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Everything posted by Childress
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Nice, but I can already hear my laptop gagging.
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This happened a couple of times on my rig. Fleetingly.
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Looks more convincing than the one in Saving Private Ryan. But it's not white!
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Mulling over future implementation of snow
Childress replied to Gurra's topic in Combat Mission Battle for Normandy
Prediction: There will be Snow, Light Snow, and Heavy Snow. In Heavy Snow troopers will trudge- slowly- through knee high accumulations using similar animations to those currently used for fording shallow water. -
I don't believe the Hetzers were present in any meaningful numbers on the Western Front until after Sept '44. So the Market Garden module? Correct me if I'm wrong. One interesting feature of the Hetzer was a remote-control machine gun mount which had to be reloaded from the outside. Curious to find out how Battlefront handles this. Or the (alleged) bocage busting prowess of the Churchill, for that matter.
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Comprehensive WISH LIST for your enjoyment
Childress replied to Erwin's topic in Combat Mission Battle for Normandy
The driver can disembark and move out on the same turn. Select Disembark and issue a move order. -
Comprehensive WISH LIST for your enjoyment
Childress replied to Erwin's topic in Combat Mission Battle for Normandy
7. Inf passengers on AFV's. Sorry, don't agree. The distances aren't large enough (yet) in the game to justify the extra programming work depicting tank riders hitching a lift. Troops walked into battle; inf blazing away with small arms aboard tanks doesn't accord with Allied or German doctrine. And exposing vulnerable riders to enemy defenses that weren't absolutely and unquestionably suppressed has to represent the height of folly. Soviet tankodesantniki tactics implied a contempt of human life. Sticking the pixeltruppen on tanks is graphically doable, in fact I believe it may be already enabled, the harder part is depicting the multitudinous events requiring new animations that can happen to them en route. Not easy. Think about it. This may be implemented by the Bulge module. The Germans, aspiring to achieve rapid penetration, were short of mechanized transport and the photographic record is replete with pix of soldiers riding into the Ardennes aboard panzers. Whether the actual battlefield was a mere few hundred meters ahead is another question. -
Commonweath module: game improvements?
Childress replied to GreenAsJade's topic in Combat Mission Battle for Normandy
I've learned that, if you playing the game on a laptop, be sure to enable the Full Power setting. I mistakenly left mine on 'Balanced' or 'Maximum Battery Life' and CMBN slowed to a crawl. Took a couple of days to figure this out. -
Comprehensive WISH LIST for your enjoyment
Childress replied to Erwin's topic in Combat Mission Battle for Normandy
I don't think anyone of us has a problem with the appearance of Low Bocage if the mapmaker has included gaps. And LB should include a lot of them. There's one scenario ported over from CM1, Last Defense, I believe, which plays out on a fine map except that it features two extended lines of unbroken LB which channels the German attack in a preposterous way. Yes, and Ambushes could use some tweaking. -
Comprehensive WISH LIST for your enjoyment
Childress replied to Erwin's topic in Combat Mission Battle for Normandy
Wow, long list. I'll give my take on the first four items. 1. Covered armour arc CM never had an Armour Arc to the extent that the AI could use it as well. Apparently, it's a snap coding in the rule but a bear to find a way to get the computer player to use it properly. BFC doesn't want any more half-*ssed solutions in CM2. So we have to wait. In the short term I'd like to see the garish and nearly opaque yellow arc attenuated. Or modded. 2. Ambush command (your squad/team hides except for one guy who is a lookout, esp critical for successful AT ambushes) OK. Or one can use the 2-3 man HQ unit, with binocs, to do the spotting while the squad hides. Probably not a satisfactory solution for two man AT teams. 3. Enter building command (grenades get thrown in, rooms sprayed with bullets...) You can insert a movement break in front of the door and Target the building. Your truppen will toss grenades. (I think) 4. Easier to see Bocage gaps, and the difference between bocage and hedges. This is the domain of the map designer. The conscientious ones plop a brown dirt tile on the gap. -
those bugs/irrealistic things which ruin CMBN...
Childress replied to JC-CM's topic in Combat Mission Battle for Normandy
So, who are we going to believe? The experiences of an actual Sherman tanker or our own lyin' eyes? -
The Tigerfibel seems to value cheesecake if this reprint available on eBay is any indication: http://www.ebay.com/itm/WWII-German-Tiger-Tank-Manual-Tigerfibel-/390379132010?pt=LH_DefaultDomain_0&hash=item5ae468d46a#ht_6455wt_757 'A top-quality reprint of the basic instruction manual issued to Tiger tank crews. The manual covers basic maintenance, , how to prevent engine fires, engine warm-up, removing road wheels, ammunition, wiring schematics for the intercom and much more. Some panzer tactics are covered as well. In order to appeal to the increasingly younger recruits a buxom babe is included in many of the instructions, which would help keep the recruit’s attention. This is a great item for the armor enthusiast. These are stock photos. This German language manual reprint measures 9.25" x 6.5" with 44 pages. (4525)' 9.99 plus 3.20 shipping.
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Thought it was 'Königstiger'?
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Commonwealth any warmer?
Childress replied to phil stanbridge's topic in Combat Mission Battle for Normandy
For those clamoring for US/Jap action the battles in the Huertgen Forest should resemble the Pacific theater; dense, near impenetrable terrain, limited AFV activity and atrocious weather. Not sure in which module they'll appear however. -
Any Bones for patches in the CW Module??
Childress replied to thejetset's topic in Combat Mission Battle for Normandy
Whoa, big guy. Try switching to decaf: http://en.wikipedia.org/wiki/As_(Roman_coin) -
Any Bones for patches in the CW Module??
Childress replied to thejetset's topic in Combat Mission Battle for Normandy
In my living room cabinet I have: A booklet of Hitler stamps from the 30s: '9,00' pfennigs, I presume? Multi-color, still with the adhesive backing. Bronze asses of the emperors Claudius, Augustus, Vespasian and Nerva. In forum ready condition. A denarius of Trajan- and Vespasian. 100% silver. Can I use these? -
Lovely to see preorders available
Childress replied to Erwin's topic in Combat Mission Battle for Normandy
New screens: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=290&Itemid=491 -
Long term lurker finally purchasing
Childress replied to undercovergeek's topic in Combat Mission Battle for Normandy
Impassible but the Allies posses several rhino-equipped Tanks. For the time being, they'll even penetrate bocage in reverse. -
Sniper test and small weapons problem
Childress replied to Fūrinkazan's topic in Combat Mission Battle for Normandy
Really, no suppression? If a couple of guys were firing pistols at me and my friends from that distance, bullets zipping through the foliage, I don't know about you but I'd be ducking. -
CMBN vs. APOS, and the future of CMx2(?).
Childress replied to AslakH's topic in Combat Mission Battle for Normandy
Sound like a gas. But we are you going to find that many players for such a niche game? -
Thought you meant an 'Oh My God!' campaign. The most immersive, kick-ass production ever seen on the CM platform.
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Good advice. I hide the bulk of my troops and use a command unit, AT team, or vagrant AFV crew- anyone with binocs- to do the spotting.