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bodkin

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Everything posted by bodkin

  1. Maybe just leave them undelployed till you need them might help a bit. This is going to require a bit more micro management of mortar crews but I haven't found it to be such a bad thing. Every other unit in the game fires on it's own judgement and I've had a couple of occasions where I've been glad to see a bit of inititive from the mortar boys. Maybe a reduced rate of fire would be a bit more desirable.
  2. I think CMx1 were simpler and perhaps more accessible games, basically just capture the flag and it doesn't really matter if you waste half your forces doing it. Now with all the extra victory condition parameters available to a designer there's alot more that a player needs to consider and manage. I also think there is quite a difference between playing RT or WEGO, something designers now need to be constantly aware of when trying to balance scenarios.
  3. I don't see it at GaJ's? Only the one from 24th June?
  4. I've noticed german light mg troops tend to spray their rounds rather high like they were trying to hang on to a powerful fire hose, but maybe it's supposed to be this way.
  5. The IG's don't have LOS to the target or the FO, they are in radio contact over the hill. The FO can't use them for any sort of fire mission the target marker says 'no line of sight'.
  6. Yep the FO has full contact with them. I'll replay it and see if it is just a weird bug or something.
  7. I have the FO on the hill overlooking the Monastry with direct line of sight to the enemy units entrenched there. The guns are over the back of the next hill near where they enter the map. The FO has contact with the guns but they can't fire on the targets he selects due to no line of sight. Maybe the guns can't elevate enough to fire over the two hills because they are well within their effective range.
  8. I started playing this and realised there is only 15 minutes on the game clock. Is this right?
  9. I'm interested to know how you got the guns to work in indirect mode? I deployed them in the field near the graveyard next to the lane where they arrive. I drove through the low hedge and set them up so they had to fire over two hills to attack the Monastry which the FO was observing. However they wouldn't co-operate with the FO request because the had no line of sight?
  10. How? I deployed the guns in a field near where they arrived on the map, the spotter was on a hill out of line of sight but in radio contact. The guns were all available to the spotter with a 3 minute delay in the arty tab. However when I tried to lay any sort of barrage the cursor just says 'no direct line of sight' or something to that effect. The guns had to be driven to the top of the hill and hauled through forest so they had line of sight to the target before the spotter could use them. So please tell me what I'm doing wrong.
  11. I'm about half way through but just a couple of suggestions. Give the Germans mortar teams instead of infantry guns, the guns are next to useless on this map they can't be used in indirect fire by the spotter so they must try to be manhandled into a good firing position which I found to be deadly for the crews. A bit more time would be nice as well. Very nice atmospheric map.
  12. Linear mortar missions on the hedgerow that the germans hide behind will blunt the attack. I think I put one ATG on the rise on the cross road with a perfect line of sight to the bridge and another on the right side of the hedgerow back furthest from the bridge.
  13. I'd like to see the Tac AI fire at reverse slope targets, currently you have to force units to fire at a reverse slope enemy but often when they do they are able to suppress if not kill the target.
  14. Was this mission even tested? Where is the enjoyment in this digital mind torture?
  15. I had the same opinion, it seemed like the campaign was for a modern a setting with those strict casualty limits unlike the meat grinder that was Normandy. Also you might want to try playing RT rather than WEGO, I switched whilst playing the Courage and Fortitude campaign and it was like playing a different game with the increased control over units.
  16. Gee a bit defensive, anyway there are missions in 'Road to Montenbourg' and 'Courage and Fortititude' that are definately harder in WEGO, try playing 'School of Hard Knocks' in WEGO and look at the help thread on 'Courage and Fortitude' on that mission the best advice is all about hitting pause and changing orders instantly. "It's entirely possible that some people involved in development are primarily real time players and may have inadvertently created scenarios that play better in real time." This is the point I was trying to make maybe I should have not said they were created to be that way on purpose but the end result is the same.
  17. WEGO was always in CMSF, it was the 'blue bar' that was missing. The one unfortunate side effect of giving the players/designers the choice of RT or WEGO is that I believe it has caused a subtle split in the community. Some scenarios are being designed and tested primarily for RT style play with it's instant control over units. In CMSF and now in CMBN I've often found when WEGO players are struggling with one of these missions some RT player will claim they got a Total Victory. I'm thinking a minute of not being able to control your units is a bit too long with the more complex CMx2 engine and the nasty surprises it can bring. One day I hope we're all singing off the same songsheet again, with a comprimise of the two systems, e.g. realtime that can be paused at any time and the last 20 seconds of action replayed.
  18. Now that I think of it remember when I had this problem the ATG was being asked to attempt a pretty miraculous shot through a series of tree trunks.
  19. ...........crickets chirping.............sound of someone clearing their throat...etc
  20. I think that's my favourite user made scenario so far, the map is really nicely done, gundolf did you play RT or WEGO?
  21. I've had this problem with ATG's the crew get stuck in a planning/spotting loop.
  22. Have you tried Vein's muzzle flash mod?
  23. Could they actually see the unit? Hiding makes spotting harder, although you should be harder to spot aswell. What was the experience difference and morale state between the two sets of troops?
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