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rocketman

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Everything posted by rocketman

  1. Thanks for posting. Interesting. I was surprised by the ease the Panther went over rocky terrain, through trees and over that wall.
  2. I will probably make that assumption as well regarding the bridges. As far as I have understood, the northen one was sturdier and the southern just a "stone arch". Also, I have two sources that it was the Mk V (Panther) Battalion that attacked Ouren, not Mk IV. Perhaps something to adjust in the CO2 scenario? My scenario will be "semi-historical", but trying to get as close to real events as possible with what is doable in CM.
  3. IIRC someone made a list of what the FB brz data files contain so that you rezexplode the correct one for modding. But I can't find it. Anyone know what I'm referring to?
  4. Maybe I'll release it on Dec 17th But, that is probably too optimistic. But maybe at TPG. Map almost done and forces 50% in place.
  5. I'm workiing on a scenario in Ouren/Sevenig on Dec 17th that feature the 116th PzDiv.
  6. You're right Pete, I had so many units on the map that the additional Jeep and HQ unit got lost in the crowd. I wasn't aware that some artillery units had both on and off map units in its formation.
  7. I have added a Cannon Company as Regimental Arty, it looks in the editor as it should be on board (has HQ, Jeeps etc.), but doesn't show up. Is there a cap on how many men a side can have on board, like @snarre mentioned above?
  8. @JonS: great resources, they will be very helpful. @SeinfeldRules: good idea, will have a look at it. Thanks both
  9. In the scenario I'm working on I want to have a regimental HQ in place (for historical reasons), but not sure the best way to create one in the editor as the formation doesn't exist. From what I have read the regimental HQ was about 80-100 men, HQ, support troops and so on. Any ideas? I don't want them to be too good of a fighting unit, since they aren't supposed to be one, but is one of the main targets for the enemy to eliminate.
  10. Were those two files called "bumpmapping.frag" and "bumpmapping.vert"? In that case I can send them to you.
  11. This place will not be the same without you but enjoy whatever you do instead of CM. I'd like to thank you as it was your enthusiasm that made me get going with the editor and create stuff for the community. It has enriched my CM experience tenfold
  12. I can't remember a single time I've seen WP cause casualties. And I tend to look close during turns what happens. Fluke?
  13. It is accurate at 1:1. Many of the slopes around Ouren are cliff faces and can't be traversed by vehicles and some not by infantry either. Add to that thick forests and muddy/damp conditions.There was pretty much only one viable road into Ouren that was used by German armor. So part of the scenario will be to clear forces defending that road while trying to infiltrate Ouren and its surroundings with infantry to decimate its defenders.
  14. thank you Hard to tell, perhaps 2 hours to create the overlay for the editor (stictched together 9 screenshots from a topo map service) and another 15-20 h for the map so far. However, I don't really work in an efficient way and this map is the most complex I've made so far, in part due to steep elevation changes, so I'm learning as I go along. Next map will be made much quicker.
  15. Thank you @Artemis258 for the encouragement. No plan for a QB I'm afraid as developing AI plans for both sides would take too much time. But if you want to play a H2H QB I guess you can always strip away all the units from the finished scenario, keep the objectives and have a go at it.
  16. Cool that your program calculates the map size. Seeing that list I realize I haven't played any of them. @George MC downloaded, will fire it up and see how my computer handles it. Have you got any complaints from players that it is too hard on their PCs?
  17. I was wondering - which is the biggest scenario out there for CM*2 with regards to map size/amount of map objects/units at the same time? I would like to use that as a baseline test on my PC to figure out if the scnenario I'm making is too big or not.
  18. I'm working on a scenario, a huge H2H battle that depicts the fighting around Ouren/Sevenig on 16th/17th December as the Germans launched the Ardennes offensive and tried to find crossing points across the Our river. It will probably be a 2-3 hour battle that is semi-historical in the sense that it picks certain aspects of two days of fighting into a "final stages" kind of scenario. Map is about 75% done but might be expanded/cropped depending on how research goes. I have started that and have a fair understanding of which forces were involved but will decide how large each side should be, how units will appear and so on to make it fun and challenging to play.
  19. Ok, try this one: https://www.dropbox.com/s/0issbq9hkftsh6j/Objects.pdf?dl=0
  20. That is a resource I've been looking for. I'm making a scenario for the opening days of the Ardennes attack, as the Germans try to cross the Our at Ouren. The westwall reached Sevenig some 3 km east of Ouren. These fortifications were occupied by US troops prior to the German attack. If you can post or send pics of what the fortifications around Sevenig, Harspelt and Lützkampen looked like I would be very grateful
  21. Good to know that it is in another campaign as well. Do you remember if they had been in a halftrack prior to the problem? The bug might be related to that.
  22. I had started the campaign prior to the patch and had some other problems, but not this one. A buddy of mine, using my save to test, tried shooting at the MG teams. They would cower but not move.
  23. That would be the "Courage Conquers" campaign that we now have three instances for. Was your problem prior to the 1.02 patch? I wonder if it is scenario inherent (script?) or game inherent (bigger problem to solve?).
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