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Sequoia

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Everything posted by Sequoia

  1. Surely this is an oversight by either me or the rest of the modding community. I tried a CMAK mod but it didn't work. Does on exist? Thanks
  2. The scope for CMX1 was never designed to be multi-battalion. Anyway, Steve gave us an example of how easy it was to use the artillery interface and how effective U.S. artiilery could be, so we will see it even in company level scenarios. My question is what we could expect to see from the Syrian side.
  3. I assume the Syrian player will have artillery at times though the fire mission call routine will not be as efficient?
  4. Did the WWII Finns ever use any Swedish armor such as the Landverk Tank? Sergei?
  5. But I think there is some appeal to being able to "play" a martyr unit in a game just as there is an appeal to being able to use a Kamakaze unit in a WWII game. I don't think there's any thing demented in doing so, I think there's a sort of fascination about fighters so fanatical they'll kill themselves to hurt the enemy. I'm not trying to glorify suicide bombers, I just think many people have an interest in playing the "dark" side, if you will, or there would be no reason for the success of the Grand Theft Auto series of games.
  6. I don't think any civilians in their right mind would hang around in a fire fight to take a shot or throw a molotov at the Americans. Battlefront is giving us Combatants and Martyrs which should provide us with all the irregular opposing force we need.
  7. A way around the sticky issue is to have operatives surrender or simply disappear when discovered since they can no longer perform their mission. I'm sure only the Syrian player will get operatives. I think it'll inspire a lot of players to try the Syrian side. Looking forward to French farmers in the WWII game. Of course the German player would not be restricted in shooting operatives there.
  8. Personally, I wasn't trying to write a Backstory. I was just wondering if the Marines would be coming from a different direction than the Army. The Mountains of Lebanon seemed like interesting terrain as I've heard they are high enough to be often snow covered in winter. Sergei says Western Syria is similar. I don't expect a lot of new terrain for the USMC module as that wouldn't fit BF's new development plans, but we might see some more rugged terrain in the scenarios for the Marine Campaign if they do indeed come from the west. BF has flat out said there would be no amphibious operations in the Marine Module, so Mikey, you're right, It'll have to wait.
  9. Shorter distance to Damascus. Plus the Backstory could involve the war starting with Syrian forces in Lebanon. Just speculating. [ January 20, 2007, 10:09 AM: Message edited by: Sequoia ]
  10. Hello. I remember hearing in the campaign the U.S. Army is coming from the east out of Iraq. Is this confirmed? Will the USMC be coming through Lebanon? That'll make some interesting terrain differences for the Marine module.
  11. Couldn't one translate scenarios then from the original Panzer Blitz game (which I have)? Those with Panzer Grenadier could do the same.
  12. Shouldn't that be "robot gives sniper hunters owls ears ?
  13. You know, part of me hopes they do a pre-twentieth century game first before they tackle the Eastern Front. I know it's a become a joke to say it, but it's HORSES! With a pre-twentieth century game done they'd already have the code for horses. They could than easily add them in (now waits for post saying cavalry dismounted long before they came into rifle range).
  14. There should be swallows carrying coconuts from the palm trees as well.
  15. Since Steve is a Uniform Grog they probably will fix it. Otherwise "Hey Andrew!"
  16. Does this mean we won't get the Weasel in our Bulge games? Goes off to cry... Seriously though, I know the CUCV was really stretching it and it sounds like they aren't even in Iraq but I thought with the new emphasis on depth, rather than breadth, if you throw in the modules you'd actually get more vehicles for a time period than, say, CMBO provided. Sure it might take three games and several modules but the potential is there.
  17. I seem to remember seeing the cover of the Russian edition. Surprisingly, it had a King Tiger on the cover too.
  18. Can anyone tell me if the M1008 or M1009 CUCV 1.25 ton truck is used by any units in Iraq besides rear echelon (not to say there really is a rear in Iraq)? It might be a fun addition to the humvee for use in our virtual Syrian invasion.
  19. BFC has flat out said there will be no modding of 3d models. That said, I wonder if there would be a market for paying them to make mini-patches of say three to five new vehicles. It'd be sort of a pre-pay thing. Say once 500 orders are made, off goes Fernando to make the vehicles. [ January 14, 2007, 04:15 PM: Message edited by: Sequoia ]
  20. I've thought it might be interesting if, rather than do The Bulge as the second WWII game -which is probably the front runner, do March to May 45 "End of the Reich". U.S. first, then a British/Commonwealth module, followed up by a Soviet module. You'd get all the late model armour in the game which I think would be an appealing selling point.
  21. It could very well be the 3rd game will be pre-twentieth century. I don't think Battlefront has decided.
  22. I bet there's at least one cool thing in the game that wasn't necessary but you just couldn't resist.
  23. Bump to see if Steve feels like answering these questions now.
  24. It appears there are no forces in the Westerplatte and 1 Vilage, fields and river scenarios. I playtested Westerplatte so I know they exist.
  25. This is the first I've heard of Tim of BFC. What does he do?
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