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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to Geezer in Custom 3D Models and Mods Compilation   
    Been working with Aquila on importing Max models into Blender, and then into CM2.  We have a problem with texture mapping - it is not possible to skin the new models with anything but generalized artwork.  So, working in Max, I am remapping the M60A3.  If I can get it looking half-way decent in Max, it should be possible to then export the model (plus mapping and artwork) to Blender.  Go to link below, click Combat Mission, and view "Distortion" and "Reduced Distortion" to see the difference between the original UV mapping and my new UV mapping.
    https://postimg.cc/gallery/s0wo6kum/
     
  2. Like
    Sgt.Squarehead reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Insurgents from my ongoing Syrian vs NATO campaign raided a Lebanese vehicle depot near the border and eventually gained control over operational M60 tanks which received new paint jobs:

    In action:
    However some of them are still left in pretty bad shape:

    These two variants were created in under 5 minutes and are examples of that even without UV/material/mapping skills one can create decent looking paint jobs. By simply googling terms such as "camo texture" "rusty metal texture" "olive metal texture" qickly texture patterns can be found that can be converted to bmp (shown in previous post) and then assigned as new textures in blender (also shown in previous post).
    Next step could be then to invest some further minutes into refining the camo texture.bmp in GIMP2/Photoshop etc. in order to make it look less clean/more natural which I did not yet.
    Nevertheless for best quality and detail, UV maps/texture/material editing is the golden standard. I have good hope that skilled individuals like @Geezer  will manage to dig into all of this in order to provide quality texture work.
  3. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Heaven & Earth: Project discussion thread   
    It was and IMHO, still would be.
    @Battlefront.com.....Is there a chance you might reconsider on this? 
    Same goes for the T-72M1V(2001) while we're at it.....It's no more inappropriate than the T-90SA.
    PS - Some Uncon Breach Teams would be good too! 
  4. Like
    Sgt.Squarehead reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    M48 Patton V3 (With Searchlight + wo Seachlight version)

     
    Wreck Version

    - replaces the t-55mv by default but can be used for any vehicle, flavor object etc.
    - now uses its own dedicated textures to prevent interferences with other vehicles
    - added a plate beneath the turret to prevent visible holes when the turret rotates into extreme angles
    - track, gun, mg and other parts´ position refined
    - wreck version added
    https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
     
    I am done with the M48 and leave it now to you guys. Decorate, modify, and paint it according to your likings.
  5. Like
    Sgt.Squarehead reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    M60 Tank V3

    https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
  6. Like
    Sgt.Squarehead reacted to benpark in Custom 3D Models and Mods Compilation   
    I just looked at the M60 model-
    It isn't grouped into the standard CM texture set names for texturing from the model. It is still using the original model-maker's groupings, as I see in Blender. So the textures won't be accurate to the model (without stretching, etc.) until this is done. If that's done, easy enough to texture.
    I'd consider including that into the workflow, otherwise the models are converted "as-is", designed by the original maker (for whatever engine they design for) with textures adhering to a random (by CM standards) system, and will always have texturing issues.
    That would speed things along, for what that's worth.
  7. Upvote
    Sgt.Squarehead got a reaction from Warts 'n' all in TO&E Bug? Missing MG in Panzergrenadier squads.   
    Karma. 
    Vandal! 

  8. Like
    Sgt.Squarehead got a reaction from Boche in Heaven & Earth: Project discussion thread   
    Here's a preview of the current iteration of the mod in action courtesy of @Aquila-CM:
    PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors). 
  9. Like
    Sgt.Squarehead reacted to Macisle in RT Unofficial Screenshot Thread   
    Here's that location in real life 🙂:

  10. Like
    Sgt.Squarehead reacted to A Canadian Cat in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    Minute 0:48-0:47:
    First shot seems to hit the bunker on the plateau near KT5. That is good news but it is the last...

     
    The tank is hit and destroyed.

     
    A few moments later someone spots why. Yikes. I wish my men had seen that before it fired.

     
    Meanwhile the barrage I feared was aimed at KT3 or my men in the woods along the hill turns out to be aimed at the treeline in front of them. My guess is the enemy is trying to block my advance.

     
    Meanwhile the barrage falling on A Co in the woods near the village continues, as do the casualties.

     
    Minute 0:47: Orders
    First things first what can I use to fire on that newly spotted AT gun. It turns out the scout team near the tank has a 2in mortar. It's not much but lets get them firing.

     
    Now that we know the men of B Co are not under the barrage I send them back into the woods. They will position themselves in defilade again. Here is a shot of the orders for the FO to get back to KT3.

     
    Some of 2nd platoon A Co are able to take orders – get out of the barrage.

     
  11. Like
    Sgt.Squarehead reacted to A Canadian Cat in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    My backup machine is up an running. Its screen shots seem to be OK - if anyone notices I have a setting wrong speak up but shadows are on so I'm not repeating my mistakes
  12. Like
    Sgt.Squarehead reacted to Geezer in New 3D Models - Maybe   
    An example of how early desert war stuff could be adapted to late war Italy.

  13. Like
    Sgt.Squarehead reacted to Forneus in Is it worth now?   
    Thank U all for help. Yep i didnt know there are demos  ! I already downloaded BN and FB - and there is so much contents that i will have fun for days!
    Yep U were right, game is still unique and best of its kind. I just think its little pity that is so much hard to find that game, or even knowing about it.
    I found it, i think mostly beacuse i knew it exists. I remember times when CM3 was cheap game, (i bought it 15 years ago for about 20$) and really many players played it.
    I didnt mean to complain about the prices, i just remember times when that game was very popular and known by many. 
    Oki, i play that demos at engine 3 and it looks good. Engine 4 who is in full version makes all looks even better?
    Thanks again, i know now i will back to this game
  14. Like
    Sgt.Squarehead got a reaction from Forneus in Is it worth now?   
    Two words.....The first is unprintable & the second is 'Yeah!' 
  15. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    Put's my own little video to shame...
     
  16. Like
    Sgt.Squarehead got a reaction from Aquila-SmartWargames in Heaven & Earth: Project discussion thread   
    Here's a preview of the current iteration of the mod in action courtesy of @Aquila-CM:
    PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors). 
  17. Like
    Sgt.Squarehead reacted to A Canadian Cat in Is it worth now?   
    ??? Not sure what the problem with Heck is.
    Heck Yeah. Both words are printable.

  18. Like
    Sgt.Squarehead got a reaction from umlaut in Is it worth now?   
    Two words.....The first is unprintable & the second is 'Yeah!' 
  19. Like
    Sgt.Squarehead reacted to MOS:96B2P in Heaven & Earth: Project discussion thread   
    +1.  Looking good. 
  20. Like
    Sgt.Squarehead reacted to Tony12w09 in Heaven & Earth: Project discussion thread   
    Hi, Where could we download this mod?
  21. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Heaven & Earth: Project discussion thread   
    One more postcard of the delta, featuring the very latest mod set:

  22. Like
    Sgt.Squarehead reacted to Geezer in New 3D Models - Maybe   
    I'm currently working with the Shock Force guys to see if I can import flavor models into CM, as I am interested in the next release of Fortress Italy.  Some Samples.  Will keep you posted with progress reports.


  23. Like
    Sgt.Squarehead reacted to Ultradave in Rome to Victory Release Date   
    In my real life job I design and test the propulsion plants for nuclear submarines. We don't follow those guidelines. Because, ..., well, submarines.   🙂
  24. Like
    Sgt.Squarehead reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    M48 Patton V2 with Searchlight

     
    M48 Patton V2 without Searchlight

    - removed the ugly mg and added 50. cal
    - fixed some alignment bugs
    For the time being a simple olive or camo bmp texture would look definitely better. The model doesn´t have UV maps which tells the model which part of the bmp texture should be used where which is required if you want highly detailed textures. I won´t dig into this as textures, uv maps, and skinning is not my speciality. However I recommend to further decorate the model with gear stuff like you did with the IED jeep similar to the real life M48 screens you provided. The British vehicles for example are a really good source for camo nets etc. and eyecandy gear can be found on basically every vanilla vehicle. Keep in mind to attach the gear to the right parent i. e. if you park gear on the turret, place it under the "turret" model or otherwise the gear won´t rotate with the turret. This will make the models definitely more "plastic" and would cover the somewhat simple texture.
    For the Searchlight I provided two versions which can be modtagged according to your scenario. However it can also be randomly displayed by naming it "gear"in blender. If you want to add a cover onto it you can do that. You can add several painted covers and name every model with either -optiona -optionb -optionc so one is exclusively used when the game loads. I´ve made a post which covers this in this thread. Also loading an original model like the German Panzer 4  which comes with alot of "option" skirt models is a good auto-educational source.
    If you plan to further work on the model START FROM THE BLENDER PROJECT FILE. For some reason loading the .mdr and exporting it again will cause an error and can result in loss of worktime.   
    https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0

  25. Like
    Sgt.Squarehead reacted to Geezer in Custom 3D Models and Mods Compilation   
    DL-ing the models now, and will take a look at them to see what can be done.  Authentic, detailed skins require the 3D model's exterior surfaces to be unwrapped into a flat pattern.  Sample below of a low-poly Lancia truck illustrates the unwrapped skin surfaces - like a template - and how the artwork is then designed to fit the template.  What can be done will depend on what I find when I open up the model's files and examine the template.

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