Jump to content

Field Marshal Blücher

Members
  • Posts

    2,040
  • Joined

  • Last visited

Everything posted by Field Marshal Blücher

  1. FYI, though it's hard to fix this in an image, those are US Army LMTVs, not USMC MTVRs.
  2. Buy the Blue guys and then follow the instructions in this thread. The "Search" button is your friend.
  3. I think gibsonm misinterpreted your post as two separate questions--question 1 being, "can we preorder CMBN" and question 2 being "any news on the patch." The vast majority of his answer was to question number 1, although you'll see at the bottom he said, "No," which was his answer to question number 2. I very much wish it were otherwise.
  4. From the same post you quoted: True, he said "take that with a grain of salt," but if the stories were out there that bazookas were more effective against side skirts, they probably were not less effective against side skirts.
  5. http://www.battlefront.com/community/showpost.php?p=1239586&postcount=350 EDIT: Beaten by Bil.
  6. I think it was not so much to avoid "SS vs Wehrmacht" ridiculous (after all, you can do Blue vs Blue QBs if you want as it is) so much as "nothing but bazooka teams and naval guns" ridiculous. Of course, the CMSF picker gives you things that are almost as silly, which is one of the many reasons why they're bringing cherrypicking back. Also, they do realize that some times you just want to have a crazy battle with all sorts of weird stuff in it.
  7. Which features are you talking about? :confused: The QB system was changed to avoid cherrypicking of ridiculous forces, IIRC. The CMSF system tried to fix that by having the computer pick forces off the TO&E rather than by hand. The problem with this is that it didn't pick forces very well. So in CM:BN, the new system will let you cherrypick if you want to, although IIRC it gives you a reduced price if you buy things in realistic formations. They've also improved the computer's picking ability. The penetration tables for CMSF were not in there at least partly because that data is (AFAIK) classified. For the other stuff, if you really want to know, send Steve a PM or something. I'm pretty sure BFC has never attempted to make CMx2 into a training sim. Steve has said that he did talk to some guys in the military about it, but the military wanted a bunch of features like logistics modeling that BFC had no interest in doing. Anyway, I'm not 100% sure of anything I just said, since I wasn't testing back when CMSF was originally released (and even then I'm not sure I would have been privy to that information ), but I am 99% sure BFC doesn't change features just to make it more suitable for the military. Again, if you really want to know, I again suggest you PM or email Steve.
  8. Huh. Well, I may be wrong about the fraction of players who would use it, but I still don't see BFC spending time on this when there's other stuff to be worked on.
  9. Yeah, QBs in CMSF are pretty messed up. BFC made some well-intentioned changes that didn't exactly work out very well. QBs are vastly improved in CM:BN (and they are much more like they were in CMx1), so definitely pick that up if you're interested in a good QB experience (once it comes out of course ). The game probably could be coded to randomly generate maps, but with the greater fidelity of maps in CMx2, they would look and play terribly. You pretty much have to make the maps manually in order for them to look and play decently. No, not really. As I said above, QBs in CMSF kind of suck. CMSF shines in the great campaigns and scens that have been released. Definitely check out scen designers like MikeyD and GeorgeMc's work. Finally, if you want to invest further in CMSF, get the NATO or UK modules. MarkEzra made a bunch of scens for those modules that are basically QBs, but better. The only problem is that you don't get to pick the forces.
  10. gnorffy has a good point. They surrendered. Why would you want to keep fighting an enemy that surrendered? I mean, I guess I can understand your frustration at not being allowed to finish your plan, but honestly I don't think this is worth putting in the game. It's so unrealistic and it's a terrible idea in campaigns (since you risk losing men for no gain). It's unfair in multiplayer games (if a player has surrendered, that means he's conceding defeat--it's just mean to make him keep playing until he loses all his stuff). So basically, this would only ever be used in standalones or QBs vs the AI, and only then by a miniscule fraction of the players. I can't say I've had your "problem" ()too often, and when I have, I rejoice at the pixelblood that was spared.
  11. That's getting into specifics of the campaigns and scenarios which ship with the game, which AFAIK I'm not at liberty to divulge. However, once everyone gets the scen editor in their hands you will be able to make any engagement between US Army and Wehrmacht forces that happened in that timeframe (except in cases where the Wehrmacht used extremely bizarre equipment that isn't included in the list).
  12. Not quite. CM:BN does not cover September until the Arnhem module comes out; I presume the OP was inquiring as to the base game.
  13. Basically, this goes for me too. I'm spending all of the little free time I have for CM working on BN, but once it's out the door this is on the top of my "to play" list.
  14. Even if you have no interest in modern warfare, you can still download the free CMSF demo (linked to in Moon's post) and just mess around for a bit to see how it performs. That's probably the easiest way to find out how it will perform on your system.
  15. Agreed. I'd like to see some of it put in as well, as I'll probably be playing CMSF well into the future.
  16. In a word, no, not anything meaningful. You can make the modern Bundeswehr soldiers look like Wehrmacht soldiers, but aside from how politically incorrect that would be (), they would still behave like 2008-era Bundeswehr soldiers, no matter how much that Leopard looks like a Tiger. You can make a G36 look like a K98, but it will still fire 5.56x45mm in bursts. Basically, you can mod textures and sounds, but not gameplay. Clear? Stuff from other games also can't be brought into a different game. BFC could do it (i.e. they can port some of the CM:BN terrain to another CM game in temperate climate), but only they can do it, so they'd have to be interested enough in doing it in order to get that to happen.
  17. If you include the East Front in "European," then yes, as you can see in that response above. If you only include the West Front, then no, not at this time. There was another thread about that very recently, called "Nice and all, but . . ." Check that one out if you're curious.
  18. Well sure--but since modders can't change the behavior and stats of the units, only their appearance and sound, the aliens or whatever would still be shooting AKMs and RPGs and stuff.
  19. I'm going to go out here on a complete limb and say: NO. And I would say that anyway even if I wasn't on the beta test team. Has BFC ever, ever, ever released a product because it coincided with some sort of anniversary or whatever? Not to my knowledge. (Incidentally, if I'm wrong, please correct me! )
  20. You can do this in CM:SF, and you will be able to do this in CM:BN and all future products unless they BFC decides to remove that feature--although you won't be able to do US or UK vs. USSR in WWII since AFAIK there is no game planned that includes all three in one family. But US vs UK, Wehrmacht vs SS (heck, you can do Wehrmacht vs Wehrmacht if you want), etc., are all possible.
  21. Yes, but ToW covered the entire period of 1939-1945. If they just covered Poland '39-France '40 and were able to sell as well as they did, I'd be impressed. I don't think too many people bought ToW just to play France '40.
  22. If I understand your post correctly, what you're asking for is a way to see what all of your objectives are? Sadly, that's up to the scenario designers. Way back when the TF Thunder campaign was created, a lot of the designers were still getting used to the transition from CMx1's simpler flag victory system to the newer system with lots of potential objectives, so they didn't necessarily make the objectives clear. You'll note that a lot of newer scens (particularly those from the NATO module, if you have it) are very, very clear in the briefings about what's expected of you.
  23. Basically, MeatEtr's right. BFC is a company, and needs to make money. So they will naturally go with the most profitable (read: popular) theaters and time frames. Will it ever get redressed? Who knows! I, for one, would love to see a '39-'40 game, but it probably won't happen for years if it happens at all.
  24. Again, this is the scen designer's fault. The spotter is not "programmed" to either assault or stop assaulting by the game but by the scenario designer.
  25. This is the scen designer's fault, and nothing inherent to the game. Also I have to say, without going into too much (i.e. NDA-breaking ) detail, AI-controlled (and non-preplanned) artillery can be brutal in CMBN. I have to confess, I was not used to taking accurate enemy artillery fire in CMx2, and I had to change my tactics substantially as a result.
×
×
  • Create New...