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sburke

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Everything posted by sburke

  1. The odd thing is Russian media attempts to hide his absence have included posting video that was easily proven to be old footage. When it was pointed out they simply said "it was a mistake". Well duh. Something screwy is going on.
  2. Soft targets like a Tigr? Or even softer? I have had a unit fire a Jav on a Tigr on their own.
  3. Well yeah bulgoggi would be first choice of course, along with a nice bottle of beer
  4. Yeah I knew, I was being a smart ass. My usual response when I think the discussion has taken a drastic turn off track. Kimchee is what we need to get back to. I distrust your entire viewpoint based on your inability to appreciate this wonderful taste treat.
  5. Godwin? What has this got to do with the Norman invasion of England.
  6. Alright now I am confused about which of you is taking which position. And that isn't just the kimchee talking. Please if you are going to argue, put enough info in your reply that I can track what you are arguing for.
  7. Well if you have been paying attention to the developing relations between Russia and N Korea you can probably guess that I have been approached by our nation's special operative forces. Why this coming week I am scheduled to take them to the kimchee tasting section of our local Korean market to understand the finer points of kimchee dining.
  8. Actually agree with all the above, but note triggers are still part of the script. More triggers with different variables would be fantastic. For example right now triggers are based on actual movement of a unit. Would love to see for example a trigger based on spotting a unit or if/then options. I am sure folks could likely think of dozens more. Getting them though is a whole other issue. I have no idea what is feasible in the coding.
  9. Your theory is flawed. You don't wield kimchee, you eat it. Now they could wield the kimchee pots, but then that would potentially create a logistical problem if the war outran their kimchee supply lines. In addition folks like myself would probably be inserted into the lines in SOF actions to eat the kimchee supply. I love kimchee and could easily put a dent in a platoons ration allotment. Thus I think I would actually be more effective than an A10.
  10. The description above is an interesting glance at just the most rudimentary AI and essentially not far removed from what is already in the QB AI configuration, but then look at how the suggestion breaks down unit "types". In only the most rudimentary form does that exist now. Vehicles and infantry. The suggestion is first to create group types that do not exist and then assign patterns of behavior to them. BF's programmers are not lazy. Take a look at the effort to introduce UAVs. It is cool they are in, but there is a lot given up in their implementation that runs counter to most everything else in CM. Adding different unit types and behavior and then applying AI behavior specific is far from simplistic. Just the work to alter AT and Inf gun behavior has been a difficult process and they still do not function at all in an attack formation, just one of the many weaknesses in QB behavior. Anyone who thinks that this effort to produce even an incrementally better AI wouldn't bankrupt BF is just not facing reality. BF is not going to go years without income to add something that from what little the poll shows wouldnt even net the same amount as a base game for a new family. Contrary to expectations, the BF team does have their own bills to pay, expenses of raising families etc etc. Our wish lists are not ever going to trump that.
  11. Program an AI bot to go spread the word, you can do that in your spare time.
  12. I think that capability is only available if you are both at latest load. I have not yet tried it so I can't speak from experience
  13. Whatever. Slamming the game as being "90s" tech is going to get you the response it got. Hyperbole from someone who's livelihood is not dependent on the income generated by the product always goes over flat. The point of all the above is you are not making a living off any game you produced. That kind of puts the hyperbole in perspective. We all want combat mission to be the best game it can be. The difference is most of us don't start with some smug unwarranted exclamation from some holier than thou supposedly knowledgable place. You want to pretend to know more than Charles, have at it. I won't stand in the way of that train wreck. If you knew as much as you imply one thinks you would not be on this forum but rather on your own responding to users of your product.
  14. Thanks for the lead, I googled it and found this. The game has received mostly negative reviews from critics.[citation needed] The game has a score of 2.0 from GameSpot[6] and a Metacritic score of 55.[7] I have to admit to being less than overly impressed as a qualification to critique CM.
  15. If BF implemented an AI like suggested above BF would be crucified. I would vote on the poll but the pricing is completely unrealistic. Even $60 is likely not going to get you much.
  16. What's that, sorry I missed it while googling "games that Stagler has designed". Try as I might I couldn't get any matches. Damn search engines are screwed up cause it is obvious you are cranking them out all the time.
  17. I did . . . . . once . . . . . . by accident. Can we just call me a junior uberdouche and leave it at that.
  18. Since when do Japanese eat uncooked rice? My wife is over here freaking out calling you a barbarian.
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