-
Posts
460 -
Joined
-
Last visited
Posts posted by CMFDR
-
-
Hey there,
when on click on the link CMFB Engine 3 (v1.0 through v1.02) on the Patches page, it leads to an Invalid link error page :
https://battlefront.sharefile.com/html/en/invalidlink.html
Edit :
found it! The Wayback Machine saved me here
https://battlefront.sharefile.com/share/view/s89768af4cf848e2a/fo79db79-41dc-45d3-b815-67979e082a51
Cheers -
On 1/5/2021 at 5:33 PM, Lethaface said:
This one?
Could you please post a new link Lethaface? That one expired.
Edit, maybe it's the one IanL posted?
-
Petit up, maintenant que le jeu est aussi sur Steam.
(Shameless up, now that the game is on Steam too.) -
Hello, aroused by CM being available on Steam, I'm trying to get back to it.
Can you pelase tell me if the products below qualifies as CMSF2, and if so, which serial should I input on Slitherine's website?
CMSF1 Big Bundle Upgrade
CMSF1-UPB2
https://battlefront.sharefile.com/share/view/s5335e41e5c84a91b
(...)CMSF Original 3 Module Bundle
CMSF-B3V1
https://battlefront.sharefile.com/d-scd7868bb7b94104a
(...)v1.21 Retail Upgrade
CMSF-UPV1
https://battlefront.sharefile.com/d-s9f899d5fe5f4ba69
(...)CMSF Original NATO Module
CMSF-M3V1
https://battlefront.sharefile.com/d-s8dabb8ea4c44f2aa
(...)CMSF Original British Forces Module
CMSF-M2V1
https://battlefront.sharefile.com/d-s9cad95bb7144ee08
(...)CMSF Original Marines Module
CMSF-M1V1
https://battlefront.sharefile.com/d-s7844f28c41b4e12a
(...)CM Shock Force Original
CMSF-BGV1
https://battlefront.sharefile.com/d-sddaec6aee1646a5b
(...) -
Hey Marc,
could you please post a screenshot of your current UI?
I'm using 2015 Juju’s CMRT UI and it seems to work all right in 4.0 :
-
Thank you user1000, here's what I did found back then (like 4 weeks ago, man time flies!)
QuoteASSAULT AND LANDING DIVISIONS
The assault and landing division, adopted in 1941 in anticipation of the intended invasion of Malta, assumed a special organization different from that of an ordinary infantry division. Increased mobility was obtained by the decentralization of heavy support weapons (antitank guns and 81mm mortars) from regimental to battalion control and of light support weapons (machineguns and 45mm mortars from battalion to company control. late 1941 and affected three ordinary infantry divisions. Expanded engineer and assault engineer assets (a battalion of each) as well as a rock climber battalion were added to this type of division for combined operations. The invasion never took place, and the units were used as ordinary infantry. Three divisions were effected.http://www.wwii-photos-maps.com/italianarmy/Order of Battle/slides/Italian Army OB 065.html
Not much on their envisioned operation or op plan though.
I haven't really checked if there's a scenario that puts them on the stand. -
While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
It would work with the whole CMx2 series.
- Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
- Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
- AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
As usual, decompress the archive and drop the files in your Z or Mods folder.
///
-
-
Thanks a lot your Highness @The_MonkeyKing
-
Looks good Hastati, thanks for sharing it.
I feel it works great in conjunction with Kinophile's modern UI. Could you show us the rest of your UI?
-
- Issue:
Referring to the Canadian Army's "Sniping" publication (B-GL-392-005/FP-001, dated from 2006-01-18), Canadian Sniper Teams (C3A, C14, and C15) may have an amount of ammunition that could be optimized.
- Situation :
From the aforementioned publication :
22. The detachment consists of two sniper teams, each equipped with a Medium Range Sniper Weapon (MRSW)(...)[or] with a Long Range Sniper Weapon (LRSW) for materiel targets or with a Short Range Sniper Weapon (SRSW) (...)
24. The basic ammunition load for a dismounted sniper detachment should be as follows:
- a. LRSW (50 cal) Match round x 30;
- b. LRSW (50 cal) Materiel neutralizing round x 30;
- c. MRSW Match round x 160;
- d. SRSW Match round x 200;
- e. 5.56 mm ball x 900;
- f. 40 mm HE x 24;
- g. 40 mm smoke x 6;
- h. 40 mm illumination x 6;
- i. 9 mm pistol ball x 52;
- j. Grenade, frag x 4;
- k. Grenade, smoke x 4; and
- l. M18A1 Command Detonated Munition (Claymore) x 2.
(...)
- Suggestions :
-
C3A Sniper Team
- set the 5.56mm ammunition amount to 450
- set the 7.62mm ammunition amount to 100
- set the 40x46mm HE to 12
- set the 40x46mm HEDP to 0
- set the Grenade amount to 2
-
set the Smoke grenade amount to 2
-
C14 Sniper Team
- set the 5.56mm ammunition amount to 450
- set the .338 Lapua ammunition amount to 80
- set the 40x46mm HE to 12
- set the 40x46mm HEDP to 0
- set the Grenade amount to 2
-
set the Smoke grenade amount to 2
-
C15 Sniper
- set the 5.56mm ammunition amount to 450
- set the .50 Mk211 ammunition amount to 30
- set the 40x46mm HE to 12
- set the 40x46mm HEDP to 0
- set the Grenade amount to 2
- set the Smoke grenade amount to 2
- add .338 Lapua rounds to vehicles' ammunition reserves.
- as other NATO Sniper team also have a similar basic ammunition load, the suggestions above may be applied to the German and Dutch Sniper teams.
-
-
-
Quite the opposite @Frenchy56, thanks to Bootie and Erwin, some long lost mods have already been recovered and made available there.
-
Thanks to @Bootie it found a new home on CMMODS IV the Warehouse: http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-vehicles/aris-marder-iii-m/
Thank you again @Doodlebug for keeping it all that time with its Readme and Decals.
@Fuser you may last as long as the Internet
-
On 12/16/2018 at 11:55 PM, Rokko said:
Thanks for the report. I've noticed this as well and think it should be easy to fix, will probably get around to it in a couple of days. The TF Thunder and Semper Fi campaigns were reworked for the initial CMSF2 release so they are the ones causing problems as of now, while all the other campaigns are still identical to their CMSF1 versions and can still be unpacked.
As far as I understand, ScAnCaDe can unpack the reworked campaigns out of the box.
-
3 hours ago, Euri said:
Can someone attest positively that Marines get reinforcements in Flirting with Disaster mission, at the most recent USMC campaign version ? The post from Battlefront on the matter was ambiguous and I don't want to restart and be found at exactly the same position
From what I can deduce from the editor, the reinforcements are set to arrive in due time. Note that there are two versions of that mission, and it the first... [spoiler follows, highlight to read], the reinforcement arrives with a 5 min span for the two first and half an hour for the last.
-
I couldn't replicate the issue you had in the campaign Howler. I cannot get the sniper team to have a missile.
As you have observed, it seems that all U.S. Army's or Marine Corps' Sniper team have ammunition that doesn't fit with their weapon :
-
Does it have been logged?
-
23On 2/21/2018 at 7:24 PM, Recognition said:
(...)
Kieme's CMSF in HD - Buildings1
Kieme's CMSF in HD - Buildings2
Kieme's CMSF in HD - Buildings3
Kieme's CMSF in HD - Buildings4
Kieme's CMSF in HD - Bunker
Kieme's CMSF in HD - Doodads & Other
Kieme's CMSF in HD - Ground1
Kieme's CMSF in HD - Ground2
Kieme's CMSF in HD - Ground3
Kieme's CMSF in HD - Ground4
Kieme's CMSF in HD - Ground5
Kieme's CMSF in HD - Ground6
Kieme's CMSF in HD - Ground7
Kieme's CMSF in HD - Ground8
Kieme's CMSF in HD - Ground9
Kieme's CMSF in HD - Ground10
Kieme's CMSF in HD - PavedRoads
Kieme's CMSF in HD - Sky and Mountains
Kieme's CMSF in HD - Walls
Kieme's CMSF in HD -BuildingsAddOn1
Kieme's CMSF in HD -BuildingsAddOn2
Kieme's CMSF in HD -BuildingsAddOn3
(...)Oh boy! These are absolutely gorgeous and works great in SF2 too!
Thanks a lot @Recognition for sharing that archive.
@Kieme(ITA) you are a maestro! -
Sitting on it for a fortnight didn't help, I'm still on the fence, so I would better let them go and expose 'em to your appreciation.
With Bil's blessing, I've added some colors to the Ukrainian floaters
Now the debatable thing is that I've also edited the Russian icons to a blue and red flavor.Ukrainian and Russian shared icons are tagged (ukraine and russia respectively), with tag files inside.
While Bil agreed that I pervert his mod, he's in no way responsible for it so if you like it, praise Bil, and if you don't then just blame me.
PS: I consider this version as an alpha, I will upload it to the proper repository once I'll feel comfortable considering it done. -
@Doodlebug I would love to have it!
It may be uploaded by Bootie to the new Warehouse from Erwin's Digital Library of Long Lost Mods at some point but still, on can't have too many sources. -
Erwin, nowadays "computer games", a "tactical simulation" in fact, are sold and used as a serious training tool, nothing phony there. Just Google it or something.
-
@DerKommissar it's VBS3, the pro version of ArmA3, a training platform actually used by several agencies around the world.
CM Final Blitzkrieg v2.03 patch has been released
in Combat Mission Final Blitzkrieg
Posted · Edited by CMFDR
Would anybody have the final blitzkrieg v102.brz?
The link to the patch is broken.
I'm looking forward for the other titles of the serie to be available on Steam too
Edit :
found it! The Wayback Machine saved me here
https://battlefront.sharefile.com/share/view/s89768af4cf848e2a/fo79db79-41dc-45d3-b815-67979e082a51