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tankibanki

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Everything posted by tankibanki

  1. I just played the campaign mission in which you have to take the road junction in order to prevent the enemy from fleeing before the final attack. When time was up all I had left were some 20mm light tanks while the enemy still had 120mm Thors sitting right at the objective. Some of my units were close to the obective as well, but it was clear that they were doomed. However I was surprised by a victory screen. I don't think it's supposed to be that way.
  2. From my experience in the campaign it looks as if it is easier to kill a Paladin from the front than from the sides or the back. Shouldn't the armor be thickest on the front?
  3. Got the latest update, tried the mission once again and succeeded the first time, with 13 minutes to spare. Accomplished the next one on the first attempt as well. I wonder how I managed to fail each time in the past...
  4. Not a bug. The first time I thought I had killed all enemy vehicles and turrets, but when the 30 minutes were over it said I lost, but I guess I missed some vehicle under water. After that first try most of the time the opposition destroyed the engine of my 120mm Apollo. attacking the main objective with the 20mm ones was more or less hopeless. After that I tried using the 20mms first and destroy all turrets and light vehicles. After a while I always lose them and then don't have enough time left to destroy the heavy tanks and remaining vehicles with the 120mm. Oh, and I often lose the engine this way all the same.
  5. I'm still having problems with mission one. Have tried it at least 10 times so far without success on the easiest level (embarrassing). In multiplayer I'm doing quite ok, I'm wondering what I'm doing wrong in single player. Anyway I'll keep on trying a couple of times before asking specific questions.
  6. So you are still the youngest I'm 24.
  7. As the controls are easy enough to be managed by one player I don't think such a feature is needed. However I can understand that you might enjoy sharing control of a vehicle. However I'd prefer if the team did not divert effort into programming such a feature.
  8. I haven't found anyone selling Dropteam on ebay, yet. Don't have a credit card. So is there any way for me to get Dropteam (in Germany)? I wonder why battlefront doesn't use Paypal or any other system for payments.
  9. I'm sure I won't be a big fan on CM:SF, but I will definitely buy it anyway. It's not that I'm not interested in modern battles, just the opposite, I never really liked WW2 games apart from flight simes. It's just that I can't imagine liking asymmetric conflicts. My dream would have been a NATO vs WP or even US vs USSR 1980s or later game. Too bad that it's not gonna happen.
  10. Not if you enter the enemy setup zone. A remedy would be to space setup zones far enough away, but you don't want to do this against the AI. It'll take forever to make contact. [ June 01, 2006, 04:39 PM: Message edited by: tankibanki ]
  11. I've tried exactly that against the AI and it is a nice concept. However there is one obstacle. The setup zones don't change so your units are iside the enemy setup zone once you have advanced. Is there any way to solve this?
  12. "Sie kommen" http://sie-kommen.fredrock-racing.com/
  13. CMAK and CMBB don't run very well on my notebook. On my desktop (Athlon XP2400+, GeForce3) even huge scenarios run smoothly in full graphics. On my IBM Thinkpad (1400MHz, mobile Radeon) medium size scenarios are acceptable with terrain elements turned down. Bigger scenarios are playable, but I can't enjoy them. It takes up to one second from clicking on the map until a movement order appears. Im not sure if the problem is CPU power or the mobile radeon.
  14. That would be extremely unlikely yet it is one of the many possibilities with such a system. But remember your opponent won't know that, and you won't know how the casualties affected your opponents forces either. Do you/does he feel luck enough to play like you/they have any advantage? I liken it to the unpredictabilty and indiscriminant way an artillery attack can cause casualties to soldiers regardless of who they are or how experienced/fit/well equipt they are. It's a lucky dip. It is just part of the fortunes/misfortunes of battle. Like a lottery...you understand the risks, you take your chances and accept and make do with the hand fate deals you to follow your orders, without complaint. Lt Bull </font>
  15. That would be extremely unlikely yet it is one of the many possibilities with such a system. But remember your opponent won't know that, and you won't know how the casualties affected your opponents forces either. Do you/does he feel luck enough to play like you/they have any advantage? I liken it to the unpredictabilty and indiscriminant way an artillery attack can cause casualties to soldiers regardless of who they are or how experienced/fit/well equipt they are. It's a lucky dip. It is just part of the fortunes/misfortunes of battle. Like a lottery...you understand the risks, you take your chances and accept and make do with the hand fate deals you to follow your orders, without complaint. Lt Bull </font>
  16. Thanks. How do you find that site without having it bookmarked? I didn't find any links to it on all the CM sites I visited.
  17. Just reinstalled my browser and lost all my bookmarks. What is the URL for that site again that has all the units of CMAK and CMBB with the in-game data. I can't seem to find it with google. Regards, Tom
  18. The moment I read "Middle Fritham" I though of that Loriot sketch and wondered if that location really existed.
  19. If you use unit magnification it is no surprise that AFVs morph into each other. I'm not sure if they do this if you use the unmagnified models.
  20. closest thing to command demolition: My Pioniere feel insulted: (and they can get pretty angry)
  21. ot: What does the hide command do? I've been wondering about that all along.
  22. Don't forget that most of the ones shot were not actually camp guards as those had already fled.
  23. I don't think you can run over any units, not even the enemy. In my experience vehicles either wait for or drive around any units in their way (and sometimes they just push them out of their way).
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