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tankibanki

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  1. Scenario Organizer worked well, thanks a lot. I'll play the missions as single battles and send all units lost earlier back to leave the map. Or does the opposition also receive all units they lost earlier?
  2. Thanks a lot for the help. I'll first try the Scenario Organizer. If that doesn't work I'll ask for the save files.
  3. By some dumb mistake my CMBN folder got deleted. Due to that event I lost all my save files, most importantly my current save from "Die letzte Hoffnung" campaign. I've been able to restore some files with undelete, but they seem to be corrupted. Would anyone be able to take a look at one of the files to see why they don't work with my new installation of CMBN (patched to 1.01, I believe I had 1.01 before that as well). Alternatively, would anyone be willing to provide me with a savegame from that campaign at the start of the final battle, with forces at good strength? Thanks for your help, you're my "letzte Hoffnung"...
  4. I have noticed that infantry models disappear if my camera position moves more than 400-600m away from them even though they should still be visible given their size. My graphics settings are pretty low due to playing on a laptop. However, I have tried playing around with the settings and have not been able to get the models to show further away. Is there a setting that changes the visible range for graphic models?
  5. Just to let you know, there are probably a lot more silent observers like me enjoying this than you think. I find those AARs very entertaining but haven't seen the need to write messages in the thread. Please keep the show going!
  6. Can't open it either. There's a thread in the CMAK forum, but no explanation there, either.
  7. None of those, the M1114 HMMWV w/ Mk19 GL
  8. "Beautiful screenshot key" that turns off all ?s, unit bases, icons and "Pause" text.
  9. I wish it were so, but I think you cheered so much that you forgot to read the whole message. They won't start implementing it before some time next year
  10. Nicht Moon und auch nur noch 6 Wochen lang, aber "Bescheid", das ist ja lustig.
  11. I'm never really sure about irony in posts so I've got to ask: Are you kidding? To me the German versions of CM games have created more problems than they solved.
  12. As far as I understood it the maps for the CMBB battles will be a set of human made tiles instead of generated maps like the ones in QBs right now. My guess is that the campaign designer or a campaign generator could just put together the strategic map from those predefined tiles. I could be mistaken, though.
  13. I don't think the yellow areas are objectives. They are just suggestions how to assault the town. At the end of the scenario, the green objective zones are what counts.
  14. I'm not sure if you meant dismounting troops from their transport, e.g. an infantry group from a Stryker or if you want to make a unit leave the vehicle it is driving, e.g. make an FO team leave their own UAZ. The former is solved by the above answers, but I'm wondering if the latter is possible at all.
  15. This is simply not true. Look at the two example files I attached. It's exacly the same scenario except that the first one is as flat as a snooker table, the second one has got hills, lots of burning tiles, etc. The times on my PC: version 1: AI planning time 3sec, Blue bar time 6sec version 2: AI planning time 3sec, Blue bar time <2sec And this is not surprising, because in the flat example, many more lines of sight exist between units, so there have to be many more calculations which unit will attack which one with which weapon (In this case no one attacks because I picked units which can't harm each other at that distance. Naturally, burning tiles can increase the blue bar time, but only due to their effect on the action in the turn, e.g. calculations whether the adjacent tiles start burning as well, pathfinding, etc ... but the effect is minimal compared to those calculations related to the number of units and most importantly, it doesn't have to do with the graphics of the burning tiles. timetest-scenarios.zip
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