Haha, the last time I tried to play a Total War game I tried using the CM:SF camera controls. Just goes to show what happens when you play a game too much!
I guess the point here is that, while BFC is in the right legally, it would probably help if it this is made crystal clear. True, it's in the fine print, but who reads the fine print?
Given that the Shilka (as in CM:A) cannot actually shoot at aircraft (since nothing can in-game ), but is included only in the anti-ground fire role, there wouldn't be much point in including Blue AA since they'd seldom if ever be on the front lines with the rest of the Blue forces depicted.
Well, I did the test with CMSF 1.21 . . . and I didn't get it to work; their experience didn't go up. Maybe I just did it wrong and someone else should take a look at it, I just threw the test together in 5 mins.
WHOOPS. Something for v1.5 then!
Sorry I forgot about implementing this. The AI plan change should enough for now; I'll fix it in the next patch. Play 1.4 for now with the knowledge that there is a nasty enemy force in Mission 3!
OK, hopefully both versions should be up soon. You want RLoW v1.4 or 1.1 if you're using the Alt 1 version. Neither is up yet, but should be by tomorrow at the latest.
Send me a PM with all the spoilers you want. We both playtested it, but I think we also already had the advance knowledge of the enemy positions! I'd be happy to tone down the enemy forces; just send me a PM and let me know what gave you the most problems, especially if you think it's unrealistic.
1.30 will come out with NATO, and if there are any bugs in 1.30 or NATO, BFC will probably patch them, but no new functionality will be added after NATO.