Darkmage
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Everything posted by Darkmage
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Will scenarios designed before 1.05 and 1.06 still work with the recent version of the game, or have the game mechanics changed so much the scenarios will be un-balanced or the AI will do weird things. Can anyone recommend me any older scenarios that they've played recently and enjoyed? I think i've tracked down all those released since 1.06.
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Paper tiger your campaign looks brilliant I can't wait for it to be released!
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New Scenario - Morgan's Stand
Darkmage replied to Frenchy's topic in CMSF Scenario and Mod Design Forum
Tried it as the USA and the syrian tanks managed to break through finally and were taking the village just as my Abrams reinforcements turned up to turn the tide. My original Abrams ran out of ammo =( Had a quick go as the syrians however in RT I found it hard to keep up with all the units at my disposal! -
New scenario, "Asmar Crossing"
Darkmage replied to Rokossovski's topic in Combat Mission Shock Force 1
just tried it. v.tricky actually! those bmps sure are weak against rpgs =( best i could manage so far was a minor defeat with a few syrians hanging on over the bridge. -
New Scenario : The Fox
Darkmage replied to imported_Windle_Poons's topic in CMSF Scenario and Mod Design Forum
downloaded and played this earlier fun little scenario. surprised that I managed to take out a t-62 with repeated 40mm HE blasts though... relieved but surprised. I foolishly wasted all my HEAT rounds supressing the mansion. -
Sorry I must've skipped over that in the log, thanks.
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I've looked around and can't seem to find what it maeans when your LOS/LOF line goes grey. Any ideas?
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nVidia 169.21 drivers
Darkmage replied to Cpl Steiner's topic in Combat Mission: Shock Force Tech Support
try rolling back to 163.75 drivers I'm running them and the issues seems to have gone. Is a shame if all of nvidias new drivers will have this issue. -
with buildings providing more cover is anyone finding they take more casualties in the 1st mission than under 1.05?
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nVidia 169.21 drivers
Darkmage replied to Cpl Steiner's topic in Combat Mission: Shock Force Tech Support
was using those and had problems with hang ups and models being re-drawn etc.. -
Assaulting buildings - a subject I like to discuss
Darkmage replied to Revna's topic in CMSF Strategy and Tactics Forum
would be possible to have a special command a bit like blast which is only used for building assaults? Would have to be a slower entry than using for example quick to stop it being the default way to enter a building even if it's clear but if u want to take the risk of slowing down before to enter the building in a more proffessional manner then there's a command for it. -
could be useful for some infantry vs. infantry battles, will help the imagination any how. Thanks
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*MOD* Band Of Brothers Splash Background
Darkmage replied to M1A1TC's topic in Combat Mission Shock Force 1
looks awesome -
I'm still having to disable one core.. can anyone link to that multi-core hotfix? I thought I'd installed it but perhaps not.
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It means partial line of sight, so its likely all your guys won't be able to fire. It was introduced in the last patch.
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New Scenario - "Hammertime"
Darkmage replied to George MC's topic in CMSF Scenario and Mod Design Forum
I'm getting the same problem Dave in RT mode. is it a bug or bradleys not being able to depress turret etc? I guess if that was the case it would say no LOS as opposed to clear. Is anyone else experiencing this and can shed some light? -
Hi guys came across this problem while playing hammertime earlier this evening my bradleys appeared to have LOS to units in trenches however when ordered they wouldn't engage. turrent wouldn't turn or anything, forget to check the 'status' of the gunner though.. i.e aiming etc is this a bug and has anyone else experience it? 1 reason I could think of was that the turret couldn't depress enough to engage and therefore didn't but I wasn't sure. Any feedback guys?
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Just wondered what BF's position on hotfix patches was. 1.05 working great for me apart from the low ball bug. Was playing hammertime earlier this evening however most of the compounds were surrounded by low walls making them very difficult to assualt. can anyone suggest any good scenarioes to crack on with that don't have low walls? also BFC any ETA on a hotfix for low walls, or just 1.06 patch. sorry if we're not allowed to ask for patch progress etc. Hope i'm not breaking any rules, and I do realise it's the hol season so not expecting a 'next week' release just a guesstimated time frame.
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Firing rpgs inside of buildings
Darkmage replied to mike_the_wino's topic in CMSF Strategy and Tactics Forum
i've def seen rpg 7s been fired from inside building s during the game. should they be able to? -
AAR Captain Kangaroo goes to war
Darkmage replied to Plugger's topic in Combat Mission Shock Force 1
great AAR would love to see a few more AAR pop in the strategy forum to see how people are approaching things could even set up a kind of vs. AI tournament.. release a scenario see who can complete it with lowest casualties etc and post how you accomplished it. -
thanks rune just downloading the drivers now will report back soon! also 1 final question are you running a dual/quad core? do you still have to manual turn off one of the cores through the control panel for better performance? EDIT: new (old) drivers and settings work like a charm nice and smooth. [ December 20, 2007, 03:45 PM: Message edited by: Darkmage ]
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double post sorry =(