imminent. I had the charge on my CC statement too....a few weeks ago. :eek:
  6. Really looking forward to that, Nupremal. :cool: Now if only we could get GC released.... JJD: I think the global mod you're talking about having trouble with was the Global patch that came along not too long ago for the earlier SC2: Blitzkrieg game. It was probably kind of a prototype for the bigger, more detailed and improved GC we are all waiting for now.
  7. I don't remember much about HoI2 (except I didn't like it much and tossed it), but I do know SC is much easier to play right from scratch without looking much at the manual. Plenty of detail and options, and easy to understand. The manual is very useful once you figure out the basics, but much of it can be understood just by diving in and playing it by trial and error. The editor is also one of the biggest assets of this game. You can tweek and alter almost anything in the game to your heart's desire, and it is not difficult to figure out how to do it. :cool:
  8. Bob, All you have to do is send a Personal Message or email expressing your interest in becoming a tester to Hubert : hcater@furysoftware.com
  9. Good question, Brian. How does a supposed newbie have a copy of GC to test, when the game hasn't been released yet? Warphammer doesn't strike me as being an authentic beta tester for this new game. Perhaps he might want to explain this clearer?
  10. If that's true, why doesn't he have "SC Beta Tester" or something to that effect? Or does it come down to the choice of the poster to put that title there? Just curious. :confused:
  11. If that's true (I'm not saying necessarily it is, mind you), how is Big Al doing it? I must be missing something here.
  12. Bo, I noticed this too, especially with Rommel and Co. in North africa. There does seem to be different scripts for AI as opposed to the human player playing a campaign/scenario. I wouldn't mind being enlightened too.
  13. They auto-expire...in...what, a month, two months? Just curious.
  14. I agree, not much of a campaign in East Africa except through Egypt. Curious though, as far as what kind of unit setup Hubert and Co. have on the game board in that region.
  15. Ya know, it's funny but I would bet that's a black SS uniform that funny bunny is wearin' below the neckline in that there pic. :eek:
  16. I suppose this means his orders came from "Irontail" as well. :eek:
  17. Further, it might be a good idea to provide a way to access the handbook/manual during gameplay overall. I would think it would not be difficult to do. :cool:
  18. Good question, Bo. Inquiring minds would like to know.
  19. Arado, Good point about some of the specific countries not needing Industrial tech. At the time, I was referring to the Axis and Allies in general. I disagree though on Britain. I think it is worthwhile for them, as long as they're able to hang on to most of their territories during the game.
  20. Well, to put it generally, industrial tech will eventually increase your MPPs that you get every turn, and production tech will eventually cut down the cost of producing each unit you buy as well. Between the two, I give the industrial one priority. The aircraft techs improve the attacks (and defense) of fighters, as well as increase the movement points for the planes (fighters and bombers). As far as the weather goes, if it impedes your Japanese campaign too much, you can certainly just shut off the weather mode if you must.
  21. Bo, As far as the first question goes (and I think it's the same no matter which expansion you're playing), I usually pick "no build delays" since I prefer to have my builds right away (the opposition gets the same, so it's not a handicap for the other side, as far as I can tell), and I don't give the AI any bonus unless the game is getting too easy. If its too difficult, then I might take the FOW off (perhaps even toggle the FOW on for the AI's turn if I'm REALLY having it tough) but I try to make it as realistic as possible (you don't really want it TOO easy, do you?). In the beginning, I keep the weather mode off, but after a while, for more of a challenge, I might turn the weather mode back on, but I recommend making it easy at the beginnning, the tighten the notches a bit more and more as I get more comfortable. It's to everyone's own pleasure, of course! As far as priorities go, I personally lean heavily on industrial and production tech and infrastructure, then advanced aircraft and long range air tech. After that, well, depends on how the war is progressing.
  22. Bo, Unfortunately, this appears to be an issue the Map Editor is unable to change without the developers actually altering the Editor functions. Sorry about that.
  23. Actually DD and JJ, My wife drags ME kicking and screaming off the computer whenever I try to post anything at all. :D
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