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CMFDR

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Everything posted by CMFDR

  1. Superbe boulot Worghern! Le temps de replacer ma mâchoire, je lève la main si tu recherches des volontaires pour tester.
  2. MadMike release V1.9 of his CMx2 ScAnCaDe, which added support for CM Final Blitzkrieg (while 1.8 seemed to work already). http://cmmodsiii.greenasjade.net/?p=3476
  3. Fair enough, I'll do a video this weekend to show you what's going on. Anyway Japanzer, your tools are groundbreaking, great job you did there.
  4. Take care and hang on man, looking forward to see you back and having fun on CM.
  5. Thanks for sharing iluvmy88, looks like a good stepping stone.
  6. The tool searched for plus mark position for about 20 minutes, is it normal?
  7. Hi Japanzer, thanks for your detailed answer. Wanted to test again the tool with CMBN first to make sure what to expect and I'm having an issue, as it keeps looping with that command : OOBandFormation Recorder Log.txt 16-04-14 16:33 25sec. 857; LeftClick 1089:69 16-04-14 16:33 26sec. 428; LeftClick 1089:53 16-04-14 16:33 26sec. 944; refreshScreen(Searching PLUS mark position) 16-04-14 16:33 *** 2sec. *** 16-04-14 16:33 28sec. 75; CMActivate() 16-04-14 16:33 28sec. 75; !!! CMid is NOT active. CMid Title=CM Normandy; CMid Path= 16-04-14 16:33 28sec. 75; Active Win@CMActivate()=Order of Battle and Formation Recorder 263.uws; Path=C:\uwsc522\UWSC.exe 16-04-14 16:33 29sec. 474; plusExist=1 16-04-14 16:33 30sec. 29; ScanX1@ExtendPurchaseScreen()=1072 16-04-14 16:33 30sec. 29; plusNum@ExtendPurchaseScreen()=2 16-04-14 16:33 30sec. 56; LeftClick 1089:69 16-04-14 16:33 30sec. 645; LeftClick 1089:53 16-04-14 16:33 31sec. 146; refreshScreen(Searching PLUS mark position) I do have CMBN 3.12 with all modules activated, on Win10 and my screen resolution is 1920 x 1080 (you mention 1920 x 1020 in the readme but I assume it's a typo, right?) The plus mark on the units screen ingame still looks like your (+).bmp so I'm not sure what I'm doing wrong.
  8. Hello ASL Veteran, you got it, it's all about translations. The fields I'm concerned about are such as Title, Description, Terrain objectives, Landmarks, Unit (re)names. As you pointed out, the briefing benefit from an awfully useful import/export feature. While it's not *that* tedious to retype things, when one is typo prone, it could be nice to be able to just paste and voila.
  9. Dear Battlefront Staff, could you please consider including official campaign's script files in your official briefing template package? It will make people who localize official campaigns* able to do a better work for the sole benefit of a, minor but still, part of your fanbase, then able to fully enjoy Combat Mission in their own language. * scenarios and manuals alike, people at CombatMission.fr and JAPANZER for example. As far as I know, the way we do it as of today is to recreate from scratch (and guessing) the campaign script, which is probably not quite the most efficient way. Of course, I cannot know your own constraints nor I know what would be the implications of such a move for you but from my limited Target Arc, it could be a Win-Win situation. Thanks for your attention.
  10. Hi there, would anybody know a way to copy-paste text in editor's text fields or even how to edit the text instead of having to retype everything? Cheers.
  11. @Japanzer What would it take to update your great tool to CMFB, and CMSF?
  12. Hey there, got a dumb question here: how do you setup captured units in the editor?
  13. We found some half tracks, put them together and are now offering them on sale for a very competitive price! Aka I've just posted an updated version on CMMods III, in which are added some missing vehicles (M3s, M4A1 HT, M21) to the american bestiary. Thanks Juju for the heads up.
  14. Benpark’s CMFB Snowy Trees Translucent 5% Edit on CMMods III http://cmmodsiii.greenasjade.net/?p=3564 Very atmospheric Ben, I'm lovin' it!
  15. Look gorgeous! Do you mind if I bake a translucent version?
  16. Vin's work is beautifully simple to upgrade so if he doesn't have time to do so, and gives his permission, I could post an FB version.
  17. mountains west [winter snow].bmp seems to cause an issue if one is using a replacement "horizon" (skybox\mountains) as that file looks to overwrite both mountains west [winter].bmp and mountains west [snow].bmp pictures. (For mod users : a temporary fix is simply to duplicate your modded mountains west [snow].bmp and name it mountains west [winter snow].bmp). Love CMFB's atmosphere, great job devs!
  18. Ian, I'm sorry it doesn't work for you mate. 7zip should obviously be able to open it as I used it to compress the files (and just decompressed the file for the sake of testing). Here's a good old zip : http://superdupontzeserveur.fr/cm/FB_Dealership.zip
  19. Extended version available from CMMods III with 5 and 10 % opacity for close and distant trees. Thanks to Rambler for inspiration and DIY instructions.
  20. Now available at CMMods III : http://cmmodsiii.greenasjade.net/?p=3408
  21. Available at CMMods III in a single archive : http://cmmodsiii.greenasjade.net/?p=3417
  22. Sure Raptor, like new of course. Good idea IanL and Bootie.
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