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Sneaksie

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Everything posted by Sneaksie

  1. Balance mod was made for multiplayer in the first place, so campaign missions may be not changed at all. AFAIK tank tracks are strengtened.
  2. Yes. For infantry you can also set their stance (any, crouch or kneel, crouch only).
  3. Move - units don't engage the enemy. Attack - units advance until they see an enemy, then they stop, engage it and don't move further until it's eliminated. Assault - units advance & fire at spotted enemies during short stops. You can't add stragglers to another squad during mission; before next mission you can move them between squads as you want (KIA members of the squad will be replaced by rookies).
  4. What the Kalypso tech support says?
  5. Battlefront version will be released sooner.
  6. HEAT rounds aren't wunderwaffe. Turret hit may have killed one of the crewmen but another one remained alive and proceeded to shoot, because the gun itself wasn't damaged. Try to use P-schreks some more... usually they are quite effective if don't miss.
  7. Excellent tip! Do you confirm that ToW1 editors work on 64-bit OS after doing this?
  8. TOW2 and TOW2 with Centauro are incompatible in MP because their resources differ. Original TOW2 campaigns are not modified, so you can add Crusaders and other new units in Mission Editor yourself if you want.
  9. Kursk is out on Russia, international release is on the way.
  10. Hit F4 and you'll see detailed info about hits, hit angles and such, btw.
  11. Actually, i've never seen such strange collision shapes in our infantry models) What is the model on the picture? Maybe converting messed up some coordinates?
  12. Saves made during missions won't load, but saves made between them may be loaded. To make them appear in save game list, go to users\player1\<save_name> in game folder and edit header.xml - change 1.1.0 or 1.0.0 to 1.3.0 in <version> section.
  13. Update to 1.10.0.81, but some units may be not given under player control in any missions. You can make missions in generator or editor and give them to the player, of course. Or add them to exisiting missions. You should also install JSH mod 1.3.5, which not only adds many more units, but uses them in original campaigns as well (but this mod requires version 1.10.0.81, so patch your game first).
  14. If you don't see the created mission in the game, it was not saved due to write access denial. Run the mission generator just like the game, using 'ru as administrator' context menu option.
  15. Which version of the game you have (Battlefront English, other English, German, French, ... )? ToW1 works on W7, so there may be a problem with certain copy protection.
  16. If they didn't shoot at anything in defend - are you sure that their army isn't NEUTRAL to enemy? You don't have to wake sleeping groups in the field and order them to border halftracks. If you set them to sleep and specify like passangers of the vehicle, they should appear together with the vehicle when you wake it. Why you replace the halftracks with guns with the identical ones with unlimbered guns? Limber/unlimber command doesn't work?
  17. body_32.tga, body_64.tga, body_128.tga, body_256.tga
  18. There are no stock single battles or user campaign, user might create them using editors or generator:)
  19. Knokke continues to break the limits:) Is this building destructible?
  20. Old tow1 bunkers are no longer used, but they may still work (unlikely, since AI doesn't support them anymore). Now bunkers are separate entities and special weapons can be placed inside them by the player.
  21. Tigers in the village should be empty. Decimate the column before it reach the village. It's one of the hardest missions in the game, you can turn on 'disregard campaign loss' in game options and continue campaign after defeat.
  22. They are grey because they either belong to neutral army or are empty. To place people inside halftracks or cars: 1) Make separate groups for each vehicle crew (they should contain only one infantry detachment each). Make sure that there are less or equal people to seats in the vehicle. 2) Set this group state to SLEEP. 3) After that you shpuld be able to specify this group in the 'passangers' tab of the vehicle.
  23. Make sure that there is 'asleep' (set to SLEEP state) group Group_TD_7 in Army1.
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