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CMFDR

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Everything posted by CMFDR

  1. CMFB picture is not clickable on TPG, would you have a link? Have many ideas here, expect them ready sometimes before 2018, roughly. We have all the tools needed, one still have to learn the ropes first.
  2. Looking good so far. No infantry branch icon for Russia and Ukraine, right? "Flipped the loading screen backgrounds" What do you mean? (I could wrongly remember they were already right facing in your previous mod). More this weekend.
  3. Nice to see how it's being done, KUTGJ Worg!
  4. Hello Max Molinaro, as far as I know, no such thing exist. However, on "how it affects units which move over, under, or through it", there are articles Carlos wrote on CombatMission.fr: http://www.combatmission.fr/concepts-de-jeu/le-mouvement-linfanterie/ http://www.combatmission.fr/concepts-de-jeu/proprietes-des-terrains-franchissement/ http://www.combatmission.fr/concepts-de-jeu/le-mouvement-les-vehicules/pied-au-plancher/ (It's in French but probably nothing Google can't translate, otherwise I would be glad to help clarify any ambiguity.) Back in 2011, PoorOldSpikeI posted "Who can cross what": http://www.thefewgoodmen.com/thefgmforum/threads/who-can-cross-what.8379/ Also, that thread might of some interest: -> it mostly explain that CMx2 terrain tiles can be made of several layers of terrain types, which makes quite difficult to tell what it's made of. Now on a tile gallery, I've haven't seen any yet but I assume it could be done quite easily, here is a real quick example on Wordpress: http://superdupontzeserveur.fr/cmfb-terrain-gallery/ By the way, you mentioned CMBM in your title, note sure which title you are referring to. Hope it helps.
  5. On Tactical Decision-Making, a dynamic visual illustration might help to grasp the concepts. I agree that it's already covered in many article, however video could be a medium of choice to demonstrate in situ how it actually works. Individual Leadership is a tough one, my interpretation of it in CM context would be to understand when to let the ingame's tac AI do its thing (aka Leaving the how to do it up to the subordinate) and when not to, for example when to give more sophisticated order of movement. My 2 cents.
  6. While Chaumont First Round Chaumont translation is on the way and Second Round in French have been posted, I was going through an interesting book published by one of the Bastogne's museum (Piconrue), in which 45 of 152 aerial recon photos recovered in August 1945 from a crashlanded F-5 (P-38) near Chenogne are contextualized. Among them all is starred Chaumont and its little sister : Chaumont area, 25th of December 1944 around 1 PM Zoom on Chaumont Zoom on Grandru Book is "La bataille vue du ciel. Martelange-Bastogne-Houffalize. Noël 1944." http://www.piconrue.be/fr/ses-publications/editions/fiche/n_43/2014-martelange-bastogne-houffalize-noel-1944-la-bataille-vue-du-ciel Just another opportunity to say Good Job Sgt Joch!
  7. Hi Chetymar, textures will absolutely work, the SweetFX part won't (afaik).
  8. You might be missing some files as per that thread on Reshade's forum : http://reshade.me/forum/troubleshooting/748-solved-reshade-sweetfx-2-errors Here's what it looks like in my root folder : And SweetFX folder :
  9. Yes you did @Erwin. As illustrated above. As for your sound issue, I'm puzzled.
  10. The full version was designed for CMRT, here it is on CMMods III : http://cmmodsiii.greenasjade.net/?page_id=5#search/text=CMRT+Winter+Mod+Terrain+Pack
  11. @FroBodine simply check if there's a "OPENGL32.log" file in your root folder, it's created whenever SweeFx is activated. Also, some text may be displayed on your main menu :
  12. @Erwin it will work by itself, however it's not an alternative to Worghern's textures. What I mean is that the two mods each replace different textures.
  13. Kensal, I'm almost sure that Resahde can't work on Mac, as it uses dll files. Sorry mate.
  14. Nervermind, somehow I didn't get that Reshade file when I downloaded them all yesterday. @Erwin these files must be directly in your root folder afaik ********************************************* I've updated files on the mirror : http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkriegBeta.7z.001 (495 Mb) http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkriegBeta.7z.002 (495 Mb) http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkriegBeta.7z.003 (65 Mb) It does include conveniently named folders, with Reshade and patch embedded, and is especially trimmed to fit on CMMods III (your call Bootie)
  15. With Kohlenklau's explicit consent, here are textures from his CMRT Winter Mod, which itself included textures by BarbaricCo and Aris, sorted and ready to be deployed in the Ardennes and around. All credits goes to them. The textures have been specifically selected to complement Worghern's Environement 2.0 (ie. this pack textures' won't override anything, it will actually fill the dead zones). Original Readmes and screenshots included. File list : http://superdupontzeserveur.fr/cm/wmfbfileslist.txt Download : CMModsIII, FTP Mirror (77 Mb, 7zip) Installation : no rocket science, decompress in your mod folder (documents or z, whatever) and voila.
  16. Waclaw have been quietly updating his WW2 HQS to 2.3 (11 April), it's available from the Dropbox link he posted the 6th of February : https://www.dropbox.com/s/wjwkfq9e12jtvm5/packed.rar?dl=0 While it's missing some FB specific voices, and while I might love some quiet background sounds, it's my favorite sound mod by far. As for faces, the "toque" (greatcoat?) ones, on the right, ain't made of the same wood than others :
  17. Sandman, I'm probably being thick here but could you please direct me to that "Shader.zip"? For the life of me, I just can't find it.
  18. Here's a mirror (patch included in first download or alone just below) and Worghern have been provided an FTP to host his files if he wants to do so, while he gets an author account on CMMods III for example. http://superdupontzeserveur.fr/cm/worghern/WorghernFinalBlitzkrieg_Beta.7z (1 Gb, in 7zip format) http://superdupontzeserveur.fr/cm/worghern/PATCH04052016.7z (31 Mb) Note that since CMFI:GL, it's recommended to use documents folder (.\Documents\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods) instead of risking messing up with game's root folder.
  19. Oh man, the War Movie ADVANCED mode v1 ones left me speechless, that's beyond gorgeous. Is there a smoke mod in your FXShine CMRT v201 by BarbaricCo shots?
  20. Hello there, would anybody know how to reach Kari Salo? As I'm about to post a translation of his Fortress Grosshau, I would like to ask him if there's anything he would like to add any anecdote regarding about that scenario, as I can thank several authors to have done so recently. However I just can't find his account on this community forum. Any help is welcome.
  21. AweArisome! I was down to try all past mods of your into CMFB and put what works in a compilation of some sort but thanks to your efforts, we are getting way mucho better! Thanks for giving us your time and talent!
  22. If I'm not mistaking, Worghern mentioned using a Reshade filter, thus the colors you see might not be exactly what you'll get on your own screen with your own settings. In my very humble opinion, one better wait for the release before drawing any conclusion. I for one am already sold by the atmosphere of it all.
  23. I could have waited for a delayed release if the game came with it embedded. Eh, imagine a GOTY edition with Aris, Juju, and Worghern mods included? (And Waclaw too, if only....)
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