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purpheart23

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Everything posted by purpheart23

  1. Any more word on when your map/scenario will be done LLF? I've been anticipating this one for a good while.
  2. Let us pray Peter that they bring functionality to the engineer vehicles in the game. Amen. Yeah nothing like "finding" a mine field to bring sunshine and hope to your day eh?
  3. Bahger, I was having alot of the same problems at 1.08, then battlefield dropped this gem of a module/patch(1.10) and the vast majority of those issues magically disappeared. Now the game is much more stable and I have had many good matches playing TCP/IP against my brother(he doesn't use anything but the marines, good thing too cause i'd probably hand him his backside).
  4. WWII is good and all, but I'm interested in when we're going to get an official announcement about the British, and maybe some exciting new content.
  5. Normal Dude shouldn't you be completing your task force panther campaign? J/k awesome work with the weapons mod.
  6. way to step up to the plate JonS..........good man.
  7. No offense Huntarr but the Indian doesn't blame his arrow......hooah!
  8. So if I'm reading this right, we'll only get huge updates as the modules come out, or huge updates are out the window completely?
  9. I love the new module, but admittedly the vehicle pathfinding is giving me heartburn. 1.08 pathfinding for vehicles was imho much better. Most of the issues you've brought up for wego play also exist in rt. Seems to be the game and not the game mode. Good post and I hope BFC don't move along until this gem is polished to a high sheen. Cheers.
  10. What if it's done in the motorpool? Where said remover isn't necessarily signed for said piece of equipment?
  11. It's only requisition if I do it. Just wondering why the marines are running around with ACU pattern bags in the backs of their hmmwvs.
  12. Are a bunch of no good thieves. Don't beleive me, then look in the cargo compartment of any 1114 and see for yourself. How dare they steal from the army
  13. I have actually had the privilege of taking a ride in both (AAV, M-2) vehicles. I will tell you that the AAV in comparison is a cadillac escalade minus the amenities of course, and the M-2 is a ford fiesta. However if I had to take one into battle, i'll jam my butt into the m-2 and away we go.
  14. Yeah i think i'd rather be judged by twelve than carried by six.
  15. They should make the pop smoke command just like the area fire command,(which is used for non-los i.e. grenade attacks) that way we can just put the smoke where we want it? If feasible of course.
  16. they also told us it would be a "few" days after the game went gold, then two weeks later the module was released so............... i think release dates need be taken with a grain of salt.....just saying. By the way the patch and module are friggin awesome.
  17. Don't think anybody complained about the bradley having it's tow launcher permanently at the ready.....why start now?
  18. Thank you Steve for the timely reply. And oh by the way, kudos on the Marines module.
  19. My gunships don't seem to want to use any type of armament besides their guns? What am I missing. For instance what command do i have to give the helo to have it attack a tank with the appropriate armament?
  20. I love your cartoons huntarr , right now we're trying to stand up the 1/1 AD HBCT and it's like hell trying to come up with classes to teach these soldiers without boring them to death that m-249 class cartoon made me laugh.
  21. Sometimes this feature is a huge tease when the vehicle goes up and you see your pixeltruppen climbing out only to be struck down seconds later by a secondary.......arrrrgggggghhhhhh......
  22. The U.S. military is built for the offensive. The Tow system is hardly ever grounded as far as I can tell for the exact reason that it is an unwieldy(is that a word?) beast. Being Artillery it's a system we don't get to play with a whole lot though so I could be wrong, but I'm pretty sure I'm not
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