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wolf66

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Everything posted by wolf66

  1. Everyone reaped what they sowed ....... except the US, they only joined to bring in the harvest in Europe after the others had bled out ....
  2. In CMX1 they would have been pinned/supressed almost instantly and had quickly begun crawling back to their starting point ...
  3. Could somebody close this ghost sub forum about a phantom game never coming out ? Please ....
  4. I believe Frankfurters are not called "Frankfurters" in Frankfurt - they are called "Wiener" (Vienna = Wien) and in Vienna they are called Frankfurters ... OK ?
  5. What has that to do with CMC ?
  6. I think most were and that was the first real negative impression for me after starting the game for the first time ...
  7. After letting all of those Humvees circle around a few turns in the same "Yuma" battle again and not one got bogged down or immobilized, I feel better ....
  8. The Blue Bar is Back .... and it is great !! Smooooth replay and a solid not wonky mouse pointer at last ! Ahhh the joy !!
  9. Today I tried "3.10 to Yuma" battle - tried to make a scouting run with one Humvee - and after moving towards the police station on the road, on turn three it bogged down ........ I'm not so sure about that bad luck thing now .....
  10. And many thanks to the Beta Testers - you guys are The Salt of the Earth !!
  11. 1.11 is tha bomb ! Thanks BF ! Minor annoyances may remain, but now CMSF has become a swan.
  12. maybe just a coincidence then ....are your US MMG graphics alright ?
  13. And it seems the Strykers are bogging down (immobilizing) a LOT more often then they used to before 1.11 - can anybody confirm this ?
  14. When oh when will the US MMGs have the correct graphics when firing ?? Now they have the MG BETWEEN the two soldiers (loader and gunner I assume) and not in front of the soldier manning (firing) the MG like it should be ... .... playing the AI with WEGO
  15. The waiting would be so much easier if that damn pathfinding for vehicles wasn't broken by 1.10 ..... again
  16. Yes I enjoyed it very much, but apparently that "ambushed" Humvee in the marsh had me confused too .... cause I assumed I could reach it
  17. OK got it. Thanks guys. It just doesn't look like it would be impassable for infantry and there sure are lots of marshes in Syria it seems ;-)
  18. OK, I played the scenario "A Bridge too far" and there is a "dry riverbed" running across the map in front of the village you have to seize. A "previously ambushed" destroyed Humvee is in there too .. but the strange thing is, neither Infantry nor any Vehicle can cross this "dry riverbed" ?? And it just looks like the other terrain with bushes in it and no steep slopes - I looked in the scenario editor and the height difference is I think 17 to 20 - so does this height difference already define unpassable terrein ? Same thing after I started the "Perdition" Campaign - in the first map there is a dry wadi or something running to the right of the main road and it looks like a very mild depression but again is unpassable for infantry or AFVs .... this just doesn't seem right !
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