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Field Marshal Blücher

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Everything posted by Field Marshal Blücher

  1. Yes, and not quite. Ammo sharing is just that, sharing. It's not "ammo giving" or "ammo redistribution." What happens is that two squads from any formation that are close enough (I think they need to be within two action spots) will let the other team use their ammo for weapons that are dry. But they won't give them their ammo on a permanent basis--the moment you move the squads apart, the squad with no ammo left for certain weapons remains with no ammo left for those weapons. Let me give you an example. You have two US Army MG teams (from any unit, doesn't need to be the same unit) with M240Gs and M4s. Say one team runs out of 7.62mm ammo (and ONLY 7.62mm ammo, the guys with M4s have plenty of 5.56 available. Up until that point, no ammo sharing happens. When one team runs out of 7.62, if the other team is within two action spots, the other team will basically hand the empty team a magazine of 7.62 ammo, with which it will reload its weapon and continue firing. Since the guys with M4s still have ammo, no 5.56mm ammo is exchanged. If the previously empty MG team burns through that magazine, the other MG team will give them another magazine, and so on, until the second team also runs out of 7.62 or the teams move apart from each other. Think I answered this above. Yes, they can acquire weapons and ammo from everyone. Nope! It, uh, runs out of ammo. The ammo indicator indicates how much ammo they have relative to some standard amount. You'll see that two-man teams in intense combat burn through their ammo bars much more quickly than 13-man Marine squads in light combat because it represents a proportion rather than an absolute value. This I'm not sure about. REALLY glad the interface was changed for CMBN in this regard. Only explosive ordnance causes FF. Rifle grenades MIGHT cause FF, but I haven't seen that happen. No 7.62 or 5.56mm will cause FF, but they will cause FS. You're welcome! -FMB
  2. Um, I can't explain that. Just to double-check I downloaded it myself from the Repository, my Antivirus software scanned it specifically, and said it was fine. I swear there's not a virus in it! Try downloading it again, or maybe from cmmods.greenasjade.net?
  3. It CAN have an effect on the flow of campaigns, but it mine, it doesn't. Any victory counts as a victory, and beyond that the campaign logic doesn't care.
  4. Hi beatmasta, In general, I use this tool in most if not all of my campaign missions these days. Basically, the Allies get a "Bonus" regardless of what actually happens. So don't worry about it! Basically it's there to say, "Look, you need to get substantially more than 500 points in order to be awarded a victory." Don't worry about precisely what level of victory you achieved, a tactical victory is as close to a total victory as is possible (I think). CAMPAIGN SPOILER Also, it doesn't affect the campaign result. As long as you get a minor victory or higher in every battle, it doesn't matter what grade of victory you get in any battle. The only time a win or a loss counts, furthermore, is in the decision missions and in the battle to take Chérencé-le-Roussel. Other than that, victory or defeat does not make a difference as to the campaign branching, and what level of victory or defeat you achieved NEVER makes a difference. END SPOILERS
  5. Hi bardosy, Double-check this--you SHOULD get another choice mission, but it shouldn't be exactly the same. It should let you choose which path to take. I will check things out on my end, but looking at the campaign script, there's nothing wrong so far. UPDATE: I just tested it myself and everything's working fine. Double-check and if if you still get an error, perhaps re-download the file?
  6. Bless you, sir! I have been meaning to play more CM:A than I have since it was released, and the lack of third-party campaigns is part of this. REALLY looking forward to your work.
  7. Hi rocketman, The scope is a fair bit larger than DD. (I know this isn't to the tastes of everyone. ) The smaller scenarios have about five to seven platoons, and there's one massive engagement towards the end that involves the entire Kampfgruppe + supporting units and heavy artillery that has at least thirteen platoons. (It's a depleted battalion!) The scenarios are mostly about 1 hr-1.5 hours. This is a pretty big jump from DD, but this is something to note in general: DLH is not a German version of DD. It uses many of the same concepts that I introduced in DD, but it is a substantially larger core force with substantially longer battles in substantially larger maps. It's also (I think! ) at least perceptibly harder. Some people will like one campaign's scope more than the other. I tend to prefer the smaller, DD-scale, campaigns myself in general, but I also like some scenarios that are a little bigger while not too huge, and that's more what DLH is. So be warned! (And also be advised that I'm going to do more DD-scale campaigns in the future, so if that's your thing, don't lose hope! )
  8. Nope! I'm a total sellout. Truth be told, I just couldn't visualize the characters being as foul-mouthed as the ones in DD. The main character in DD was responsible for a lot of the swearing, whereas the main character in DLH is, shall we say, of a more refined bearing. Welp, it's been more than nine hours since I made the initial Repository upload attempt, so I'm off to GaJ's site!
  9. I find that surprising . . . if it's not uploaded by tomorrow I'll definitely put it up at GaJ's site. Don't have an account there yet though.
  10. Should be up on the Repository soon! Take command of a Kampfgruppe based on a motorized Panzergrenadier battalion from 116. Panzerdivision during the Mortain Counterattack (Operation Lüttich)! Enjoy a narrative campaign in the style of Devils' Descent while you try to break through the Allied lines to Chérencé-le-Roussel. The campaign lasts between five and seven missions depending on the choice(s) you make and your success or failure in one mission. Note 1: Die Letzte Hoffnung does not have nearly as much foul language in the narrative as Devils' Descent. Note 2 (which I neglected to mention on the Repository): This campaign is historically inspired but not historically accurate. The Kampfgruppe composition is somewhat unlikely, but was done this way for balance and fun purposes. Furthermore, in Die Letzte Hoffnung, the timetable is pushed back by several hours to coincide with the 2. Panzerdivision's attack to the south. This was done for several reasons, the most important of which is that without having done this, the entire campaign would have been fought in the middle of the night. Finally, a victory in this campaign is actually a better historical result than the Germans actually achieved. That's enough notes for me! Thanks to my playtesters, winkelried and Sublime! Please leave feedback at the repository or on these forums. Enjoy! -FMB
  11. Hi spfiota, I just checked and it works fine for me. Maybe try re-downloading the file and starting again from that battle?
  12. Hi spfiota, Sorry to hear about this! I'll take a look at it right away. -FMB
  13. Nope. Campaigns need to be designed from the ground up for two players, and none of the stock campaigns are, to my knowledge.
  14. No, you can in theory play campaigns H2H. But the campaign designer needs to specifically enable H2H play, and thus far, none of the campaigns that have been released are (to my knowledge) H2H-compatible.
  15. I'll send it over once I've made the changes the first playtester recommended. I'll try to finish those up over the next few days, and hopefully that'll be the final version.
  16. I have a German campaign that has been done for a bit but only finished by one of my playtesters, so I'm not quite feeling confident enough to release it yet. I also have been hit by a ton of bricks in RL and am TRYING to make the needed changes to it but find myself chronically short of time. So you WILL be getting a German campaign from me, but I can't give you an ETA. If I have time, it could be done by tomorrow, or if not, it could be out in a month or two. (I know, I should get off the forums and do what needs to be done to release it! )
  17. How about the FO inside the BFIST? It should be able to call in fire from inside the vehicle, IIRC.
  18. Are you sure they aren't designated as reinforcements?
  19. Double check to make sure that you have "Show Smoke" on. I think the hotkey is Alt+K or something like that. I've accidentally hit it on occasion.
  20. No, BFC as far as I know has a healthy appreciation for the French military and for the French contribution to Afghanistan. I think the reason they (like many others) were not included in the NATO module has more to do with the fact that "NATO" was chosen as a convenient name for a module that was only ever intended to include Germany, the Netherlands, and Canada. Obviously there were a number of powerful and interesting militaries that are part of NATO that were not included, but the NATO module was never intended to include all of NATO (which would be a massive undertaking!).
  21. Wow, I'm amazed with all the offers to test! Thanks, everyone! I think I have enough testers for now, so I'm going to close the campaign for testing. Thanks again!
  22. Actually, this is not the case. It doesn't have to be anywhere in the campaign text. In fact, I've never even tried hitting "Make Campaign" on an actual battle scenario before. Nope! The campaign starts with the first mission listed in the campaign .txt file, not the file you hit "Make Campaign" on. No idea. That's why the campaign battle idea works so well--you just put ALL of the core forces (including those for Battles 1 AND 3, if they're separate units) in there, and then you can be sure that losses will be calculated appropriately.
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