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bodkin

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Everything posted by bodkin

  1. PT, I don't think anyone is seriously asking for no time constraints, it's just that your CW scenario designs seem to have taken a step towards the other extreme. I've played and enjoyed most of your other campaigns right back to Hasrabit but can't remember them ever been this tight for time, making the clock much more of a gameplay factor.
  2. Don't know about that but found this interesting test. http://efour4ever.com/57mm.htm
  3. I"m not so keen on this design method, it means your doomed to failure if your first plan of attack is ineffective. I prefer to have the flexibility to still be able to get a decent result if you have to change your tactics mid battle. On the time issue, as a WEGO player I feel I need more time than a RT player, so these tight timeframes really make it hard to use good tactics. There are plenty of turns where you put a unit into action like the hunt command then find they sit idle for 45 seconds because they see a enemy unit on the other side of the map. I've been caught out a couple of times where a banzai charge is needed to get to the objective before the time ends. I don't want to turn this into an RT vs WEGO thread but more time for WEGO players would be nice.
  4. Nice to hear you've taken this into account, it's a great idea.
  5. I've seen crews pop smoke and drive with their arse towards the enemy or run over minefields and they are not panicked. The basic evasion manouvering could be improved.
  6. I agree with Erwin the game needs to be fun to wide variety of players to remain viable. Otherwise new players aren't going to hang around long enough to become elite beta tester skill level.
  7. I just laid a medium/medium 81mm mortar mission on a three storey building where a MG team were position in the attic. After the bombardment none of the 5 or so crew had so much as a scratch on them. Have the buildings been toughened up or just the way soldiers use them? I remember a bug in CMSF where you couldn't kill troops with artillery through the roofs of buildings.
  8. This is the download for the current version of Small Arms Sounds Mod. Updated for patch 1.10 and CW module. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=startdown&id=1796
  9. I had to go back and reload mission 1 as I lost both tanks early and found it was going to be very hard to continue mission 2. I don't like to play like that, I hate having to go back and win a mission with hindsight and prefer to roll with the punches and continue on but my chewed up infantry were not going to get the job done in mission 2. I don't understand the tight time limits in this campaign.
  10. I've just uploaded version 2 which fixes a mistake with the coax and some missing mg sounds sounds. Sorry about that.
  11. As it has ZZZ at the start of the file name it will overwrite the gun sounds in that mod unless the brz starts with ZZZZ
  12. I'm starting to think scenario designers egos are getting in the way of gaming enjoyment. What happened to this being a fun hobby? I just lost the second scenario with a tactical defeat, I was trying to be conservative with my weak force but the defenders held on despite massive mortar strikes. I didn't loose too many troops but couldn't control the objective against the fanatics when the time ran out. Think I'll give up and start again.
  13. You did well to knock out the AT gun without a tank loss. You got more KIA than me but I lost a tank.
  14. Glad I reloaded and saved one Churchill as it seems the next mission you don't get reinforced and I've still got one to help out, although now it's bogged and imobilised as the road was blocked with obstacles and it tried to go through a field. My weakend platoons from the first mission are battling on bravely but I can see another heavy casualty toll coming. From what I've seen so far I agree with Blow56 the time limits are unrealistic and irritating.
  15. **Obviously Spoilers Ahead** First mission, I was suprised by the the lack of armour although plenty of infantry was on hand. I had to reload after a few turns as both of my Churchills got nailed by unseen guns when they just creeped up to the first line of hedgerows. In the next attempt one of my Churchills still got drilled by an unseen AT gun early while sitting back on the right flank in the wheat field, yet I continued on. My approach was very cautious after the early loss so it was a slow process to silence those pillbox MGs and the frontline defenders. The 25pdrs did a good job but I was probably too careful and found I was soon stretched for time to take the objectives. I ended up having to rush forward a bit too fast at the end and those SS were fanatical in there resistance, it was really hard to make progress as the SS would fight to death and take alot of Brits with them. I was able to take 'Tatties' but not 'Neeps' as there was a FO still there that my boys didn't see. Anyway ended up with a draw. Hope things go a bit better next mission.
  16. Cripes! the first mission in the Brit campaign is hard. *Spoilers* My churchills are got picked off as soon as they moved to peak over the hedge row. Hidden AT Guns are getting miracle shots in through the trees.
  17. Well I ended up with a total victory, although I had to reload and try a different approach against the mortars.
  18. Playing the first mission and thought I was doing quite well until the closing stages. *Spoilers* Those US mortars are killing me, it feels like they have spotters hidden everywhere. My FO is on the wrong side of the map and I can't really afford to wait 8 minutes for arty to be called in by an officer. I'm thinking it might be better to forget about the final objective rather than lose to many men.
  19. I had the same experience my platoon had a company spawn on top of them.
  20. I'm not sure about the points benefits of saving the WIA casualties from becoming KIA, aren't they just all counted as casualties in the final tally at the end of a scenario? I don't think you get more points for KIA's or do you?
  21. Halftime Wales 3 France 6 My money is on the Welsh even with losing Jones and their captain.
  22. I prefer Rugby League to all other forms of sport. Rugby League is the highly evolved version of Rugby Union and a superior game IMHO, it's probably closer to American Football than pure rugby and more strategic with set plays rather than the more freestyle play of union.
  23. I wish the TAC AI would withdraw tanks when they are getting hit by artillery or mortars, they just sit there and cop the punishment. I guess the TAC AI needs a threat direction to be able to withdraw from it but usually the tank will be facing towards the objective/enemy so a generic reverse 50 metres would be prefferable to sitting there.
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