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Petrus58

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Everything posted by Petrus58

  1. I would certainly agree that the more information which is provided by both designers and players who have completed a scenario, the better. But this will only go so far as it doesn't address the huge diversity of competency that must exist amongst players. I have read posts in which players have achieved a total victory with minimal casaulties for a scenario that I have failed at miserably. Obviously, if there is sufficient feedback (quantity and quality), it may be possible to roughly gauge the difficulty level against your own abilities/preferences, but ultimately, it is just that, a rough form of guidance, which may be completely wrong. I find that only by looking at the briefing, map/objectives/time constraints, etc, can I roughly decide whether a scenario is beyond my abilities and/or personal preferences, but even then I may (and have) gone back to ones I didn't think I would enjoy, and did!
  2. George - just finished, got a rather pathetic 'tactical victory' Vs the AI. Yes, it was the sting that did for me! Up until that point I had been doing reasonably well, but got over confident and paid the price. A really enjoyable scenario. Just the size of force I like, and with plenty to keep me thinking. Thanks.
  3. I've nearly finished one play through as Allies. As usual an excellent and very life-like map. At first I thought I was doing ok (made a few silly mistakes, but was getting there) but there was a nasty sting in the tail for me (got a bit over confident that I had basically 'won') and it's going to be harder to win now! So basically a very enjoyable scenario. My only thought was (and trying to avoid spoilers) that there was something of a turkey shoot early on which perhaps made it a bit easier for the Allies?
  4. blow56, I'm definitely a "lesser sap", but wouldn't want to lose time contraints. I would obviously have np with designers releasing modified scenarios, but that it down to them. However, where I would part company with you is over tactics and time constraints. Yes, you are right we do need to employ the right tactics for a given set of circumstances, but surely time constraints were also a key factor in RL; take that away and you are, imo, reducing CMBN's realism factor.
  5. I think this might be a case - as George Bernard Shaw put it - of two countries (England and America) seperated by a common language.
  6. GSX - I took Steve's post to be referring to GS, even though the discussion Wodin referred to took place at the Wargamer.
  7. camera movement - Basic movement keyboard options: WASD & Q/E unit movement - click on unit, hit space bar, select order, click on location. command lines - been discussed here often. Double click on unit to show all in that unit. Easy, quick and clearly visible even on the largest map.
  8. This is really odd, as my 3 year old system (P4 quod 2.4, 3gb ram, Geforce GT 430) is (much) inferior to the above systems, yet this scenario loads every time within 3-4 minutes, and that's without having to drop graphic settings from 'high'.
  9. As ever an amazing map. Will post comments when I get time to play - thanks George.
  10. Hi Vein, My thanks as well - great stuff!
  11. Colours look spot on to me - can't wait.
  12. Totally agree with this - my thanks as well.
  13. My positive feelings have been summed up by others. Just watching a German attack develop through dense smoke was amazing; the sounds, animations, etc, by far the best I've experienced in a WW II wargame. Really looking forward to the full game.
  14. Agree entirely. Plus what's wrong or difficult about learning from experience?
  15. I agree on the first part, but am not sure about your reference to neo-nazis and the former East Germany (DDR). You can find neo nazis is many parts of Europe today and beyond which were not invaded by Germany. My understanding is that in the immediate post-war years it was in the Soviet controlled East Germany where local nazis were purged, but in the West the (Western) Allies largely limited their actions to dealing with high-ranking nazis, and left most minor (ex-nazi) officials in situ. However, it is a long time since I studied this, and could be wrong.
  16. This pretty much sums up my view on TOW2 as well. There is no way you can play it like a click-fest; if you do you'll lose very quickly. Also, although you can use captured vehicles rather too easily, there's not much point in just sticking any old Russian or German peasants in as they need the appropriate skills (driver, gunner, etc) to be of any use.
  17. True, but you as the player don't have to take advantage of things like this - just exercise restraint!
  18. I like this idea, though even if it is not possible, there is nothing stopping the player using house rules re command and control?
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