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Posts
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Posts posted by CMFDR
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Hey Puje,
I would like to help out. Casually until the second of March, then at 100 % of my volatile spare time.
Sounds good to you? -
A Corps Expéditionnaire Français during winter '43-'44 campaign on the Abruzzo, the graveyard of FO and officers, battling against the Fallshirmajger under heavy shelling in the mountains.
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Tried to convert some maps and all CTD.
It takes a manual re-urbanization I guess.
The tool works just fine on other cases though, I do use the exe version and Windows' Command Prompt. -
Have you tried sbobovyc's Mutator Artkin? It doesn't require any Hex edition, only to use a Terminal of some sort.
I've used it to convert BS and SF2 maps to all WW2 titles, simply by following DesertFox's instructions :
QuoteIn Win 10 basically right-click on start and choose command (admin).
Step 1: Copy the scenario you want to convert into a folder of your choice. For simplicity sake let´s use C:\test. Also copy the mutator.exe there.
Step 2: Now start windows command prompt
Step 3: Within the command prompt navigate to C:\test
Step 4: convert your scenario to CMBS. Lets say it was called ABC.btt and originally created for CMRT.
Step 5: Type the following in the command prompt: "mutator.exe - t CMBS ABC.btt"
then press ENTER and your CMRT scen will be converted to a file named ABC_CMBS.btt
Step 6: Copy the converted file to your CMBS scen folder
Enjoy!
Edited July 13, 2017 by DesertFox
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It does, while tags are great to organize things, they are not (yet?) everywhere. Thus a tool such a JSGME can be very useful to compare things and or, for example, play a campaign without having to open it up and add a tag.
@WillemO is, if not a prophet in this field, a true zealot of that method.
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Get well man! Not too quick though
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Awesome! It's a relieve that a viable solution have been found to salvage all these timeless mods. Thank you all involved and thank you Bootie for all the work you are still going to put in.
Would it be a good time to merge to a single archive mods that had to split to fit on CMMODS the third, such as Worghern's Blitzkrieg Environment ?
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22 hours ago, mjkerner said:
Claude, quick question, did you get the ones I put in the DB yesterday? Also, I have these from CMBN:
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Got them Mark, thank you. Bootie should have them all now though.
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@Oddball_E8 back in 2014, you mentioned a "patch 2 (which will include the entirety of patch 1)". Do you know if it was uploaded too?
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16 hours ago, Erwin said:
Yup. HD mailed to Bootie today. Hope this will be helpful to everyone who likes to mod their games.
Wunderbar! Thank you Erwin for your efforts.
Edit : while the files smuggled by Erwin are processed by BraveHeartBootie, here's the mod we do have : http://cmmodsiii.greenasjade.net/?p=8067
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Thank you Harry, I'll hopefully update the files with the original Readme and decals when the great Guardian Erwin will have walked over the pond to bring us the treasures of the past.
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On 5/2/2012 at 4:20 PM, Fuser said:
I don't use brushes for mud efects. I use photoreal samples of mud, dust, splatters, and so on...The brushes I use you can get them from free in the net, not that they are so rare. I first apply some general weathering with Multiply blending mode (opacity usually around 15-20%), then I apply some real (photoreal I mean) stains, dust, mud in Normal mode(opacity varies from 10 to 15%), once opacity reduced, brushes come to help, splatters, stains, etc. But if you want some nice effects go get some masked photoreal dirt pics, select portions, modify opacity, delete... They make the difference.I use filters to modify the Background focus and detailing,...Hue/Saturation command in PS it's of great help too.
I bet that all pieces of advice from the Golden horse's mouth could be compiled and be such a valuable help to all wannabe weathering artist.
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@Heirloom_Tomato could you please send it to me too? Would upload it so folks can grab it at CMMODS.
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6 hours ago, Bil Hardenberger said:
There is a more advanced and a cleaner updated version of my latest icons available here: https://battledrill.blogspot.com/2018/11/threat-based-floating-icons.html
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Bil
Thanks for the heads up Bil, they are even better indeed.
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On 2/10/2019 at 6:34 PM, Hapless said:
If you press spacebar in the force selector, you can see what formations/units etc come with each module.
This is CMBN, but it works the same in CMSF2:
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The fun things you learn by accidentally mashing the keyboard.Wow, good find! Almost an easter-egg, that one is useful though.
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Afaik, on the Sdkfz 251/16, it's the Flammenwerfer 41 mounted, thus the 30m-ish range.
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The only Herc *I* know with six engines is that one, doesn't flight anymore afaik and there weren't all props (was to help the rudder works at very high altitude)
Nowadays there are fuel pods configured on the outermost point though.
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Bil mentioned that his mod "Uses US Army WW2 map symbols to help identify unit types."
http://battledrill.blogspot.com/2014/01/cmbn-mods.html
In his new format, for infantry, Bil use a symbol that seems to depict a whole unit , as Ian choose to too.
There is a mod that sports "authentic" symbols, for the Italian though :I'm contemplating the idea of doing an icon mod, from scratch, once I'll have honed my skills in 'toshop.
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It seems to works in CMSF2 too, amazing! Let's get the party going!
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C15 Errata
in Combat Mission Shock Force 2
Posted
Good catch! That is the C15 Sniper available from the Specialist Teams selection.
They do fire the Lapua though.