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dan/california

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Everything posted by dan/california

  1. Poor Moon. He is still trying to get people to read the manual. Unfortunately, he has about as much chance as the poor guy in that myth did of finishing the stables.
  2. The army just announced it is staying with DU for the next generation of penetrators. They cite a continuing performance advantage and toxicity problems with tungsten that are not a lot better than DU. http://www.wired.com/dangerroom/2009/12/army-again-turns-to-depleted-uranium-for-new-weaponry/#more-20408
  3. DU emits small quantities of ionizing radiation as several people have noted. The quantity however is quite small and essentially harmless. Remember the thing that DU has been depleted of is the more radioactive isotope of uranium. DU is basically a byproduct of producing nuclear fuel. The chemical toxicity effects of inhaling small particles, however, are quite significant and in no way healthy. Most of the debate though is somewhat silly, the goal of war is to convince the other side that sitting down and shutting up is a better course of action than being a pain the &^^&$#. Nasty pyrophoric effects are good at that, all the other issues are secondary. If you don't want DU particles in the water, don't make a U.S. armored division pay you a visit.
  4. I have been paying a LOT since 1.21 came out, and really my only complaint is that the scenario designers keep making look like an idiot. While there are certainly lots of features I would like to have yet, the remaining bugs are microscopic. I can play for forever with complete immersion. Just ask my wife.
  5. We are talking about Iraqis and Ukrainians here, there is a kickback hidden in that deal somewhere that would level a Clydesdale. I'd bet the farm on it, well, if I had a farm.....
  6. Take the estimate, triple it, add even more time if the project fells "hard". Repeat after every new roadblock comes up. It saves a great deal of disappointment and high blood pressure.
  7. It is apparently becoming possible to do general calculations on graphics cards, with dozens of parallel cores. Will that help things like LOS calculations as much as I think it will when it finally trickles all the way down to the CM world?
  8. I have noticed that 25mm from Bradleys does it on the first burst every time, though. I have scratched my head a time or two about how much 50 cal it can take though.....
  9. Unfortunately it is my understanding that we won't see multiple players per side for quite a while, certainly not in CMSF1, and maybe not in Normandy either. I would love to be wrong though!
  10. Couldn't we just tell the Gurkas that they can have the joint, lock, stock, barrel? As a reward for long and excellent service to the British Empire of course. We could even throw in some air support and free ammo, just to sweeten the deal.
  11. In an ideal world these things never get within a couple of clicks of an enemy afv. The optics have a range of 10 or 15 kilometers depending on atmospheric conditions.
  12. When Charles finally gets the multiple player per side code hashed out for CMSF you will be able to experience the "joys" of misunderstood orders and badly timed supporting fires in CMSF, as well.
  13. That whistling sound is this thread falling off of a cliff.!
  14. I know it seems like the aiming is taking forever when there is a turret tracking around the crews direction.
  15. Really, anything that makes it easier to write scenarios is perhaps the biggest bump they could give ShockForce in terms of longevity.
  16. One more thing, Air Support! If I have air assets available I routinely call them in on objective buildings immediately. It is much easier to suppress the rubble later.
  17. http://www.sciencedaily.com/releases/2009/11/091106102658.htm This might be highly relevant to the engine going forward, or not.
  18. I'm starting to think that 1.21 is going to appear with the NATO module; which is fine if thats really soon.
  19. Do it, maybe. Hit something, besides the odd overflying goose, I have doubts.
  20. Really nice people are very bad at ordering other people to go out and kill perfectly nice people on the other side until they give up or you get shot. Really nice people are also incredibly bad at winning wars.
  21. Not letting the Russians roll all the way to the Rhine figured in there somewhere.
  22. To my knowledge there are few if any Abrams in Afghanistan. I am reasonably certain, based mostly on common sense, that Abrams engaged in COIN operations in Iraq are adjusting there ammo load outs. However anyone who actually knows would be absolutely forbidden to comment in this forum.
  23. The secondary explosions are already in, you don't dare get within a 100 meters of a burning BMP3.
  24. Blast it, I was hoping for 1.21 today! My ability to delude myself is breathtaking.
  25. The subtle differences between them are modeled in the engine, even if they are not well reflected in the interface. But the weapon vs armor overmatch tends to be so overwhelming one way or the other its hard to tell from just playing.
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