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Childress

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Everything posted by Childress

  1. Hmmm, dunno about that. But I do believe that gaps should be much more numerous in rows of Low Bocage. Like every other tile, at least. Preferably with a tile of dirt underneath, for realism and as a player aid.
  2. I seem to recall BFC attempting to simulate Russian 'human wave' attacks in CMBB. How did that work out? Honestly don't remember. The Zulus seem to have had success with that tactic against the British. Once.
  3. Well, that would certainly end artillery's status as the 'uber-weapon' on the CM battlefield.
  4. Among other issues with the Pacific theater, I can't think of a way of implementing the Banzai charge in a CM setting. Historically the Allies, armed with automatic weapons, stopped these attacks cold. They proved fruitless. The Japanese player would have to be compelled by some game mechanic to use them.
  5. It's somewhat surprising that no one (I think) has devised a campaign that begins easily bet gets incrementally more challenging as the player advances through the battles and the man/machine pool erodes. This simulates the importance of force preservation and doesn't intimidate the noob with a tough, rubik's cube type assignment right at the starting gate.
  6. What about the impact, the jolt that compromises delicate systems within a tank even if the round arrives far from the critical zone? Last year my Toyota was rear ended by a senior lady and the cigarette lighter popped out. Explain that one....
  7. Dunno about that. I have have 6gb memory on my new machine and it still chokes on some of the more, uh, ambitious scenarios.
  8. Pointe du Hoc. Isn't that the one where the Rangers rocket up the ropes like spider monkeys?
  9. One of the bridges is still buggered. Is it this one? http://www.battlefront.com/community/showthread.php?t=99664&highlight=troll
  10. Not likely. BFC was basically nagged into re-instituting the unit purchase system and Steve has mentioned that they won't be expending much energy re-evaluating costs or, in this case, removing them. He believes this constitutes a development black hole which will never be entirely satisfactory to every player and a source of never ending controversy. On the other hand, there was considerable demand for this among a large segment of CMers. Too bad the formation purchase concept implemented in Shock Force didn't catch on amid all the other problems associated with QBs in that game. It coulda been a contender.
  11. The modular type buildings provide good cover. I ran a test a couple of months ago with three mod-type structures. German squad in the building, American squad in the open. 200m. Duration: 3-4 wego turns. You can find the link at the front of this thread. Results: typically 5-1, 10-1 in favor of the Germs. Note this is with relatively equal numbers. If the Amis get fire superiority, say a platoon vs a squad, or add an MG team, all bets are off. I found that bldg defense works better on the ground floor than the top and that the bldg should directly face the attackers. Also, three windows are better than one. One tidbit of information I don't believe is included in the Manual: Barns are completely porous, that is you get the blue targeting line out of every side despite the solid wall graphics. They give concealment but lousy cover.
  12. Man, this forum is more learned than I realized. This reminds of a famous Roman joke, or retort if you will. The 10th Legion is besieging a stronghold in Gaul which so far is resisting Roman arms. The two sides arrange a parley under a white flag. Caesar demands unconditional surrender but the Gallic chieftain is proving intransigent. He then asks the opinion of his legatus in charge of the siege engines, Gaius Publius Rufus, a soldier of renown but also a notorious wit. Rufus turns to the Gaul, cocks his eye, and quips: "Catapultam habeo. Isi pecuniam omnem mihi dabis, ad caput tuum saxum immane." Thought you'd get a kick of that one, BG.
  13. This test from a two month old thread shows a rather decisive advantage accruing to troops in modular buildings: http://www.mediafire.com/?fhx5ai9534lrf2q
  14. Definitely worth a watch. Beguiling atmospherics. Thanks.
  15. I feel your pain, Togi. I, too, checked the forum this morning and there was still no info, or 'bones', on the upcoming module. You probably reacted to learning of this absence with numbed disbelief. You're in what Kubler-Ross called the 1st Stage of Grief (there are seven total). You may deny the reality of the loss at some level, in order to avoid the pain. Shock provides emotional protection from being overwhelmed all at once. This may last for weeks. Alternatively you can join the class action lawsuit which some of the more outspoken and disgruntled members of this forum are putting together. Contact....well, if you're a regular you can guess who they are.
  16. These are the kind of posts that are going to send Steve and Charles back into sheep herding.
  17. Another think that I've noticed: foreigners who post on English speaking forums. The more impeccable their command of English the more likely they are to apologize for their inadequacies in the language. Those who expatiate, often at length, in incomprehensible, Tower of Babel gibberish never do.
  18. Bayonetting, or'wet work', has been in decline for a couple of hundred years. If BFC were simulating WW1 should it be in? Probably. The American Civil War? Most definitely. Napoleon's wars? Absolutely. As I think Steve pointed out even the massively popular, well bank-rolled WW2 FPS like Call of Duty didn't see fit to include close quarter combat animations. Apparently the game wasn't worth the candle, as the French say.
  19. I think you accurately described the current mechanics for 'dismounting' a shelter/pillbox. But I don't believe it's normal procedure for vehicles. In a vehicle, say a half track, the player can unload the passengers, dismount the crew and give them all movement orders in the same phase.
  20. From Wikipedia: During the Korean War, Lewis L. Millett led soldiers of the US Army's 27th Infantry Regiment in taking out a machine gun position with bayonets. Millett was awarded the Medal of Honor for this action. This was the last bayonet charge by the US Army.
  21. I'm coming to the conclusion the general wonkiness of bunkers constitutes a mystery like the Eucharist. Or, more apropos, a door Man was not meant to open.
  22. Thanks, Michael, you possess a cosmic soul. Which I've always suspected.
  23. That seems counter-intuitive based on the mechanics with vehicles. There the player selects the vehicle, orders a dismount and the passengers carry out the movement. Not sayin' you're wrong. I'll check it out.
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