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Posts posted by CMFDR
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Combatintman may confirm or infirm that during Operation Herrick VIII (01/04/2008 - 01/10/2008), they seems to have been wearing the desert subdued one.
https://www.paradata.org.uk/event/afghanistan-operation-herrick-viii
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Thanks for checking PIATPunk, Erwin I'm looking forward for your trip to the UK then.
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Good to know, kudos for sharing @Zveroboy1
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Felt like that?Stil no joy on a six engined propeller cargo aircraft though, I'm curious too.
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Awesome CptMiller! Then the Dutch army as a basis for the RACS?
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Sounds great @Saferight, would you still have them uploaded somewhere? The links from 2015 aren't working anymore.
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Good to hear Erwin, have a safe trip.
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Do you know something you can't tell Harry?
Does it mean that dynamic weather (winter) is coming? ie. rain starts later than at scen's start -
1 hour ago, Aragorn2002 said:
True, but Brabant, Gelderland and Limburg also have quite a few windmills. Interesting find indeed.
Also in Hainaut, and basically in the whole Flanders historical region.
Now there might a few windmills in the Ardennes and Alsace, can't prove their existence by a pic though.
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On 9/6/2011 at 10:31 AM, Fuser said:
Now available on CMMODSIII, thanks to @Holman, officially known as the Guardian of the past treasures, to me at least.
@Fuser you are a god!
Hey guys, if you do know other Aris' mod that are missing, please add them to >the list< .
Operation Aris' Ark is slowly, but steadily, passing all its touch type objectives -
11 hours ago, Jace11 said:
Yes, It looks like it does.
I meant to test it a while back but never got round to it. It seems to work which is surprising seeing at it uses tagged models, I thought only textures worked. I just made a mission in the editor and added the tag - went to 3D deploy - got berets, then removed the tag - went to deploy - got helmets....
Try it and see, wont work if you have the original mod installed though... remove that first...
tagged berets... using a mod tag (tag included in the zip for importing to scenarios)
https://drive.google.com/open?id=1OXXCzzzXA2GW1G-5GrrJsF9l5ll2KGjN
Useful but you won't get them in quick missions and such... unless the QM map has the tag.
Tagging models opens a few other doors I expect.. hmmm....
Someone probably spotted this before, but what would you use it on...? Vehicles, uniforms... buildings, weapons...?
Add that to the new models some genius were able to introduce ingame it is giving my brain a boner
Everything but the TOE is, respectfully, open.
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FR-EN French Infantry Magazine with insights, stories and pictures. What else?
Fantassins le magazine d'information de l'infanterie
For example, on with interviews of the main commanders in Mali : http://www.emd.terre.defense.gouv.fr/img/emd/fantassin/2013_n30_fantassins.pdf
Operation Serval features paradrops on Timbuktu to kick off extremists, ain't that exciting? -
Do you remember the livery? More civilian white or gey-ish military? Any marking?
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Great find Jace11
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Thanks for your enlightenment guys.
Thinking out loud here, what about tags? If it's used for example on para helmets and tagged, it could be loaded deliberately?Subsequent question : does the tags works on models?
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Clone Object & AI features have a specific text displayed, however the text is misleading for the non-English text.
Lines 6221 -> 6224 :
Quote<E> ALT-Shift-click: Clone Object
<G> ALT-Klick: Objekt kopieren
<F> ALT-Clic : Copier élément librement
<S> ALT-pulsar: Copiar elemento libremente
<P> ALT+klikniêcie: Skopiuj przesuwanie obiektuSuggested fixes:
<G> Alt-shift-klick: objekt klonierung
<F> Alt-shift-clic : clonage de l'objet
<S> Alt-shift-clic: objeto clonación
<P> Alt-shift-kliknięcie: klon obiektuLines 9452 -> 9456 :
Quote<E>Paint map (CTRL=fire/ALT=face/SHIFT=retreat)
<G>Zu besetzende zone auf Karte malen
<F>Délimitez la zone à occuper sur la carte
<S>Delimitar la zona a ocupar en el Mapa
<I>Delimita la zona da occupare sulla mappa
<P>Zaznacz na mapie strefê do zajêciaSuggested fixes:
<G>Auf karte malen (CTRL=feuer/ALT=richtung/SHIFT=rückzug)
<F>Délimiter sur la carte (CTRL=tir/ALT=orienter/SHIFT=replis)
<S>Delimitar en el Mapa (CTRL=fuego/ALT=orientación/SHIFT=retirada)
<I>Delimita sulla mappa (CTRL=fuoco/ALT=orientamento/SHIFT=ritirata)
<P>Zaznacz na mapie strefê do zajêcia (CTRL=ogień/ALT=kierunek/SHIFT=odwrót)(German, Spanish, Italian and Polish sentences should be checked by native speakers, I'm all but fluent in these languages)
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Thanks for the explanations Rokko, go back to your thesis man!
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@Combatintman a lecture on the French Operational decision making process, from page 19 : http://www.guerredefrance.fr/Documents/MEDO.pdf
A colorful flash card : http://www.itb.fr/docs/Memento_4.pdf
In bloody French obviously, I'll get back to you if I can find it in proper English.
It is taught in (civilian) management high schools.
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You are welcome franky, good luck.
Try to deactivate the shadows (ALT+ W) and the Shader (ALT+R) before adding the units.
Does it crash too when you do play a scenario with that many units?
By the way, is it any error message displayed?
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Thank you @Mord for the incentive and your guidance.
Note: Reshade can store your screenshots too!
Without / With Reshade, in CMFI playing Hey Diddle Diddle. -
Added to CMModsIII so more gamers can enjoy it, and get you feedbacks, hopefully.
http://cmmodsiii.greenasjade.net/?p=8056
Thank you for sharing @HerrTom
Italian TOE curiosity : Assault and Landing Battalion (motorized)
in Combat Mission Fortress Italy
Posted · Edited by CMFDR
Murphy
Hey there,
could someone offer some context on the Italian Assault and Landing Battalion (motorized)?
Would you know an example of such a unit's operation?
Edit : I'm a muppet! https://en.wikipedia.org/wiki/1st_Infantry_Division_Superga