When calling in air support, one of the selections that has to be made is to choose Heavy, Medium, or Light. But also in the scenario editor when "purchasing" units, there are Heavy, Medium, and Light as well as "air support elements" and "antiarmor elements".
It would seem logical that the antiarmor selection would use precision guided weapons and the "air support elements" would perhaps us GP bombs. But I've done a little testing (and I mean only a couple of selections) as time permits but thus far seem to get mixed results with the accuracy of bomb placement, therefore this premis is in question. I haven't notice any difference at all in the actual size of the ordinance whether selecting heavy, medium, or light in the mission so presumably that is set by what was placed in the editor.
Thus far I have only figured out a couple of things. For example, selecting the Light Air Support Cobra or Harrier in the editor, then selecting "heavy" when you call them when running the mission results in strafing runs. I suspect they conduct more runs if you select heavy in the mission but haven't yet confirmed this.
Anyhow.... has anyone created a guide for air and/or artillery support that explains all this???