wolf66
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Everything posted by wolf66
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QUESTION regarding the toggle trees command ALT -T
wolf66 replied to wolf66's topic in Combat Mission Red Thunder
Thanks. Crap ;-( -
Hi everybody I was wondering while currently playing H2H PBEM games (with no floating icons because I prefer immersion, so I won't change that) that in CMRT if I toggle the trees to "stumps only" I get a comfortable viewing distance where the foliage toggles away for the near trees, so I can easily find my guys and further out the trees have there foliage still on and i am able to see what terrain has trees, so I get the best of both worlds. But in CMBN I feel that the "tree toggling distance" or rather "the trees get their foliage back although toggled" distance is much farther out and therefore looking not really good .... So my Q is, anybody knows if there is a value in a ini. file or something where I can set the "disappearing distance" for foliage ?
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Nice vid about 9M123 Khrizantema http://www.liveleak.com/view?i=a6e_1382516899&comments=1
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That is my understanding as well ...... kinda like the invisible stealth StuG
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What about this in the OP ? "recon units with binoculars on a hill directly observing that spot for the better of 15 mins"
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And I am talking about very small strips of undergrowth with maybe on or two trees between them, not dense woods areas ..... but you guys made valid points .. if you want to check out what I mean, it is the CMRT Firebrigabe Van Saucken map and it is on the far left side of the german setup area move along that map edge far towards the road objective ....
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I tried with a blast command through the undergrowth but nothing, they just move - I tried with giving a area fire command but they just fire weapons and throw the occasional grenade but don't use a satchel .... I need to clear a path for my AFVs ... it would seem like the pioneers should be capable of this or otherwise they are a little useless without mine fields .....
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Soviet SMGs in Forrest and other Non Open Terrain
wolf66 replied to db_zero's topic in Combat Mission Red Thunder
I find the deadliness of the russian infantry in the woods magnified by the reluctance of the german troops to throw their damn grenades ...... they die without throwing even one nade with the enemy close, but have readily 10 in their posession - frustrating as hell - and they don't throw them most of the time even if given an area fire order close by ... -
Sadly this is how it ends for the ppl who enjoy and treasure those mods - someones butthurt spoils it for everybody - why not keep it to PM at first instead of assaulting ones (Veins) character frontally on the board ? Pls Vein don't stop, mate - your mods are freaking fantastic !
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I volunteered and hope my long time H2H partner will agree ;-))
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Now that we should have fire, actually I never really saw real fire ingame yet, only some teeny bits of it inside buildings, we should have Molotov Cocktails too, like in CMBB - that sound of breaking glass alone was worth the price of admisson - Ahh sweet, sweet memories ! Maybe in a game down the road dealing with russian front in '41
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You bunch should play the game more and stop measuring dicks. JasonC has done a ton for the community and I respect him for it. What a snakepit this place has become, y'all should be proud of yourselves.
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Regarding trucks, I had one truck with mortar ammo get immobilized and the crew got out and would never get back in even after orders - so I lost all the ammo in the truck - seemed a bit unrealistic, to not being able to still get ammo, maybe the drivers locked the truck up and threw away the keys .......