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Everything posted by sburke
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SF2 or Black Sea for first modern CM game?
sburke replied to danfrodo's topic in Combat Mission Shock Force 2
and then you have TF Panther...….. mix of missions, but some of them are all time favorite battles. -
Custom 3D Models and Mods Compilation
sburke replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
before I soil my underwear, beyond visually hiding the unit from the player, what actual in game effects are there? Do my units perceive it's existence or are they just gonna shoot those guys below the terrain and vice versa? Any protective factor? If I create that depression and put a building in it, then cover with this terrain how does entry and exit behave? Years ago @Broadsword56 and I attempted a battle with a building set to try and do something like a bunker complex. The issues we ran into were pathing for entry/exit especially when arty hit and leveled the structure. -
Is there anything that comes close to the CM games?
sburke replied to Johnlondon125's topic in General Discussion Forum
Yep. As with any game CM has it’s limitations. Noting that for the OP is important for their decision making process. SB sounds like it would scratch an itch for me. Graviteam tactics not so much. Would SB replace CM for me? No, nor should it. Different itch, different solution. -
Mord's Mods: Fortress Italy Edition
sburke replied to Mord's topic in CM Fortress Italy Maps and Mods
Many many years ago when I was just a noob telecom installer we were doing the teamsters HQ in DC. The smart ass young guys yes I was young then - proceeded to walk around banging on walls and yelling “jimmy, jimmy, you in there?” We got told to knock it off pretty quick. -
Kampfgruppe Peiper Campaign
sburke replied to Aragorn2002's topic in Combat Mission Final Blitzkrieg
Well they did get pretty darn far and with just a little more luck would possibly have made it out of the Ambleve valley . Problem was they’d have still been cut off. No amount of luck was gonna make that plan suck any less. A plan that relied on mobility against an opponent who had far more mobility and an ability to move forces easily to head off the advance was just plain stupid. Saying that could get you shot though not just sacked and replaced like Shinseki. -
I’ll do that right after they reinstate the formation icon for Marines. That still rankles.
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Mord's Mods: Fortress Italy Edition
sburke replied to Mord's topic in CM Fortress Italy Maps and Mods
I’m sorry. Union negotiated break time is limited to 15 minutes every 4 hours. Get back to work. -
Is there anything that comes close to the CM games?
sburke replied to Johnlondon125's topic in General Discussion Forum
Seeing is believing and why some of us are so addicted to wego, it is the only way to catch this stuff. -
Is there anything that comes close to the CM games?
sburke replied to Johnlondon125's topic in General Discussion Forum
That is friggin hysterical Mord. -
Is there anything that comes close to the CM games?
sburke replied to Johnlondon125's topic in General Discussion Forum
Yeah that one actually does looks pretty darn good. If they had wego, i’d be on board. RTS for me is a stumbling point but the graphics and play are really nice. Honestly if I was into rts I’d be all over that game. -
Rome to Victory Pre-orders are now open
sburke replied to BFCElvis's topic in Combat Mission Fortress Italy
That hurts. -
Is there anything that comes close to the CM games?
sburke replied to Johnlondon125's topic in General Discussion Forum
As a data point and personal opinion, no. This is it I’ve looked at some of those others and beyond just gameplay there is also no real flexibility. The editor in CM is pretty powerful, you can create almost anything you want. As an example in CMSF2 I was able to recreate the formations for the 1st recon as described in generation kill. I can’t thing of any game in this genre that would allow me to do that and build maps, a scenario or even a campaign from it. Not at this scale anyway and you get wego. To be honest I mostly look at other games that may provide options for an operational layer for CM not anything that would be a direct competitor. -
and just for the hell of it.....
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Mord's Mods: Fortress Italy Edition
sburke replied to Mord's topic in CM Fortress Italy Maps and Mods
yeah slowly dawning My confusion started with the units as I automatically jumped to UI, that is pretty much Mord's specialty and he had done some for CMBN that are usable for CMFI..... I didn't make the leap to models. I gave my old CMBN uniform mods a try and it doesn't work there now either. I forget which version updated the models whether it was 2 or 3. Bummer. I exploded the BRZs for CMBN and CMFI and yeah, the two games still handle it differently as well...bummer. I'll second your request for someone to mod unit patches. I really love having them in game. -
a bit more difficult as visually the only thing that you can do is the face. Be cool if there were variations in body types but that would require so much extra animation and model work BF will never do it.
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submitted, thanks @contrails
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Custom 3D Models and Mods Compilation
sburke replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Yeah I use that same denial defense too. Does it actually work for you? -
Mord's Mods: Fortress Italy Edition
sburke replied to Mord's topic in CM Fortress Italy Maps and Mods
I think we are talking two different things here. Mord doesn't do uniform mods, he does UI icons. @IICptMillerIIis the one who did the CMSF2 uniform patches. -
Custom 3D Models and Mods Compilation
sburke replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Or better yet a marijuana dispensary. -
Mord's Mods: Fortress Italy Edition
sburke replied to Mord's topic in CM Fortress Italy Maps and Mods
All they need is the correct name and would be usable. -
Lol I haven’t even gotten to the insurgents yet! Heh not sure how I feel about some spy running around with a Dead shirt. @mord I don't think those guys pay copyright.
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Custom 3D Models and Mods Compilation
sburke replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
cool, thanks! Blackhawks and Humvees for me are no problem. They(on urban maps which I typically use) would not be visible anyway, but the ship as a back drop I need more distance. -
Custom 3D Models and Mods Compilation
sburke replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
question on these and likely flavor objects in general. What is the distance for LOD on these? Was messing with the cargo ship as a backdrop and it seems it is only visible within a couple blocks of the waterfront. Is that expected? -
Mord's Mods: Fortress Italy Edition
sburke replied to Mord's topic in CM Fortress Italy Maps and Mods
I think he has some of these already in CMBN. 82nd - by Regt 2nd Armd 1st, 3rd, 9th, 45th Pretty much anything that went on to serve in NW Europe. I am pretty sure he intends to complete his work for CMFI @Mord could confirm. -
cigarettes, my bet is on that. At least in WW2 games. The reason the red crosses have a better chance at becoming wia is they aren't suckin on cancer sticks after they've been swiped.