Jump to content

Skrivebordsgeneralen

Members
  • Posts

    26
  • Joined

  • Last visited

Converted

  • Location
    Austria, France, Norway

Skrivebordsgeneralen's Achievements

Member

Member (2/3)

0

Reputation

  1. In one game I tried out a strategy that I think is pretty much unbeatable. Japanese invest heavily in diplo chits against the Soviets - which still gives them enough for a solid punch against China. Germans build nothing but armor, tank tech and one infantry advance, possibly supplemented by tac bombers. No action in Africa and early 41 attack on USSR. Such a strategy leaves the Russians crippled and defenseless. Any viewpoints?
  2. During my last game I noticed what is most definitely a bug. Axis units operating in Morocco and in the mountains of western China could move into those mountains at a cost of 1 mpp. In addition, it is possible to "switch" any unit to enter a tile it would normally not be prohibited from entering.
  3. At present, the Free French have no possibility to invest in tech. With a total of 3 corps and 1 army it makes them pretty much useless - except possibly as a base to reconquer Africa. The best use of the Free French Army is to defend the Pacific islands. Doesn't make much sense. One possibility is to give Free France increased possibilities after an allied conquest of Vichy Algeria - which should become the new Free French capital. That's what happened historically.
  4. Yes, the Chinese are toast. The real question is what it means in terms of gameplay. In my ongoing game, my losses have been so high that I didn't manage to buy my first inf tech chit before mid-1940. And I'm playing very carefully. Their last city should fall by mid-42, maybe even earlier. At any rate sufficient for the Japanese to shift the bulk of their forces to India or Russia for a 42 offensive. I have never seen the Japanese go for anything else than an all out offensive - with good reason and very predictable results. The question is whether this land-based Japanese strategy is necessary for an axis victory. As it stands, the alternative is to let the Chinese grow strong - and the Japanese will eventually have to spend more fending them of than they would have spent subduing them. In terms of gameplay the result is that Japan will invariably go for Russia or India after China. This in turn forces the US to focus on building a relief army to be sent to India or Africa - since that is where they can apply counter-pressure as quickly as possible. If the US goes for the Pacific, the Japanese can afford to pretty much ignore them for a long time at minimal cost - while the axis will be winning the war on other theaters. Fortifications in the north are badly needed. Taking away Japanese motorization is another option now that we have forced march. In order to provide Japan with some incentive to try out alternative strategies more needs to be done however - decreasing the attack value of the Chinese and providing the Japanese with fortifications is one option. WIF has a system of "limited war" in China where the Chinese get few mpps, but the Japanese are restricted in the number of attacks they can carry out each turn - unless they want to face the consequences of a substantial US-entry penalty. But I suppose implementing such a system would require a lot in terms of programming. Ah - I guess we will never get rid of these kind of dilemmas
  5. I am starting to suspect a national morale bug in the new version. In my current game (against a human opponent), I (CP) hold all of northern France up to and including Caen, Rouen, Abbeville, Le Havre, Amiens, Arras, Calais, Lille, Maubeuge, Sedan and the northern mine. Except for a small Russian incursion (occupying the Ger and AH mines in Silesia) as well as two AH border cities (Tarnopol and Czernowitz), nothing major has happened. Losses have been slight on both sides. It's turn 11 (24 oct 1914), the ottomans have not yet joined. French moral stands at 95%, with other countries above 95. According to my experience from 1.1, the French should be around 80 or less at this point. What is going on?
  6. The resistance myth (ie. that all of France were somehow resistants) was, as you said, largely a creation of the gaullists and communists in 45. It's most important function was to lay the ground for the post-war consensus in France. Remember that 1940 was the biggest traumatism in modern French history. The French communists were an integral part of the Forces Francaises de l'interieur after Jean Moulin (de Gaulle's envoy) unified the interior resistance movement in 43. L'armee de l'ombre (army of shadows) is a very good french movie based on these events. It's true that the role of the Free French, both on the interior front and outside France, was limited until 43. The US recognition of the Free French as the legitimate government of France was an important step. Still, the Free French played a major part on at least one occasion before the tide was definitely turned. If interested, you can read more about the battle of Bir-Hakeim: http://en.wikipedia.org/wiki/Battle_of_Bir_Hakeim
  7. It would. I don't quite remember, but I believe there was a chance for this happening in earlier editions of the SC series. In general, I think Free France should be upgraded a bit and receive a few more units in course of the game. As it stands, the option is very pricey for the UK (400mpp) at a critical time in the game and IMO not worth it. I'm not sure if choosing Free France is also connected with the Fort de France events and the US getting the Bearn CV (or was this only in earlier editions?), but the Free France event seems too expensive to pick. Historically, Free France certainly played a more important role. In 1940, many experienced French (and polish, belgian) pilots participated in the battle of Britain. Later, the Free French had considerable troops fighting in Africa, Italy and ultimately France itself. French armies liberated Corsica, landed in major numbers in the South of France in August 44, later fought for Alsace and marched on to Germany. At the end of the war, France must have had more than a million regular soldiers in the field, mostly US equipped. From 43 onwards, Alger was btw. the capital of Free France (there were about one million Europeans living there at the time). The Vichy government on their side allowed Germany to use Tunis as a base from 41 onwards, which is not reflected in the game. There should possibly be a US option (not for free) to recognise Free France as the legitimate French Government once the allies take Alger. Britain would get the de Gaulle HQ, units (after some time) and the possibility to build more in Alger.
  8. Not quite. I'm curious if Minty can reenact his success, so I'm not revealing anything. My situation was really totally hopeless. However, as always in the SC series, I believe there is a counter, provided the allies react early enough. Good luck to Minty if he tries to pull off this strategy once more.
  9. Aircraft can't fly over the Qattara depression in Egypt, but have to fly around it instead, in the same way as land units. Obviously a bug.
  10. As the japanese, is it possible to reenact Pearl Harbor in any way? Also, if the japanese take Chungking, does it carry any consequences in terms of war entry for the US and UK?
  11. OK, I don't like playing the AI. Bores me very quickly, even though it looks reasonably good. Who's ready for a real game? Have only played until mid-1940 as axis so I hardly even know how this game works and what to look out for. Doesn't matter - it'll be twice as much fun. Have played all the other games in the series, though. If someone feels up for a mirror game, just send me your first axis turn.
  12. Haven't played any of the global mods actually available. In SC2 Global, will there be a possibility to deploy italian troops on the horn of Africa/Ethiopia prior to Italian entry? Backed by axis air units and possibly paratroopers, this could open some interesting options.
  13. I was wondering if there will now be a possibility to access event folders "ingame" and get an instant overview of all relevant effects of any given action (DoWs, Events etc...). For competitive gameplay, accesing these folders is a must anyway. A more readable and readily accesible format than what we have now would definitely be a very nice feature. Any thoughts? Otherwise eagerly looking forward to this release
×
×
  • Create New...