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R-T-B

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  1. Add the ability to edit terrain and resource types, and I'll make some awesome mods for this.
  2. Yes, they do work 100%. Been playing with them on Windows 7 x64 for some time now.
  3. Just thought some of the users here might appreciate this, I've used a similar procedure on several games that claim not to be "64-bit" compatible and it works without side effects. The mission editor is a .net executable, meaning it contains a header region that can be edited by some freely available tools from microsoft. While I can't freely distribute the modified .exe files that work, I am going to explain how to make them. Download the 64-bit .NET 2.0 SDK from the following link: http://www.microsoft.com/downloads/details.aspx?FamilyID=1aef6fce-6e06-4b66-afe4-9aad3c835d3d&displaylang=en download, install. That parts simple. Now, open your start menu. Open the "MIcrosoft .NET Framework SDK v2.0 (64bit)" Folder. Choose "SDK Command Prompt" In the command prompt, type the following and hit return when done: "cd \Program Files (x86)\Battlefront\Theatre of War\Mission Editor" (NOTE: You may need to change this to another directory if that's not where it installed or you didn't get it from battlefront.com) Now type "Corflags editor.exe /32BIT+" and hit return. Now type "Corflags MissionGen.exe /32BIT+" The editors should now run 100% flawlessly. NOTE TO MODS AND ADMINS: This to my knowledge, is a 100% legal procedure allowed to be performed by the end user. No executables are being distributed, this is simply a guide on how to legally modify the executables header region using freely available tools supplied by microsoft to enable the game to work. To my knowledge this is not in violation of any EULA conditions or copyright laws. So please be nice and if you don't like this for one reason or another, just say so and don't ban me. I'm not a lawyer.
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